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What to do in a city with barely any production?

I settled a city with tremendous amount of food (floodplain, wheat) but no real production (some desert hills, sheep and horse). My first build was, of course, the well. But what can I do to further improve My production? As Morocco, I don't want to use too many internal trade routes...
 
What to do in a city with barely any production?

I settled a city with tremendous amount of food (floodplain, wheat) but no real production (some desert hills, sheep and horse). My first build was, of course, the well. But what can I do to further improve My production? As Morocco, I don't want to use too many internal trade routes...

Build a stable, and of course, set your workers for "production."
 
build engineer buildings and pray for another strategic resources in a future. but not all cities have to be production paradise. if that city is just one low on production, you can spend some money to invest there and you can use that city as main specialist city. but sadly, desert city will not have any coal arround, aluminium is good but oil wells are trash tile.
 
Desert hills with a mine and forge grant 4 production. Mines can be tough to work due to lack of food on the tile but a food heavy city alleviates that concern. Just let the city grow enough to work food tiles along with the mines and you should be in good shape. Once you can build stables you may find it a solid production center.

And as matlajs suggested, cities with no real production potential make good specialist specialists.
 
What to do in a city with barely any production?

I settled a city with tremendous amount of food (floodplain, wheat) but no real production (some desert hills, sheep and horse). My first build was, of course, the well. But what can I do to further improve My production? As Morocco, I don't want to use too many internal trade routes...
I understand that your problem is in early game. Mid game you can build many production buildings, including the stable.
For instance, you may always invest in buildings from this city. I understand that you don't want to send trade routes to this city, but consider doing this for the forge+barracks+arena. After those 6 extra production, plus the specialist, the city can take care of itself. If you have plantations, a herbalist gives 1 production to plantations.

But if you have more cities like this, you may consider diligence follower belief (+1 production every 2 pop)
 
What to do in a city with barely any production?

I settled a city with tremendous amount of food (floodplain, wheat) but no real production (some desert hills, sheep and horse). My first build was, of course, the well. But what can I do to further improve My production? As Morocco, I don't want to use too many internal trade routes...
First of all - do not settle cities like this
Second - use manual control of you citizen and after your city has 3:c5citizen: - force one of them to work those hills or whatever you have there.
Third - Well does not give you anything before your city has 5:c5citizen:, so building a Well first was a waste of hammers, better to build Monument/Shrine/Council and start Well when your city has 4:c5citizen:
Fourth - build Forge, Barracks and Arena, cause Arena grants +2:c5production: from Barracks and Forge.
Fifth - invest, invest, invest
This things together should fix it, but as i said, do not build cities like this in the first place
 
I'm in a desert corner between mountains, Portugal and Babylon. There wasn't any other possibility, except going to war early (which I honestly don't want considering my UA)
 
I'm in a desert corner between mountains, Portugal and Babylon. There wasn't any other possibility, except going to war early (which I honestly don't want considering my UA)
When your starting location is too bad, you need to expand, even being Morocco. I suggest going against a city state. So they your neighbours send trade routes to you, instead of sending them to CS. Then, Portugal is easier to attack early game, but it depends a little on the terrain.

You could try an hypertall game, but you need something that helps supporting a huge population.
 
What do you do with conquered cities in the very early game (ancient/early classical)? On the one hand, they won't have any infrastructure when you get them, and they'll be a happiness drain for a long time. On the other hand, you still have a need for more core cities. Do you annex them and take the happiness hit? Do you puppet them? Or do you raze them and stick to settling your own cities?
 
What do you do with conquered cities in the very early game (ancient/early classical)? On the one hand, they won't have any infrastructure when you get them, and they'll be a happiness drain for a long time. On the other hand, you still have a need for more core cities. Do you annex them and take the happiness hit? Do you puppet them? Or do you raze them and stick to settling your own cities?
Definitely do NOT annex them that early. What I would do personally is raze and then settle my own there (building choice is important at that stage)
 
Definitely do NOT annex them that early. What I would do personally is raze and then settle my own there (building choice is important at that stage)
Why to raze a city if city placement is okay? At least it hase some buildings, and a new one has zero buildins, also you need to build a settler which takes a lot of time and production. If a city is good and you have enough happiness - probably better to annex once resistance has gone, and take care of right production. If not - probably better to leave as puppet, it does not do anything bad to you
 
Hi
I'm on my 1st VPgame and a strange (well, surprising to me) thing happened: I built the terracota army on classical era and got my free units then.
Then a 100 turns later or so I entered Renaissance era and got another package of free units, copy from my current army. Is it normal? or a bug?
If it's normal shouldn't it be written in the wonder's descripton ? is it happening every 2 eras or what ?
thanks
 
Hi
I'm on my 1st VPgame and a strange (well, surprising to me) thing happened: I built the terracota army on classical era and got my free units then.
Then a 100 turns later or so I entered Renaissance era and got another package of free units, copy from my current army. Is it normal? or a bug?
If it's normal shouldn't it be written in the wonder's descripton ? is it happening every 2 eras or what ?

you probably have a vassal, which provide some units each era. but there should be notification on that.
 
Okay so I've decided standard speed is definitely much more difficult than epic! Techs come in so fast that it seems I have to be way more cautious about my build order and make every turn count.

What are the "essentials"? I tend to build warrior > monument > shrine > council > barracks
 
Okay so I've decided standard speed is definitely much more difficult than epic! Techs come in so fast that it seems I have to be way more cautious about my build order and make every turn count.

What are the "essentials"? I tend to build warrior > monument > shrine > council > barracks
Try to put the monument or shrine before the warrior.
 
Those are some rough barbarians and its not like anything I've seen. I've been fine going warrior/archer as my 3rd thing to build......


I build shrine first 90% of time, maybe even 95%. Imo pantheon gives you more than any policy early on, also you have some chances to grab better pantheon
There are a few pantheons which won't benefit from coming online that early (the ones that involve connecting resources), so I consider that. Also Stonehenge or certain civs can get pantheon without a shrine, I find that monument first goes a long way towards a strong culture start
 
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