Handoff and Notes
Two new cities, Iron River Resort and In The Middle. Both will be connected soon.
Barbarians
A camp with a 1/2 warrior to the west is visible. It would appear that there is another camp somewhere to the west still.
Techs
We got Engineering via trade with the Ottomans. We are researching Monotheism at 13 turns. We have 54 gold, though, and we're losing 14 GPT. We gotta do something about this.
Embassy Costs
Korea: 40 gold
Carthage: 81 gold
England: 97 gold
Spain: 135 gold
Portugal: 78 gold
Scandanavia: 35 gold
Ottomans: 56 gold
2 unmet civs
Settlers
We have three settler/bowman pairs west of Iron River Resort.
Pair A (the most northern) should head to the NW.
Pair B (in the middle) should head to the W.
Pair C (the most southern) should head to the SW?
We have another settler (alone) 2NE of Mr. Ed. Not sure where he should head yet.
Workers
All are either roading or mining tiles that are being worked, or heading to unworked tiles.
Random Stuff
In terms of builds, I stuck with Libraries, Workers, and Bowman, with the odd Barracks or Marketplace in some core cities.
Our most productive city is Mount Ellipi, which nets 11 of 15 shields.
Our top 3 most productive cities are Mount Ellipi (11 net spt), Iron Range (10 net spt) and Babylon (8 net spt). Mr. Ed and Seaside Shores net 7 spt.
War Plans
Our Stack of Doom in Red Man Tobacco now consists of:
10 vBowman
2 vHorseman
1 vMedieval Infantry
3 vSwordsman
1 rSpearman
3 more vBowman and a vSpearman are on their way now.
Military
04 Settlers
25 Workers
07 Warriors
02 Spear
03 Sword
02 Horseman
25 Bowman
01 Pikeman (new class)
01 Medieval Infantry (new class)
02 Curragh
Current Units: 72
Allowed Units: 26
Support Costs: 92 gpt
Again, Monotheism in 13 turns at 20% science, -14 gpt, 54 gold.
Handoff Thoughts
If we lower science to 10%, we start gaining 4 GPT. Mono in 24 turns, but it might be worth it for now to try and keep our economy on track while going to war.
Feel free to change my build choices.