Quick Modding Questions Thread

well I got unpacked. thank you The J :)

Now, Mr Blue - there doesn't seem to be "intercept" kfm file.
There is only one kfm file for the whole thing, but there is bunch of .kf files like "anti-air idle" and "anti-air fortify" etc...
So I guess the kfm file (or nif?) needs to be edited somehow...
 
Now, Mr Blue - there doesn't seem to be "intercept" kfm file.There is only one kfm file for the whole thing, but there is bunch of .kf files like "anti-air idle" and "anti-air fortify" etc...
So I guess the kfm file (or nif?) needs to be edited somehow...

Ok sorry about that Chaos, like I said its been a while.

I will take a look at it today and see what I can do.
 
thanks Blue, I will awaiting ;)

in the main time, so more general questions for you guys :)

I am trying to find where such things controlled (xml files?) like:

1. forest cutting? and +% to forest cutting?

2. Resources get Reveal?

3. controls how trades are enabled: on rivers, coasts, ocean?

thank you!
 
Sorry i haven't read the whole thread but i couldn't find what i want via the custom google search. So here's my question:

Where are the leader heads in vanilla Civilization IV ? I got the complete pack, everything is there for warlords and BtS, but in vanilla leader heads folder have only eyebrows. Thank you in advance.
 
This thread is not meant to be read, just meant to ask quick questions ;).

@ question: Most of the art from vanilla is packed into 4 .fpk files (that's somehow similar to .zip files).
They are in the vanilla\assets folder and can be opened with PakBuild.
 
ok, a tricky question for you :)

is there a way to give some sort of bonus of modification to a building from a tech?
let say I have barracks. I have discovered Medicine and want to add a new bonus to barracks - any bonus (income, happiness, food, health, whatever). Any way to do this with just xml?
 
Yes, right.
If you think about transferring that effect, then you'd have to do some C++ programming.
We have a tutorial somewhere about how to transfer such effects, but I guess that will be a bit more complicated for this case (sure doable, but not a 5 minutes task).
 
ok thank you :)

another question- more of game related than modding related: for all the time I played the game I never saw AI give medic promotion to its units. I am playing on Noble so far. Does AI actually use Medics?
The reason I am asking, is that I want to remove Medic promotion from all units, and instead make a medic dedicated unit, so i was wondering if AI would know what to do with it...
 
I seen them often, especially in the middle of battles when they promote.

The one that I never/seldom see is leader promotion.
AI tends to always use GG as specialists or build academy
 
thank you guys i will try to work with that =)

ok another tricky question: is it possible to give a specific Civ specific tech that no one else can obtain (via trade or research)?

yeah

you need to go to xml\civilization\civ4civilizationinfos.xml and add this tech under disableTech tab to every civ who shouldn't research it.

<DisableTechs>
<DisableTech>
<TechType>TECH_MOONS</TechType>
<bDisableTech>1</bDisableTech>
</DisableTech>
</DisableTechs>

then in xml\technologies\civ4techinfos.xml set bgoodytech and btrade to 0 (untradable and ungettable from goody huts)
 
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