Can you show where you defined the text key?
Might I suggest this utility to you. It was made for Caveman2Cosmos but it works for any mod since it checks your XML against the schema defined in the XML file.I am getting an XML error as I load BTS, however, when I then load a Mod afterwards, the XML error does not reoccur. I've checked the XML and I don't see the issue? I have attached screenshots to show what I am talking about. Would anyone be able to offer thoughts as to what is causing the error based upon review of the screenshots?
Might I suggest this utility to you. It was made for Caveman2Cosmos but it works for any mod since it checks your XML against the schema defined in the XML file.
Quite unlikely. Text has little stress on performance. Graphics on the other hand can make a difference. Remove unused graphics. The rest should be packed into FPK files.Random question ... does removing the various languages aside from the languages you personally use from the XML make any efficiency changes to the game (aside from loading the game start faster)?
Quite unlikely. Text has little stress on performance. Graphics on the other hand can make a difference. Remove unused graphics. The rest should be packed into FPK files.