I guess this thread is reserved for random modding question...
So I've been trying to make a mod and it crashes on my at random. I'll explain the problem in detail here:
First of all, I use a huge Earth map (I don't remember, but I download it on this website somewhere) and a .dll for 50 civ. And the mod adds in a few units and techs and leader replacement but the are not the problem (I've tested them). I put in all the cities and some units.
Possibly there are about over 1000+ cities on the map (enough that France, Germany, Italy, Spain each has about 6-7 cities in that small Europe, China has about 40, Russia about 50, etc.)
It all works fine until I realize that well these cities are sizes 20-30+ and they do not have enough food to support the population. So I create a new great specialist call farmer that add +1 food to the city per. (Basically the dumb down versio of the Great Merchant) so I add as many as neccessary to each city to each Civ so they don't starve. (Washington needed like 20 of them). So I was working on Poland, and it loaded fine. After I added 17 merchants to Warsaw etc and tried to reload the scenario, it loaded fine until "Waiting for your turn", and when it's my turn the game CRASHES.
One thing it NEVER crashes if I am the first civilization on the menu list.
So I was like ok. I log in the scenario as the first civ on the list (US) and add like 3 Lions on the map and save.
I tried to load in as Poland again and it works fine - surprisingly. (I don't understand why the 3 lions make any different)
So tried to work with Greece and Greece loaded fine until I give the merchants to the cities in Greece and it crashes on "Waiting for you turn" again.
So now I log in as US and delete the 3 lions and try again as Greece and it still crashes on my turn. I add 6 lions and it still crashes...
But when I log in as Canada or Japan or South Korea, it is fine. I don't understand this behavior of the crashes. If anyone know how it works please help.