Quick Questions and Answers

I can't find an answer to this.

How many turns does the penalty from lying to a Civ about why your have units on their border last?

I am planning war, and unfortunately had some friggen missionary's near my soon-to-be-enemy's border. This triggered the ridiculous question about troops near their border. I was not ready for war yet, so I answered "just passing through". From experience, if I now declare war, everyone else hates me, no matter how long I wait.

Is there a set amount of turns? Is there a set of conditions required to eliminate this stupid diplo hit?
I head something about a hidden 50 turns timer - and i think you won't get a notice about "you kept your border promise" in that respect.
 
Alright, here's a picture.

Edit: Oh hang on, I'm building a settler. Doh!

If building a settler, switch to production focus and reassign citizens to work hammer tiles. You can't starve a city that is building a settler, and more production will shorten the time to build the settler (and therefore shorten your stagnation time).
 
If building a settler, switch to production focus and reassign citizens to work hammer tiles. You can't starve a city that is building a settler, and more production will shorten the time to build the settler (and therefore shorten your stagnation time).
And I maximized food for settlers thinking it would need food over hammers... another thing learned from quick answers.
 
Hey, new to the forums, sort of. Joined a while ago to ask about a tech bug but that's all.

Just had a quick question -- I'm playing my fifth game or so, probably the first one I think I can win on Prince. I'm playing Carthage and, though I used Random Map Type, I lucked out and got Archipelago.

I'm in a situation where I think I have equal chances of winning going for Science, Domination, or Diplomatic. Currently, the only war is a three way between Korea, Iroquois, and Siam. Whoever comes out ahead I am sure is going to DoW me because I have cities near them. I just got out of a war where I puppeted all of England.

I have complete naval control (planning to DoW Iroquois to snipe his entire navy while he's busy with Siam, then make peace), but very little in land army. So my question is, should I start building up a land army and go for domination, or use my naval control to ensure safety as I go for science?
 
I am interested in a multiplayer civ v game. When playing mp do you have to all agree on the same time to play and then if someone is not available do they get taken over by the AI?

I wish civ 5 had a Pittboss or pbem option. I tried that one co-op sight and the games that I joined never got started...
 
I am interested in a multiplayer civ v game. When playing mp do you have to all agree on the same time to play and then if someone is not available do they get taken over by the AI?

I wish civ 5 had a Pittboss or pbem option. I tried that one co-op sight and the games that I joined never got started...

Multi-player is not great at the moment, often players will quit if they don't like their starting position or lack a resource they need.
Do you mean Giant Multiplayer Robot site? It does take a long while to fill some games (and then the host never starts them :( ). However it should be possible to make a hotseat game and email the save on if you are looking for a PBEM option.

Maybe post on the multiplayer forum to see if people are interested, just remember random people will probably drop out for the reasons I already gave
 
Multi-player is not great at the moment, often players will quit if they don't like their starting position or lack a resource they need.
Do you mean Giant Multiplayer Robot site? It does take a long while to fill some games (and then the host never starts them :( ). However it should be possible to make a hotseat game and email the save on if you are looking for a PBEM option.

Maybe post on the multiplayer forum to see if people are interested, just remember random people will probably drop out for the reasons I already gave

Thanks. I'm in several PBEMs with civ iv bts and we have had some that ended with drop outs but many are still going strong.
 
Thanks. I'm in several PBEMs with civ iv bts and we have had some that ended with drop outs but many are still going strong.

Yes, over time you will find people that don't quit. I have been away from Civ for a few years (I totally skipped Civ IV) so I have to start from scratch again. I did set up a 4 player game on GMR and 2 players dropped straight away. Similarly a 6 player game has turned into a 3 player game. I got lucky and joined a 12 player game yesterday...I wonder how many will still be playing after 20 turns :mischief:
 
Is there a general rule or guideline on when to start your relationship with a CS? For example I'm on King and it's turn 52, I know it's important to align yourself with a CS as some point but when????
I don't want to give them my gold too early when it won't give me quality returns on my investment! lol
I heard somewhere someone waits til they get writing then they start a dialog with CS.
Any ideas??
 
Rather than spending gold (although that can make sense at times), you can pursue a quest strategy.

When you meet a CS (particularly one with a nearby barb camp), you can pledge to protect, which increases your base influence to 10 (will gradually rise to 10, which is 2/3 of the way to friendship). Then monitor announcements of quests -- barb camp elimination, find a civ, attach a resource to your trading network, build a specific wonder, etc.). You won't be in a position to satisfy all quests, but when you do satisfy a quest, you will get 30-45 influence points (depends on quest), so you can expect to enjoy 10-15 turns of friendship from one quest (shorter if the CS is hostile) and much more for multiple quests. You can cancel your pledge after 10 turns, to avoid minor antagonism with other civs that bully the CSs (the diplo hit is modest), but you can't re-pledge for another 10 turns.
 
Rather than spending gold (although that can make sense at times), you can pursue a quest strategy.

When you meet a CS (particularly one with a nearby barb camp), you can pledge to protect, which increases your base influence to 10 (will gradually rise to 10, which is 2/3 of the way to friendship). Then monitor announcements of quests -- barb camp elimination, find a civ, attach a resource to your trading network, build a specific wonder, etc.). You won't be in a position to satisfy all quests, but when you do satisfy a quest, you will get 30-45 influence points (depends on quest), so you can expect to enjoy 10-15 turns of friendship from one quest (shorter if the CS is hostile) and much more for multiple quests. You can cancel your pledge after 10 turns, to avoid minor antagonism with other civs that bully the CSs (the diplo hit is modest), but you can't re-pledge for another 10 turns.

Thank you!
 
Is there a general rule or guideline on when to start your relationship with a CS? For example I'm on King and it's turn 52, I know it's important to align yourself with a CS as some point but when????
I don't want to give them my gold too early when it won't give me quality returns on my investment! lol
I heard somewhere someone waits til they get writing then they start a dialog with CS.
Any ideas??

I personally like playing with the raging barbs gameoption, which opens up the "CS Defense" strategy. Find 2-3 (or more if you want) city states and park 1-2 units (ideally one ranged and one melee or mounted) nearby. If you kill barb units in or adjacent to their territory you'll get 12 influence per kill. Over time this can lead to huge influence levels, and if you've taken the first level of Honor you'll get large amounts of culture while you're at it. My most recent game, I had 3 CS's allied with me at 300+ influence by the middle ages, pretty much securing them for the rest of the game. You can rotate your troops home as you hit the barb XP cap if you'd like, though just the influence and culture income make it worthwhile. I've modified my game to up the cap to 60, so that's even more effective (though mildly cheating, I realize).

Other than that, I pursue quests as often as is feasible, only give gold in lots of 1000, and only if they're building a large project giving +50% influence. There's not really a set point in the game I'll start going after them aggressively: it's very situational depending on where they're located, how much gold I've got, etc.
 
I have some units stationed just outside my borders, for fog-busting. Is there any difference in the support costs for units, based on where they are? I remember there's a social policy that reduces/eliminates costs for city garrison units, but I can't remember if there is a difference for units inside your borders, inside someone else's borders, or just roaming the map.
 
I have some units stationed just outside my borders, for fog-busting. Is there any difference in the support costs for units, based on where they are? I remember there's a social policy that reduces/eliminates costs for city garrison units, but I can't remember if there is a difference for units inside your borders, inside someone else's borders, or just roaming the map.

Nope, there is no concept of "supply" in Civ 5. Units cost the same wherever they are (other than the social policy for garrisons you mentioned).
 
Does the maori warriors' unique promotion carry over when the unit upgrades? (haka war dance or something I think its called? sorry if that's wrong). Or does it disappear like the "Frightening elephant" promotion the Carthegian UU has?
 
Can you guys give a quick rundown on how you get Great People and where I can see the progress?
 
You can see progress on a GP-by-GP and city-by-city basis by clicking on the bottom item in the drop down menu at the top left of the screen (where usually your current research item is displayed). You can also view each city's detail in the City View screen.

To generate GPs, you need to generate relevant Great Person points (e.g., Science points for Great Scientists, etc.). Note that these points are separate from "regular" science (or culture or gold) generated by a city.

Nearly every world wonder generates Great Person points (in additiion to their regular yield/benefit), but that is a slow, slow, slow way to generate Great Persons. The most reliable way is to work specialist slots in buildings that provide specialist slots (e.g., unversity has 2 science slots, workshop has one engineer slot, etc.).
 
Not inherintly a Civ5 question, but I don't think it will hurt to ask here. I'm currently living in Europe. If I try to play a game of civ through steam with my friends in the USA will we be able to play, or will steam give me some BS about region locking or other nonsese and not let us play? I've had so many dreadful experiences with steam that I just find it easier and less disapointing at this point to always assume the worst of it....
 
The only regional restriction with Steam is pricing.

Online MP play doesn't really work well with anyone though.
 
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