Hello all,
Recently I have been creating new civilizations to use in a new scenario I am building to be released to the community. Thus far I've created somewhere around 25 new civs and leaders using the instructions found here:
https://forums.civfanatics.com/threads/how-to-create-a-civilization.144425/
I have a question, though. The mod I'm building off uses Varietas Delectat for building and unit artstyles. However, the civilizations in the game also use custom flags for the civs, themselves.
Here is an example:
BTS:
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_AMERICA</Type>
<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_Star.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
MyMod:
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_AMERICA</Type>
<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
<Path>Art/Interface/TeamColor/
FlagDECAL_America.dds</Path>
<bWhiteFlag>
1</bWhiteFlag>
</CivilizationArtInfo>
It would be easy enough to make this change, as I've done for the leaderhead art and button art, already;however, the TeamColor folder is in a PAK file, which, for some reason I cannot Unpack using Pakfile. So, my question is ... do I have any options to use a different pathway specifically and only for the new civilizations I create in the <Button> and <Path> tags? For example, can I link only for some civilizations to another path that the game will then find, or is this blocked by schema or something? If I can't do that ... what other options might I have?