Quick Questions and Answers

Just remember you cannot do that until the resistance period ends.

That's right, you have to wait until the resistance period ends but make sure that you know when the resistance period ends because then you would have a useless annexed city that can buy a courthouse even if its annexed.

How then? How can you tell that a city isn't in a resistance period anymore? You can tell when the city is already building something by itself as a puppet then you can finally annex and be able to tell the city what to build.
 
A city is no longer in resistance when the red fist under the city banner goes away. Mouse-hover over that fist; the tooltip will tell you how many more turns of resistance that city has.
 
I believe resistance period is equivalent to number of citizens in that city. this is the raw resistance, it can be reduced depending on your cultural influence over the AI who previously owned the city.
 
Browd,...Do you know the answer to Post #4787...??? Thank You!




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What is with the AI asking for handouts? Typically they will say "things aren't going well over here... can you give me some whales or gold or whatever?"

Why does this exist? When they say they will "pay you back" or something like that, is there any actual benefit later on? Why do sometimes the requests come from Civs doing well on the scoreboard? Are they actually trying to strong arm you?

Edit: I researched this out a little myself. It seems donating when asked gives you a small diplomatic advantage. The consensus seems to be that it isn't worth it.

http://www.google.com/url?q=http://...QQFjAA&usg=AFQjCNGlY1gQpUei5gQNqjznPJC4IJNdaA
 
AIs often ask you for a lump sum of gold and maybe a resource or two for free particularly when they're needy. If for example, you have enough to provide and you do choose to give an AI what they ask for, that's when you can be in favor of the AI because you were nice to them. I haven't really tried to give in to the demands of the AI when the AI asked me for something like this. I rarely have done that so I don't really remember what happens after you gave to an AI and its requests. It seems to me that nothing really happens though.
 
Two little things about workers.

First, is there any way to tell who did my worker belong to initially? I have quite a few captured...
Second, what do you do with excess workers from conquest after everything is improved? I have 2 cities and 6 workers thanks to my war...(playing Emperor on huge with 15 civs, hard to find a spot for city).
 
Two little things about workers.

First, is there any way to tell who did my worker belong to initially? I have quite a few captured...
Second, what do you do with excess workers from conquest after everything is improved? I have 2 cities and 6 workers thanks to my war...(playing Emperor on huge with 15 civs, hard to find a spot for city).

At the point that you're in, no, there's no way to be able to tell who your workers belonged to unless someone else captures them and then you capture them back. When you capture them back, the narrator will ask you if you want to return the worker to the city state or civilization that it used to belong to pparticularly if you've already met the city state or civilization in the map. If you haven't met the ccivilization that the worker used to bbelong to and you captured them from a bbarbarian then you won't get asked if you want to return them their worker and you get to keep the worker. Its easier to tell that you got a worker when you capture it from someone because you get asked if you want to return him to its original keeper or not.
 
Two little things about workers.

First, is there any way to tell who did my worker belong to initially? I have quite a few captured...
Second, what do you do with excess workers from conquest after everything is improved? I have 2 cities and 6 workers thanks to my war...(playing Emperor on huge with 15 civs, hard to find a spot for city).

1. you can rename units to help remind you where they hail from.
2. delete them if you want, otherwise get them to build roads during wars.
 
If the worker you previously captured from barbs or stole from a CS or AI civ is later captured by a barb (or an enemy) and recaptured again by you, you get the "keep or return" option.

I'm not aware of any way to rename workers (ordinarily you can only rename units when prompted to choose a promotion for that unit).
 
Is there any value or point in denouncing the AI? Does it influence the other AI civs?

If it does, why not denounce everybody all the time (unless you are allies of some kind).
 
Other AIs may see it that you did a good job, particularly AIs that don't like the AI that you denounced. On the other hand, if an AI is liked and you denounced it, then the other AIs will see it that you did a bad job and won't like you that much.
 
Is there any value or point in denouncing the AI? Does it influence the other AI civs?

If it does, why not denounce everybody all the time (unless you are allies of some kind).

If you denounce someone (say, Monty) that other civs have already denounced, you will get a small diplomatic bonus with the fellow denouncers. That may be useful if you're trying to keep friendly relations with one of them.

If you denounce someone that another civ has a DOF with, you may tick them off. It's similar to the case when you sign a DOF with a civ that another tribe has denounced -- I get the "don't get too friendly with them" message.

Is it ever useful? I'm sure that it is, for people who do a much better job with diplomacy than I do. If an AI civ is likely to backstab anyway, then I doubt that the "fellow denouncer" bonus would be enough to keep them from betraying you.
 
Or if you want to denounce, you could denounce a civilization that is getting denounced for an apparent reason. For example, I had denounced a civilization that got denounced by 2other civilizations after it captured a city state. The 2 civilizations liked my denouncement because I denounced with them. I was able to survive becauseof this since ddeity AI are mostly OP.
 
Thanks for the answers.

I would just like to say that is possible that small differences is diplomacy might make a difference between war and peace. It wouldn't with a human player, but the AI algorithm is quantitative, not emotional, and if you are one point below the threshold for DOW, you are still below the threshold. So even small increments might make a difference.
 
Is is possible for you to tell the AI "your army is to close to my border" or "your armies are getting too close to me, I request you move them." So they can get a negative penalty in the world diplomacy.(if they lie of course) They tell me this every time when I defend my borders with heavy troops because I fear an invasion form the aggressive AI. So far I think its unfair the AI can ask us, but we cannot ask them.
 
No, you do not have that option. Which is just as well, since it would probably be abused too easily by a human player vs. the AI.
 
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