So, two (and a half) unrelated questions:
1: History: I (successfully) added Chariot Archers into the game, and wanted to alter the price for War Chariots event to be either combat 1 for them instead or add chariot archers to your army. The promotion reward was trivially simple enough. However, despite my efforts, I failed to locate the part for quest to reward Chariots in the files.
Question 1: Where does the game check what units to give, and (if different file/location) where is the actual code for giving them is handled?
2: History: It just bugs me in general that even my most houdini Bomber ever won't ever gain XP because of abysmal damage dealing, and increasing minimum damage or bomber interception kinda tweaks the wrong stuff.
Question 2: Can I, without recompiling stuff, alter Air Combat so that instead/in addition of kills, the game rewards an Air Unit (and NOT an ground unit intercepting) a single point of xp for SURVIVING triggered air combat when intercepting/getting intercepted? (If complicated but doable, an hypothetical code example would be appreciated).
Recompiling stuff is kinda a last ditch effort for me, but even those kind of answers would be really helpful in a no-can-do sort of way.
PS. "Surviving aircombat" could simply be: "At the beginning of Air combat, give air units in the combat +1 exp." No one would know the difference, as dead men tell no tales about how much exp they had when they were shot down.