Quick Questions and Answers

It should last as long as a regular open-borders treaty lasts.

Yea the diplomatic boost from restoring someone is SOO small it is basically non-existent. It sucks

Thanks. This could put me in a pot of trouble. I'm currently playing prince on the huge earth map, as Rome. Mongolia has/had most of eastern europe and asia. I OB'd Perisa to get to Russia, went back and took Sparta so I don't have to rely on Persia, then ventured east again, and now the bulk of my forces have a few Russian cities behind them.

My happiness is high enough that I could keep a city or two as I go, but the real issue is Egypt south of me, which now controls most of Africa. If they attack, it will get interesting very fast.
 
I've been playing this game for a long time, but some of the terms here still confuse me.

What's the difference between "tall", "sprawling", and "ICS"?

Tall = 3-4 mega-large cities
ICS = as many cities as humanly possible while not letting your unhappiness gut your ability to prosper
Sprawling = ?
 
I haven't played Civ5 for quite a while, I just started it up again, the game updated to version 1.0.1.674, but I'm mising the unit box in the left bottom corner:
Civ5a.jpg

There's nothing there and I can't give any command to my units. I tried several resolutions, but that doesn't make any difference. Pressing 'next turn' also makes no difference. I haven't checked the site, don't know if everybody's had this, but is there any solution?
You have to select a unit for the box to show up.
 
I finally upgraded to a real gaming PC! I'm sooooo happy!

So, I've installed Civ 5, and I'm ready to go. But, first I wonder if there are any Mods/Tweakpaks I should install?


Basically, I'm wondering if there is something out for Civ5, equivalent to the BUG/BAT mod for Civ4? You know, something that upgrades the GUI, adds some helpful features, but still retains the Vanilla gameplay experience. Something which everyone agrees makes the game easier to use and fixes a few niggling issues, without affecting Vanilla gameplay..

Is there something like that out for Civ5, or should I just jump into the game?
 
I'm wondering, could anyone provide this poor lost soul a link to the correct thread please?

Whoops, thought I was on a different thread :b

Mah bad
 
You have to select a unit for the box to show up.
There was no way I could get that unit box back with that patch, but you're responding to an issue I had in June. I just didn't play civ for a few months, but it's sorted now and I can play this game again. A more recent patch sorted the issue.
 
Does the AI alter their game play style based on victory conditions? In other words, if I set up a game with all victories enabled, could I assume that I would run into civs playing all diff strategies... some small and cultural, other bigger with strong militaries...and similarly would a domination game only have the AI focusing on conquering others?

My second quick question - where abouts can I get a good world war 2 scenario? I don't know why, but in all the civilizations I just can't get enough of playing through world war 2 from all different sides. So fun! Anywho, if someone would link or upload something specific I'd be appreciative.

Thanks !

PT
 
1) I'm pretty certain that's a no. AI civs will all play a bit different from each other as each leader has different flavours. You can find info about these flavours in this thread: http://forums.civfanatics.com/showthread.php?t=409062.
If you play a naval map the AI civs will do more naval exploration, as your map choice will instruct them to do so, but as far as I know your chosen victory conditions will not make a difference.
2) I don't play scenarios, but have you found the scenario section of the forum yet: http://forums.civfanatics.com/forumdisplay.php?f=400.
 
1) I'm pretty certain that's a no. AI civs will all play a bit different from each other as each leader has different flavours. You can find info about these flavours in this thread: http://forums.civfanatics.com/showthread.php?t=409062.
If you play a naval map the AI civs will do more naval exploration, as your map choice will instruct them to do so, but as far as I know your chosen victory conditions will not make a difference.
2) I don't play scenarios, but have you found the scenario section of the forum yet: http://forums.civfanatics.com/forumdisplay.php?f=400.

Thank you
 
How do you get a great prophet? There are no religious city-states on my continent, so I've been building up to 200 faith using shrines and temples. I'm finally there.
1. I need a prophet to found a religion, right?
2. If so, how do I get a prophet?
3. If not, how do I found a religion if I already have 200 faith?
 
You do need a prophet to found and another prophet to enhance (the second prophet takes minimum of 300 faith).

After you accumulate 200 faith (or 300 faith, for your second prophet), you have a chance every turn to randomly get a prophet (you can't rush it, so just sit there and fume if you go several turns without getting a prophet -- the longest I recall was 6 turns -- had over 240 faith when I got my prophet, and it wipes your faith to zero, so the excess faith goes poof).
 
I have a question and didnt find the answer yet.

I have 480 out of 520 points (increasing 2/ turn) for a golden age ánd a great general. If I use my great general to start a golden age will the points remain once my golden age is over so I can start a new one??
 
Can anyone remind me which mod had the culture bar beside the city name just like the green food/growth bar.

Recently upgraded to G&K and can't remember which mod this was from.

Thanks
 
I have a question and didnt find the answer yet.

I have 480 out of 520 points (increasing 2/ turn) for a golden age ánd a great general. If I use my great general to start a golden age will the points remain once my golden age is over so I can start a new one??

Yes. After your golden age, you will resume where you left off.
 
This has happened on 2 games in a row.

I research Iron Working and find Iron, then I hook it up with my workers. (mine it plus I link it via the road.) I then build a swordsman and a catapult, but after this the swordsman and catapult options are both greyed out in the production menu!

The iron is still hooked up no problem, nothing has interrupted it, there are no enemies standing on road between the Iron and my city. (only my own army.) Why is this happening?
 
Each unit that requires an iron resource to build temporarily "consumes" 1 iron (you get the iron "back" if the unit is destroyed). So, if you found a 2-iron resource tile and mined that tile, you can now support 2 iron units. In vanilla, both swordsmen and cats required one iron (in G&K, cats no longer require iron). So, to debug this, how many irons did you mine?

EDIT: And you don't need to connnect the iron with any roads, or worry about barbs or other civs disrupting your trade route. Once the iron is mined, it is connected and usable throughout your empire.
 
You do need a prophet to found and another prophet to enhance (the second prophet takes minimum of 300 faith).

After you accumulate 200 faith (or 300 faith, for your second prophet), you have a chance every turn to randomly get a prophet (you can't rush it, so just sit there and fume if you go several turns without getting a prophet -- the longest I recall was 6 turns -- had over 240 faith when I got my prophet, and it wipes your faith to zero, so the excess faith goes poof).

Just to enlarge on what Browd has said, if you work through all the policies in the Liberty tree you can select a Great Person of your choice- including a GP. This is often a decent option if you aren't making much faith and it seems you will miss out on a religion. (I normally start out on this path anyway so if that is your style it is a little easier).
 
I mined 1 Iron, my only Iron.

(BTW I am using Vanilla.)

If you have 1 iron. You get to use 1 iron.



If you get 50 swords worth of iron, you can't make 100 swords with it :b
 
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