This might be the answer you are looking for. But IGE+ will allow you to remove and change tiles manually. I used to spend a lot of time customizing my worlds before ending the first turn. Keep in mind that this can be addicting and if you don't want to ruin the difficulty you should make yourself stop using it after turn one. It's perfectly fine to deactivate this mod and continue playing after using it.The old steam workshop mod "remove ice" does not work with VP.
I wonder if it is possible to use the VP event system to create an event that removes all ice from water tiles?
(Or can someone fix that mod for VP or knows where to find a fixed version?)
Removing Ice from the map requires a game reload to update the map graphics. So then such a mod would look janky as you can't see the update in real-time.The old steam workshop mod "remove ice" does not work with VP.
I wonder if it is possible to use the VP event system to create an event that removes all ice from water tiles?
(Or can someone fix that mod for VP or knows where to find a fixed version?)
You can alter things for example in C:\Users\Name\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Vox Populi\Database Changes\GameSpeedChanges.sqlIf I want to make costs for techs and policies by 25% in epic speed what should I change in settings?
(1) Community Patch > Core Files > Core Changes > DiploAIOptions.sqlIs there any way to increase how aggressive the AI civs are towards each other? I just had a game on an earth map where over 20 civs in europe/asia never declared war on each other the entire time. They were all neighbors with each other and mainly just ganged up on one civ. I was thinking maybe I could increase the diplomatic penalty they got from territorial disputes. Is that possible?
When using a modpack you have to edit "CIV5Units.xml" and "CIV5Units_Mongol.xml". you can find them there: Sid Meier's Civilization V\Assets\DLC\ZMP_MODSPACK\OverrideHi! I've recently switched to using this mod and have enjoyed it, but one thing I don't like that was changed was Spain's bonus. I liked the ups and downs of original Spain. I went into the spain file in \Assets\DLC\ZMP_MODSPACK\Mods\(2) Vox Populi (v 17)\Database Changes\Civilizations\Spain and tried to remove everything that seemed to be relating to the current one in the unique ability section, and updated the traits that had been set to 0 back to values of base game, but I don't see the effects going into the game. Is there another file I'm supposed to be changing or is there somewhere I'm supposed to save it to? Sorry if this is a basic question, my game modding experience is limited to changing modifiers in notepad for paradox games.
Any help is appreciated, thanks!