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Playing rome. Torned btw pocotello, ramses and ocean. No barbarian around and only one city state nearby. Is it worth to go with autority as no barbs around or should I go progress?
 
Playing rome. Torned btw pocotello, ramses and ocean. No barbarian around and only one city state nearby. Is it worth to go with autority as no barbs around or should I go progress?
It depends. Authority can be beneficial for quick land grabbing, and if you feel you'll need to defend yourself. If you want conquests against Pocatello or Ramses then it's even more tempting. However the lack of Barbarians can really hurt early on.

If you want to focus on quick settling and pumping up your infrastructure as soon as possible, and leaning more for a peaceful game, then Progress is probably a better alternative.
 
Playing rome. Torned btw pocotello, ramses and ocean. No barbarian around and only one city state nearby. Is it worth to go with autority as no barbs around or should I go progress?
Early game culture is critically important.

If you are sure that authority will be weak in culture, you should consider progress instead.
 
I do not seem to be getting instant yields from global commandments as the world congress host in june 12 version. Is this a bug or is there another condition that triggers the yields?
 

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did I miss any change btw 3-28 and 6-12 on Pilum? The promotion had a notification in 3-28 as "pilum" -10 however there is no such notification on 6-12 version. Is it about EUI or a bug or something else?
 
How do you extract tribute effectively on high difficulties? I'm trying to play as Mongolia on Emperor or Immortal and read that the ancient/classical eras are the best time to make use of your annexation abilities, since the instant yields become less relevant onwards. The problem is, even maxing out my supply I have a lot of trouble competing with my army "power" compared to other civs, I'm assuming because AI on hard levels start with a silly amount of promotions by default which artificially inflates their army score (artificial meaning I've never had problems fending off aggressors with 2-4x my score in the early game, promotions don't matter as much as bodies). I have to move my entire force to even attempt to extract heavy tribute which leaves me completely undefended. Should I just not bother with more than one or two settlers (and let my neighbors settle for me) and just pump out units even if it tanks my supply?
 
How do you extract tribute effectively on high difficulties? I'm trying to play as Mongolia on Emperor or Immortal and read that the ancient/classical eras are the best time to make use of your annexation abilities, since the instant yields become less relevant onwards. The problem is, even maxing out my supply I have a lot of trouble competing with my army "power" compared to other civs, I'm assuming because AI on hard levels start with a silly amount of promotions by default which artificially inflates their army score (artificial meaning I've never had problems fending off aggressors with 2-4x my score in the early game, promotions don't matter as much as bodies). I have to move my entire force to even attempt to extract heavy tribute which leaves me completely undefended. Should I just not bother with more than one or two settlers (and let my neighbors settle for me) and just pump out units even if it tanks my supply?

I've played a fair bit of Mongolia on Emperor. You don't need to have stronger military than other civs to get heavy tributes, you just need the CS to be scared, which can be done usually once you get swordsmen or a pretty significant army, before AI starts pledging to protect. You shouldn't worry much about being undefended because at full supply no one really wants to bother with you at first, and as Mongolia you shouldn't settle too many cities of your own; you'll want that extra happiness buffer for the huge CSs you'll annex. Once CSs start getting harder to annex, go to war with them, kill a few of their units, punch the city a bit with your units, and then declare peace. This pushes a huge modifier for how willing they are to be tributed, which allows you to take them over without losing buildings/pop. Once allies/pledges start coming through... who cares? Go to war with the CS (your military should be insanely strong, Mongolia's UA/UU combo is stupidly strong) and force the enemy AI to either go to war with you or lose the CS to annexation. Also, very early on lean heavily into the Skirmisher line as Mongolia. The tributing system counts how far your military can move, so Mongolia Skirmishers can often tribute 3 CSs from one point on the map, due to how far they can move.
 
I've played a fair bit of Mongolia on Emperor. You don't need to have stronger military than other civs to get heavy tributes, you just need the CS to be scared, which can be done usually once you get swordsmen or a pretty significant army, before AI starts pledging to protect. You shouldn't worry much about being undefended because at full supply no one really wants to bother with you at first, and as Mongolia you shouldn't settle too many cities of your own; you'll want that extra happiness buffer for the huge CSs you'll annex. Once CSs start getting harder to annex, go to war with them, kill a few of their units, punch the city a bit with your units, and then declare peace. This pushes a huge modifier for how willing they are to be tributed, which allows you to take them over without losing buildings/pop. Once allies/pledges start coming through... who cares? Go to war with the CS (your military should be insanely strong, Mongolia's UA/UU combo is stupidly strong) and force the enemy AI to either go to war with you or lose the CS to annexation. Also, very early on lean heavily into the Skirmisher line as Mongolia. The tributing system counts how far your military can move, so Mongolia Skirmishers can often tribute 3 CSs from one point on the map, due to how far they can move.

Nice. I had no idea AI kept track of my supply, I just assumed they think I’ll be easy pickings because of the huge discrepancy in army score so I’m always on high alert from aggressive neighbors in the early game. Is it useful to keep a CS or two around to milk money from or should I just go for the annex every time (if my empire can support it anyway)?

Edit: Can you also explain how the distance for tribute is calculated? As far as I remember when I played last it was something like all units 8 tiles away from the city center count for tribute score, you’re saying unit movement plays a factor now?
 
Nice. I had no idea AI kept track of my supply, I just assumed they think I’ll be easy pickings because of the huge discrepancy in army score so I’m always on high alert from aggressive neighbors in the early game. Is it useful to keep a CS or two around to milk money from or should I just go for the annex every time (if my empire can support it anyway)?

Edit: Can you also explain how the distance for tribute is calculated? As far as I remember when I played last it was something like all units 8 tiles away from the city center count for tribute score, you’re saying unit movement plays a factor now?

AI keep track of your army's total score, not supply directly, but you also get a bonus due to difficulty. So essentially, the higher in difficulty you go, an AI assumes your army is more dangerous in Diety than it is in Prince, because it knows you are (should be) a better player. Early game AIs will rarely go to war with you unless you are forward settling them, and with Mongolia you don't have too many reasons to forward settle when you can just annex CSs. Plus, if you build a lot of Skirmisher units you can bring your army back incredibly quickly to repel anyone's poorly advised assault. In my experience on Emperor, I build a 2nd settler like normal, then focus on a significant military, build a 3rd settler to match up with the Authority policy that gives you an extra settler, and let those 4 cities be all I settle for a while. I always annex when possible, the CSs you grab are close to capitals in population/infrastructure, which is worth far more than a couple more tributes, and there are usually enough CSs nearby that you can just move your military out further and tribute a different city while you wait for happiness to catch up.

Distance is the same as religious pressure, it is a certain number of pathfinder-units away from your military units. Essentially, your Skimisher line units that can move 6 hexes in one turn exert military pressure for 6 tiles, while infantry that can move 2 only exert it at 2 units. I don't know the exact number of tiles that it works out to be for each class type, but the further your units can move, the further they will contribute to the nearby units part of demanding tribute. In Mongolia's case this is more significant because your Skirmisher line of units has an obscene pathfinder difference, so you can park an army near a set of 2-3 CSs and tribute them all without moving (or get them close to one, tribute, and move them for next turn).
 
I find it hard to kill city state units with just skirmishers without bringing a navy. The AI is very good at avoiding being killed by using terrain to their advantage. Also I think military power depends on CS (not RCS) so the horseman line/melee ships would be better at that? You only heavy tribute each city state once so it's not like you'll have to stay at one spot to be in range of several city states.

Or maybe Mongolia is just much worse in a Continents map. I feel like they could use a Rome treatment and have the annexed CS retain all buildings including walls.
 
If I finish Terracotta Army in my capital and my first copy of a swordsman in another city on the same turn, will that swordsman be "counted" for getting cloned?

Basically, what's the order of operations for TA?
 
If I finish Terracotta Army in my capital and my first copy of a swordsman in another city on the same turn, will that swordsman be "counted" for getting cloned?

Basically, what's the order of operations for TA?
I'm only like 80% sure, but I think I think the game goes by the order you placed the cities. So if your capital builds Terracotta, your other cities cannot clone units.

But if your second city built it, your capital could finish a unit that turn and clone it. I would just save your game to test though.
 
Check me on the Manufactured Goods demographic. So I have no 1 in that metric, Treasure Fleet comes up. I immediately change every single city to the project, but still lose it to the Ottomans. How does that work?
 
Check me on the Manufactured Goods demographic. So I have no 1 in that metric, Treasure Fleet comes up. I immediately change every single city to the project, but still lose it to the Ottomans. How does that work?
I think if you have some % modifiers to production, like progress's 10% to buildings, stables 33% to mounted melee, or marble's 20% to wonders, your demographics will overestimate your production.

Also, the AI on high difficulties often has a lot of overflow production, which can be spent on projects.
 
Check me on the Manufactured Goods demographic. So I have no 1 in that metric, Treasure Fleet comes up. I immediately change every single city to the project, but still lose it to the Ottomans. How does that work?
Also maybe Instant yields aren't taken into account, and the AI gets more of those than you do?
 
When dealing with distress, does the total deficit denote the needed food or needed production?
 
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