Zlatko
CIW
yes this does make sense. I keep this in mind
However does Asset in this still scales up with rest of the stats or only used to differentiate for units of same rank/era?
For example say you have following units with assets:
Spearman (2), Pikeman (2), Rifleman (2), Infantry(2), Tank (3)
vs
Spearman (2), Pikeman (4), Rifleman (6), Infantry(8), Tank (10)
Hm... I am not sure, in my mod i don't touch assets for all BTS default units (ANCIENT-MODERN), only for future eras (for some future nukes, robots and dreads) only for that, and all work good in mod for now.