marco_atk85
Chieftain
Playing rome. Torned btw pocotello, ramses and ocean. No barbarian around and only one city state nearby. Is it worth to go with autority as no barbs around or should I go progress?
It depends. Authority can be beneficial for quick land grabbing, and if you feel you'll need to defend yourself. If you want conquests against Pocatello or Ramses then it's even more tempting. However the lack of Barbarians can really hurt early on.Playing rome. Torned btw pocotello, ramses and ocean. No barbarian around and only one city state nearby. Is it worth to go with autority as no barbs around or should I go progress?
Early game culture is critically important.Playing rome. Torned btw pocotello, ramses and ocean. No barbarian around and only one city state nearby. Is it worth to go with autority as no barbs around or should I go progress?
Anyone?I'm sure I'm not the only one asking this this morning, when a hotfix is only 2 brackets away....
but how do you compile, or 'open up' the dll to edit, in 2019, on windows 10?
did some googling, installed vs and sdk, then got stuck.
How do you extract tribute effectively on high difficulties? I'm trying to play as Mongolia on Emperor or Immortal and read that the ancient/classical eras are the best time to make use of your annexation abilities, since the instant yields become less relevant onwards. The problem is, even maxing out my supply I have a lot of trouble competing with my army "power" compared to other civs, I'm assuming because AI on hard levels start with a silly amount of promotions by default which artificially inflates their army score (artificial meaning I've never had problems fending off aggressors with 2-4x my score in the early game, promotions don't matter as much as bodies). I have to move my entire force to even attempt to extract heavy tribute which leaves me completely undefended. Should I just not bother with more than one or two settlers (and let my neighbors settle for me) and just pump out units even if it tanks my supply?
I've played a fair bit of Mongolia on Emperor. You don't need to have stronger military than other civs to get heavy tributes, you just need the CS to be scared, which can be done usually once you get swordsmen or a pretty significant army, before AI starts pledging to protect. You shouldn't worry much about being undefended because at full supply no one really wants to bother with you at first, and as Mongolia you shouldn't settle too many cities of your own; you'll want that extra happiness buffer for the huge CSs you'll annex. Once CSs start getting harder to annex, go to war with them, kill a few of their units, punch the city a bit with your units, and then declare peace. This pushes a huge modifier for how willing they are to be tributed, which allows you to take them over without losing buildings/pop. Once allies/pledges start coming through... who cares? Go to war with the CS (your military should be insanely strong, Mongolia's UA/UU combo is stupidly strong) and force the enemy AI to either go to war with you or lose the CS to annexation. Also, very early on lean heavily into the Skirmisher line as Mongolia. The tributing system counts how far your military can move, so Mongolia Skirmishers can often tribute 3 CSs from one point on the map, due to how far they can move.
Nice. I had no idea AI kept track of my supply, I just assumed they think I’ll be easy pickings because of the huge discrepancy in army score so I’m always on high alert from aggressive neighbors in the early game. Is it useful to keep a CS or two around to milk money from or should I just go for the annex every time (if my empire can support it anyway)?
Edit: Can you also explain how the distance for tribute is calculated? As far as I remember when I played last it was something like all units 8 tiles away from the city center count for tribute score, you’re saying unit movement plays a factor now?
I'm only like 80% sure, but I think I think the game goes by the order you placed the cities. So if your capital builds Terracotta, your other cities cannot clone units.If I finish Terracotta Army in my capital and my first copy of a swordsman in another city on the same turn, will that swordsman be "counted" for getting cloned?
Basically, what's the order of operations for TA?
I think if you have some % modifiers to production, like progress's 10% to buildings, stables 33% to mounted melee, or marble's 20% to wonders, your demographics will overestimate your production.Check me on the Manufactured Goods demographic. So I have no 1 in that metric, Treasure Fleet comes up. I immediately change every single city to the project, but still lose it to the Ottomans. How does that work?
Also maybe Instant yields aren't taken into account, and the AI gets more of those than you do?Check me on the Manufactured Goods demographic. So I have no 1 in that metric, Treasure Fleet comes up. I immediately change every single city to the project, but still lose it to the Ottomans. How does that work?