Quick Questions and Answers

Greatest difference between the amount of gold you will receive from the trade route and the amount of gold your trade route partner will receive. If a trade route will yield you 13 gpt and your trade partner will receive 5 gpt, the delta is 8 gpt. Another trade route may yield you 15 gpt, but if your trade route partner will receive 9 gpt, the delta is only 6 gpt.
 
i only played one game on vanilla civ 5 before getting the complete (oh and the mandatory update from steam). i enjoyed it but i been playing BNW ever since. is it worth trying G&K or vanilla again to try and get better at chieftain THEN go back and try it in BNW?
 
i only played one game on vanilla civ 5 before getting the complete (oh and the mandatory update from steam). i enjoyed it but i been playing BNW ever since. is it worth trying G&K or vanilla again to try and get better at chieftain THEN go back and try it in BNW?
Short answer is : No. :)

/imo

It's like practicing for motorcycles by going back to bicycles, it has nothing to do with it. :D
 
How is pillaging improvements gold defined? Is it different in different eras? Does different improvements give different sum? Is it dependent of terrain or wealth of other civilization?
 
Short answer is : No.
It's like practicing for motorcycles by going back to bicycles, it has nothing to do with it.

I respectfully disagree. Vanilla might not help you, but GnK has enough going on that it will help you with your BNW game. The AI are more passive with BNW, and the cultural victory is comply different.
 
The root of the question is not if the games are worth playing, he is asking if they are good practice for "getting better" at BNW.

My answer, and you seem to actually agree, is that they are different (passive AI, different conditions, etc etc) so why would that help? The AI would react differently, buildings would be missing, timings would be missing, he'd have to relearn quite a bit when going to BNW. So /imo he if owns the latest DLCs he just play with them, get used to them faster, not "step back to jump higher" because it doesn't apply in this case.

Again, /imo
 
The root of the question is not if the games are worth playing, he is asking if they are good practice for "getting better" at BNW.

My answer, and you seem to actually agree, is that they are different (passive AI, different conditions, etc etc) so why would that help? The AI would react differently, buildings would be missing, timings would be missing, he'd have to relearn quite a bit when going to BNW. So /imo he if owns the latest DLCs he just play with them, get used to them faster, not "step back to jump higher" because it doesn't apply in this case.

He doesn’t say where he is getting stuck. But he does say he is only at chieftain. Lots of room to improve, and lots of ways to improve. Sure GnK won’t help you improve your high level BNW game, but since it is simpler, it can help at the other end. It has more in common than not. The analogy is more like a scooter to motorcycle, not bicycle to motorcycle.
 
I know sea food routes give twice that of a land one, but what defines how much food you get from trade routes?

Take land food routes, sometimes it's 4 food, sometimes 4.5, sometimes 6. Not sure what they are relative to...
 
I know sea food routes give twice that of a land one, but what defines how much food you get from trade routes?

Take land food routes, sometimes it's 4 food, sometimes 4.5, sometimes 6. Not sure what they are relative to...

I think it's 3 at the beginning of the game and +0.5 per era advanced.
 
Something I just saw in a game on Prince that made me do a double take to see if I accidentally had it default to wrong difficulty. Found France early as he was a close neighbor, and upon looking around his territory he was planting his 4th city on turn 33. I have no idea how this is even possible. Even if he found like 2 or 3 Culture ruins quickly that shot him into Liberty he wouldn't be able to get his 3rd policy for the free settler. (GNK) How could he have 4 cities so quickly?
 
1) Amazing production start?
2) Money bought them?
3) Lost his first settlers and made more, then recovered?
4) Unlikely : Got gifted a settler from another AI? :D

Most likely barbs took his first settlers so he made more, then recaptured the lost settlers (or someone recovered them for him) and found himself with too many too early. I don't think 4 cities on turn 33 is normal AI behavior for prince. But if he wanted to expand and lost a settler, he would make more right away, and possibly even keep sending them to the same spot near a barb camp and keep losing them and making more. Thus the lost and found theory.
 
ty to both who answered my question about difficulty on chieftain, i have some things now i can try from both of you, along with information i hadnt considered and should have (timing when to do things for example being different). where i am getting 'stuck' is, that no matter how i have tried on the chieftain attempts i have been outsettled (far fewer cities) outproduced (far fewer military units built) outwondered (EVERY wonder beaten by exactly one turn) and outworked (they have more workers. they also grab all religions, and i fall far far behind in tech. and then i quit cos no fun.
 
Guess that could be reasonable for a way to get such a strong start, though highly unlikely to ever see again. Think by turn 40 when I decided he was doing too well and lost interest since it was rather late already he was already at close to twice the score of everyone else lol.
 
Good evening!

My friend and I are long term and avid Civ fans, going all the back to the original Civ but are new to multiplayer.

We can set new games up and we can easily play along when we are both on line but this isn't always suitable as we live on at either ends of European continent.

Is it possible to set up a multiplayer game in Civ V where we can play alternative turns and do it via email notification or something similar and be on line at separate times?

If anyone can offer assistance on this matter, it would be hugely appreciated!

Lee
 
Ok when you send out a Caravan is < them and > You or the other way around? I used to think < was me but now I am thinking > is me. Suddenly thinking > is me now.

Edit: Now fairly sure that < is me and > is the destination Civ after looking more into it. Is this correct?
 
Ok when you send out a Caravan is < them and > You or the other way around? I used to think < was me but now I am thinking > is me. Suddenly thinking > is me now.

Edit: Now fairly sure that < is me and > is the destination Civ after looking more into it. Is this correct?

Yes, correct. To the left is what you get and vice versa. You can double check this by the fact that your own trade route will always give more gold to you and less to the other party. As for science output, this can be the opposite especially if you play on higher difficulties.
 
How is pillaging improvements gold defined? Is it different in different eras? Does different improvements give different sum? Is it dependent of terrain or wealth of other civilization?

It's defined in the XML as pillage gold, it's static throughout all the eras. Different improvements do have different values, I made a list of them for you below. It should be the same value for whatever Civ you are playing against, never mind wealth or terrain.

20 gold - Mines, Quarries, Trading posts, Great person Improvements, landmarks, Oil wells, and Offshore platforms

18 Gold - Farms

10 Gold - Lumber mills, Pastures, Fishing boats, Camps and Plantations

The unique improvements are harder to find information for but if you want them I can take a deeper look.
 
It's defined in the XML as pillage gold, it's static throughout all the eras. Different improvements do have different values, I made a list of them for you below. It should be the same value for whatever Civ you are playing against, never mind wealth or terrain.

You silly wabatt :D
You forgot to mention a primary element. The random one; it is rare that pillaging 2 farms will give the same value.
 
How can I stop losing gold through the entire game on King difficulty?

It doesn't make any sense to me, one turn it's plus 20, the next it's negative 20...

The only time I stay in the black is if I win a war in the first half of the game and build a lot of trading posts on a lot of enemy real estate.

If I keep getting harassed by the ai early on and can't take any extra cities then I usually have to quit due to gold loss & therefore lagging so far behind on science.
 
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