Anyway to know how much you and/or the AI will benefit from an RA?
Strictly speaking, no, since you do not have visibility into your RA partner's beaker production rate. In BNW the RA payoff is slaved to the beaker production of the RA partner producing the least amount of beakers over the RA term. If you know you are the beaker-production laggard, you can figure it out by noting your beaker production on each turn of the RA. If the AI is the laggard, no such luck.
Question on using air units.Is there a way to select ALL of your air units to rebase to a new city,or attack a single tile with one click,rather than selecting each one individually?or a way to group fighters and bombers?thanks.
1. How do I avoid getting 2v1'd by the AI in the higher difficulty levels?
2. What's a good mod for having there be as many turns as marathon but with faster production rates? On other settings by the time I get something built half the time it's already out of date.
For Venice, when your capital is taken, do you get the earliest puppet city as the new capital? If so, then when you recapture Venice the city, does the old capital become a puppet again or does it become an annexed city?
Quite devastating.If Venice loses its original Capital, the Capital is moved to another puppeted city. Because Serenissima prevents city annexing, the new Capital is NOT annexed and is still a puppet. No wonders or archaeologists may be built in any city at this point, since all cities will be puppets. It is also worth noting that there is currently a bug (or "feature" of Serenissima) in the game that prevents Venice from annexing its own Capital if they recapture it by force during a war. If this happens, the player is only given the option to puppet the city.
See Don't lose the Capital! Quite devastating.
Might seem a bit unbelievable but I've never really attacked a CS before, playing mostly peaceful games (not even bullying). This would be the first time.
I remember seeing non-allied city-states requesting units when attacked by warmongers so I'm assuming they can do the same to the AI.
What if the CS suddenly gained an ally in the middle of the conflict?
Is there a way to tell major civs "mind your own business" the same way they ask you to stop influencing their allies?
Petra also adds 1 food and 1 production to all desert times (other than flood plains). This means regular desert tiles get the same yield as plains times, but a city with regular desert tiles is not a good Petra city. A good Petra city has scads of desert hills (especially some riverside desert hills, which will yield 3 food and 3 production when farmed (post-Civil Service)).
Does that imply locations where I have desert resources (sheep, iron, incense) would be extremely powerful tiles with petra+desert folklore? Also, most tiles are not useful on desert apart from flood plains, but Petra doesn't grant the +1 food and production to the flood plains?