LateGameWarMong
Warlord
- Joined
- Jul 28, 2008
- Messages
- 115
3715 BC is not a standard date, AFAIK -> did you change the calendar?
I don't think so (you did note I said Marathon/slowest speed, right?).
Got another saved game, with random events turned on, keeps glitching at 3610 BC.
At the end of the turn I get a CTD. (note: new random seed is not on)
When I turn off random events, it seems I don't get the crashes.
Very similar crash report, don't get these with random events off:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000240
Crashed Thread: 0
...
Thread 0 Crashed:
0 com.aspyr.civ4bts 0x001864d0 CvUnitInfo::getBuildings(int) const + 6
...
8 com.aspyr.civ4bts 0x00202c74 CvPlayer::setAutoMoves(bool) + 78
9 com.aspyr.civ4bts 0x000f4d43 CvGame::updateMoves() + 325
10 com.aspyr.civ4bts 0x00104415 CvGame::update() + 285
11 com.aspyr.civ4bts 0x00a763b1 CvApp::OnIdle() + 1137
12 com.aspyr.civ4bts 0x00653227 FWinApp::Run() + 31
13 com.aspyr.civ4bts 0x00b0e5ac WinMain + 50
14 com.aspyr.civ4bts 0x000a7f01 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
15 com.apple.HIToolbox 0x94b6713d DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1181
16 com.apple.HIToolbox 0x94b6657b SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 405
17 com.apple.HIToolbox 0x94b663e0 SendEventToEventTargetWithOptions + 58
18 com.apple.HIToolbox 0x94b94d54 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 356
19 com.apple.HIToolbox 0x94b674f6 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2134
20 com.apple.HIToolbox 0x94b6657b SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 405
21 com.apple.HIToolbox 0x94b82ecc SendEventToEventTarget + 52
22 com.apple.HIToolbox 0x94befa6c ToolboxEventDispatcher + 86
23 com.apple.HIToolbox 0x94bec2c2 RunApplicationEventLoop + 222
24 com.aspyr.civ4bts 0x000a7fba InstallEventsAndRunGameLoop() + 166
25 com.aspyr.civ4bts 0x000a8352 main + 356
26 com.aspyr.civ4bts 0x000025d2 _start + 216
27 com.aspyr.civ4bts 0x000024f9 start + 41
When I play with random events turned off, I don't seem to get any crashes.
I'll note that I set most random events to 100% active, and I bumped up the weight of the Quests by a huge factor.
I also increased the event frequency in the early game.
Other than that, I don't think I changed anything regarding the events (maybe the # of turns before they start)
Would the game catch a missing "<" when loading (such as active weightpercent>100< vs percent100<), or is that a possible error source?
I'd really like the random events to work, such that when playing as the "Barbarian civ" (with no UU or UB, or leader traits, or starting techs), one can count on being given a quest which can upgrade Units/Buildings, making up for the lack of a UU/UB (maybe).
Any suggestions as to what might be the cause?