Quick Questions / Quick Answers

Is there a way to make it so that in City View it doesn't immediately jump to next city when you que up a building?

I usually que like 4 buildings in a row but it insta jumps to the next city after the first.

Thanks!
It only does this if you use the "Assign Production Queue" button at the bottom right when you have an empty production queue in one of your cities.

If you open up a city manually, you can add building to the queue at your leisure.
 
For example Catherine Russia, I just get the border growth in Tradition and then swap to Progress or Authority. In one sense you end up losing out on the complete branch bonuses, but sometimes I only need a single point in a tree.

While some good players to jump from tree to trees, it is a bad idea (suboptimal, but potentially fun) if you don't know exactly what you are doing (and some will even argue that it is always a bad idea). Since you want ideology as soon as possible, and it unlock with 18 policies, jumping from trees to trees make you lose at least two "finisher" bonuses, not just one, which is a LOT.

Beginner advice is chose you first tree depending on "how much to you plan to expand".
+ Not a lot -> tradition
+ A lot, but peacefully if possible -> progress
+ A lot, but with war if possible -> authority
And finish it.

Then, the medieval tree is:
+ Do you target culture victory -> Artistry
+ Do you target diplomatic victory -> Statecraft
+ Otherwise -> well, that's a little more complex than "always Piety", because Statecraft and Artistry are polyvalent.

Lastly, the industrial tree and your ideology only depends on "what does your empire need to win?".
 
I don't know, Progress -> Authority is pretty powerful.
I don't think starting Authority is that powerful in medieval. You get a bonus against barbarians and locate their camps... well, there are very few camps by then, if any. You get culture on kills. This one is nice, but you went progress first, so I assume you already have lots of cities, so this bonus is very diluted. You get culture on demanding tribute, but tributing in medieval is not that easy, unless you are already a powerbeast, but in that case I don't know why you took Authority. The extra settler is useless. Road cost is no longer an issue.

Gold on border expansion is nice. Culture in garrisons is fine, but it's just +2 culture per city in renaissance. +10%CS and melee healing on kills is by far the best late policy to take, but's very far down, you'll get it in early renaissance if you focus on it. Culture on capturing cities is good too, but if you went that route, your happiness may suffer.

The scaler is nice for starting cities, but you are not starting many cities in Medieval, and you already have +2 gold +2 production +3 science from Progress. The unique wonder is probably already built by another civ, unless you are playing a small map and no other civ took Authority. Being able to purchase landsknetches and faith-purchase great generals is probably the other bonus that shines later.

But you need to ask yourself if the three authority bonuses that actually are going to benefit you in this time are better than a complete medieval tree, with its wonder.

There might be cases where Progress->Authority is the right call, but it's not a standard strategy.
 
Honestly, I care more about the scaler bonus from Authority way more than the actual picks. The hammers are useful for any occasion.
 
I can't open the Diplomacy window, and it seems I can't delete units. Why? (modpack of the 1-29).
 
what means this options 'MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL' in the core defines?
 
If you take authority to get 6 hammers in every city, a mine in medieval is worth 6 hammers. you are basically spending 6 social policies to get 1 extra citizen in each city.
It's useful for wide authority that needs to build up new or conquered cities asap. I usually try to min-max bonuses like this, like taking Authority + Diligence, then Statecraft and Tithe, religion allowing.
 
Does keeping promise with border expansion or tile buying get you relationship bonuses with AI? It's a serious penalty if you break the promise but it doesn't seem to do much when you keep it, at least I don't notice it.
 
I love to play overpowered civs in this mod. I remember playing the Vikings and abusing stones like a madman, but that option's no longer there!

Are there currently any top tier/overpowered civs and strats?
 
I love to play overpowered civs in this mod. I remember playing the Vikings and abusing stones like a madman, but that option's no longer there!

Are there currently any top tier/overpowered civs and strats?
Ideally there shouldn't be blatantly "overpowered" civs; if there are, people should be calling for them to be adjusted. If you want to play a steamrolling game, you could lower the difficulty, play with Legendary Start, or use map settings that blatantly support a particular civ (Incas on a map with tons of mountains, for example).
 
If someone steals my workers, does that cause war weariness to me? If i take them back, do i lose my war weariness and regain my happiness?

After a few turns i got war weariness when the AI stole my workers, i got them back but i still had war weariness. I even had a 20 warscore lead versus him but had to peace out. Why is it like this if i was winning?
 
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When do you think the best time is to start bulbing great writers/artists when you are playing as china? around industrial?
 
Last question, do you think total war tenet in autocracy is too powerful? 25% attack damage is really alot and i always manage to snowball hard into a victory when i get it with the help of tanks/artillery
 
@besset
- You take WW from TRs plundered and civilian units captured, you cant regain WW even if you capture them back. The only solution is keeping them safe.
- With the recent change in Golden Age and G.Artist, I wouldnt pop them until Modern Era when I have many theming bonus already from Artifact. In Industrial you can pop those Artists if youre already filled all theming bonus requires GWOA to free up slot for Artifact. As for Writer, I normally make great work using the first 4 guys (to theme an Amphitheatre and Oxford), I pop the rest for culture.
- Yes it is powerful but not too powerful IMO. You have many sources of CS buffing at that stage of the game, and 25% is not too big.
 
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@besset
- You take WW from TRs plundered and civilian units captured, you cant regain WW even if you capture them back. The only solution is keeping them safe.
- With the recent change in Golden Age and G.Artist, I wouldnt pop them until Modern Era when I have many theming bonus already from Artifact. In Industrial you can pop those Artists if youre already filled all theming bonus requires GWOA to free up slot for Artifact. As for Writer, I normally make great work using the first 4 guys (to theme an Amphitheatre and Oxford), I pop the rest for culture.
- Yes it is powerful but not too powerful IMO. You have many sources of CS buffing at that stage of the game, and 25% is not too big.
I literally used my workers as bait for the AI to push into my frontline with machine guns lined up just around the fog of war. Guess that is not a good thing to do if you aint got that much happiness :D

Really, you only use first 4 great writers? Are you sure the UA proc is not more powerful overtime than just bulbing the great writers? Because it doesnt proc if you bulb them right. What if you get many more wonders with theming bonuses? Is the culture bulb still more powerful than theming bonuses + UA procs?
 
I literally used my workers as bait for the AI to push into my frontline with machine guns lined up just around the fog of war. Guess that is not a good thing to do if you aint got that much happiness :D

Really, you only use first 4 great writers? Are you sure the UA proc is not more powerful overtime than just bulbing the great writers? Because it doesnt proc if you bulb them right. What if you get many more wonders with theming bonuses? Is the culture bulb still more powerful than theming bonuses + UA procs?
It depends on the VC Im aiming to. If Im aiming to a Culture Victory, I definitely value bulbing more than creating GW because I will need the 2 lv3 tenet ASAP, after the 4th Writer its probably around turn 200 already so getting just 1 more culture in all cities is not as valuable as getting several thousand culture. I would time my Writers around Golden Age to have the most yield possible though. If Im going for Domination, maybe Im gonna create GW for extra food and WLTED mainly. However the culture is still very valuable to unlock more powerful tenets.
 
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