*For pop calculation I used this formula (hope it is still valid): City size^2,8*1000
So you can see that the both empire has the same SUM city size but
tall has (theoretically) more than double population.
Interestingly this is
totally reversed when talking about supply cap:
I don't know the exact formula for supply cap generated from pop, so I just use the same number in this calculation.
So 26 (tall) vs. 38 (wide). That is quite a difference...
I am not saying that (in this scenario) tall should have twice the supply cap from pop but definetly need some buff to make a chance to fight with wide empires.
Unfortunately, I don't know what is the limitation of modding this but here are an idea how to balance it:
- cities with city size 20-30 get +1 supply cap
- cities with city size 30-40 get +3 supply cap
- cities with city size 40-50 get +6 supply cap
- cities with city size 50+ get +10 supply cap
This could be either exclusive or even cumulative (need more calculation).
I know +10 seem a huge but actually I barley see cities with that size. In my current game two empire has 50+ cities but those have 6-6 city each and a total pop of aroung 220, while other (incuding me) has 15-20 cities with total population around 400-450.
Just one more reason why should tall empire "deserve" some extra supply cap: Making a city from size 50 to 51 is require a lot more food and time than making a city from 10 to 11 pop. However now both increase the supply cap the with very same amount