Do you have to work a bio well to get the +1 health? (I Encountered some weirdness when assigning to them.)
As I recently learned, yes - biowells must be worked in order for the health bonus to count.
Do you have to work a bio well to get the +1 health? (I Encountered some weirdness when assigning to them.)
Not to start a whole new discussion on trade routes (it's been done to death), but, am I the only one here who actually LIKES the trade route system? I mean, it seems like everyone else hates it with a passion. Anyone else out there like it?
Not to start a whole new discussion on trade routes (it's been done to death), but, am I the only one here who actually LIKES the trade route system? I mean, it seems like everyone else hates it with a passion. Anyone else out there like it?
Why can't I build the mind flower? I appear to have everything required, its listed on my build options, but when I click it, it doesn't select it, instead it deselects all my workers from the tiles around my city. Is this a bug or am I missing something obvious?
It only appears to do that. Those black dots are actually the game asking you where you'd like to put the Mind Flower. It's strange, because it's a tile improvement wonder, and not something you build inside your city. So you have to pick which tile you want to put it on (preferably somewhere defensible).
You're not the first person to have this problem, but I can't remember where the thread was.
You are correct, thanks.
Unfortunately, this information came 15 turns too late, and I just lost by 2 frikken turns!!
Mantle and Hypercore. How does that "+1 X per Supremacy Affinity level." work? I tried those in couple of games and got normal building bonus, but nothing extra based on affinity. It's bugged or am I missing something?
got little problem. Sometime (almost all game) got problems with my city. Mostly time i pub many city (settlers--->settlers---> etc) and when my healt got -2X (or even 1X) game switch citizen in my 1, 2 or 3 city and city got stagnation or starving. Need enter to city and switch citizen but next turn game switch them again and city stagnation or starving.
How i can turn off this?? If i don't look too much into city and mostly in turn 110+ many of my city got 3-6 citizen (or even 1)...
I think it's just a one-time bonus? Which is really lame...
Because its a quest, I don't have any save games from right before to check it.
Not to start a whole new discussion on trade routes (it's been done to death), but, am I the only one here who actually LIKES the trade route system? I mean, it seems like everyone else hates it with a passion. Anyone else out there like it?
Do you have to work a bio well to get the +1 health? (I Encountered some weirdness when assigning to them.)
It's per civ bonus and added in total science/culture. But the problem is it isn't shown in tooltip.Mantle and Hypercore. How does that "+1 X per Supremacy Affinity level." work? I tried those in couple of games and got normal building bonus, but nothing extra based on affinity. It's bugged or am I missing something?
Is there any reason I shouldn't Terrascape everything?