Quick Questions and Answers

My capital is a coastal city east of my continent whilst I got another city west of my continent, so connected with another sea. If I built a cargo ship in my capital, can I change it's base to the other city in the west?

EDIT: It works :)
 
Religion question, FINALLY got my Great Prophet to found the first real religion 6 turns late. This seems to be a running theme. Why is he always spawning about 6 turns late. Not sure offhand if it is always 6 turns late, but I know he always comes later then EUI says he should spawn.
 
Great Prophet spawns are random number dependant. Sometimes you will get a GP on the first turn or two after passing the required faith threshold, other times 5-6 turns, and other times more turns than that.
 
What prevents us from getting open borders and spamming railroads on AIs territory to tank their economy?

It seems like I am frequently overbuilding railroads in CS/AI territory. Not to spite them, but because I need reliable routes through, and a worker or two would otherwise be idle. I have never noticed this causing them any economic difficult, even though sparse rail networks in my own territory cause me money problems. I can’t reconcile it, but I suspect the CS/AI don’t pay the same as players.

Nothing, except the AI can just rip out the roads as soon as you build them.

Have you ever known the AI to remove roads/rails? I have not. If there is a CS/AI city between two of my cities, eventually I will rail every tile in their territory. Okay, maybe that is a little passive aggressive! My point is the CS/AI just leaves it alone.
 
Recently in my current game I have noticed that I am not getting the popup for X Civilization has completed Y. I keep hearing the music signifying that this has occurred, but not the pop up. Looking in my options I don't see anything that has changed, and am unsure as to how to remedy this issue.
 
You territory will reach 4/5/6 hexes from your high-cultural cities (like your capital). It naturally claims tiles towards luxs and resources, but takes a while. Some people claim you can influence the border growth by having units stationed on hexes you want, but I have never had success with that!

Other than that, you can use a great general to build a citadel within a hex of the resource.
 
You territory will reach 4/5/6 hexes from your high-cultural cities (like your capital). It naturally claims tiles towards luxs and resources, but takes a while. Some people claim you can influence the border growth by having units stationed on hexes you want, but I have never had success with that!

Other than that, you can use a great general to build a citadel within a hex of the resource.

Thanks for the reply. I'm not at home right now or I'd try this. Do those resources near a citadel need to be connected to a road to a city? Are there any solutions for resources at sea such as oil? The reason I'm asking these questions is because I am playing a huge map with a very sprawling empire. I don't want to have to build more cities to get at vital resources.

Much thanks!

Sent from my XT1058 using Tapatalk
 
If you build a citadel, all the tiles next to it become within your borders. So you don't need a road. Oil rescources on sea can be worked with a work boat but you need Refrigeration to construct a well.
 
If you build a citadel, all the tiles next to it become within your borders. So you don't need a road. Oil rescources on sea can be worked with a work boat but you need Refrigeration to construct a well.

So I'm guessing offshore platforms don't have to be in your territory?

Sent from my XT1058 using Tapatalk
 
No, unlike Civ4, roads are not needed to connect resources. Extending territory out to oil is tough, unless the its on the coast.
 
Offshore platforms do have to be in your territory, and, as beetle notes, the AI governor is not good about prioritizing the acquisition of sea tiles generally.
 
Still cannot figure out how to get notifications back. I have to bring up the notification log to find out what Pantheon was founded or if a Wonder was built. No idea how I lost these notifications in the first place either.
 
Still cannot figure out how to get notifications back. I have to bring up the notification log to find out what Pantheon was founded or if a Wonder was built. No idea how I lost these notifications in the first place either.

1. Try verifying game cache via steam. (Right-click on Civ5, Properties -> Local Files -> Verify integrity of game cache)
2. If 1 doesn't help, try deleting NotificationPanel.xml in following folders:

- Steam\steamapps\common\Sid Meier's Civilization V\assets\UI\InGame\WorldView (if yo only have vanilla, no other files needed)
- Steam\steamapps\common\Sid Meier's Civilization V\assets\DLC\Expansion\UI\InGame\WorldView (for G&K)
- Steam\steamapps\common\Sid Meier's Civilization V\assets\DLC\Expansion2\UI\InGame\WorldView (for BNW - delete all three)

Then go back to 1.

Alternatively, you can open the said xml files with text editor and change 'hidden' value for notifications you are interested in from 0 to 1. But that's probably more work than one should invest in the process.
 
Deleted the files and verified integrity to re-download, played to test it and sure enough I hear the sound and am told nothing. Check the notification log and there I find the wonder some other Civilization had completed. I do miss having them show on screen, it was nice to know. RIP notifications lol.
 
Back in other CIV titles there were a distance to palace penalty. Is there any penalty in CIV 5 for settling a city across the world instead of 5 hexes from your capital ?
 
Distance has its drawbacks, of course, such as difficulty of defending the remote city or too far to send inter-city trade routes, but there are no explicit penalties based purely on distance in Civ V.
 
Back
Top Bottom