Quick Questions / Quick Answers

From memory: In the Balance Changes/Worlds/World sizes.sql

Look for MIN_CITY_RANGE for the relevant world size. If you want to increase it, changing this value is enough. If you want to decrease it, you may also need to change the value valid for all map sizes at the bottom of all the sizes.

Save compatible, BTW.
 
At what point does the AI start taking you seriously relative to how good your military is? As in, what number rank in military should I try to maintain? I think when I'm playing Progress or Tradition I'm focusing on infrastructure too much instead of units, and I end up at like rank 10-12.
Usually being above average is enough. Depends on who you're trying to keep down. You'll have to be near the top if you want to consistently stop everyone from spying on you and such. Expect them to prep for war if you wave around your power like that though.
 
First time I've experienced "ideology pressure". I've got the highest tourism out of everyone in the game, why am I getting dissidents? Everyone is also Freedom
 
InGameEditor question:
How do you add a river to a tile? It isn't on the terrain or feature menu.
In the "Edit" tab, if you click on a tile, it will show a tile (under desert/plains/hill/coast etc buttons), if you click on one of the sides, it will add a river to that side. Click on a tile with a river to have a better idea how it works.
 
Does gifting captured cities via diplomacy screen give me a liberation bonus (like in Civ4)? As in, erase some warmonger reputation?

There's a city that's very inconvenient to get my ships around, but not worth conquering.
 
If you are scoring 6th or 7th place, are there still possibilities to achieve victory?
Sure. You could be in 6th place but ahead of everyone in tech or culture (especially if you're playing as Korea :)) and easily get a scientific or cultural victory.

Of course, if you're in 6th place and you're not ahead in any area, and you don't have anything to help you jump ahead (great person spam, for instance), you might not have much hope, especially if one civ is snowballing hard.
 
Does gifting captured cities via diplomacy screen give me a liberation bonus (like in Civ4)? As in, erase some warmonger reputation?

There's a city that's very inconvenient to get my ships around, but not worth conquering.
No it doesn't. I don't even think it gives you a diplo-bonus with the civ you trade it towards.

If it's annoying you, burn it down or puppet it.
 
If you are scoring 6th or 7th place, are there still possibilities to achieve victory?

Also, don't lose hope even if you're behind :) I just had a game with Poland being 16-18 techs in front of everyone (at futur tech!) and he was too obsessed with his culture victory to build the spaceship :D

Score doesn't necessary reflect who's ahead, especially when playing tall.
 
Hello,

I wonder if the supply cap use the population from "city size" or the population from the demographics screen?
I suppose it use the city size formula but this make very difficult for tall (or sometimes impossible) to compete with wide empires. Even though that tall empire has more population (demographics screen)...
 
Below I made a quick demonstration to better explain my thoughts:

open
1.JPG


*For pop calculation I used this formula (hope it is still valid): City size^2,8*1000

So you can see that the both empire has the same SUM city size but tall has (theoretically) more than double population.

Interestingly this is totally reversed when talking about supply cap:

open

2.JPG


I don't know the exact formula for supply cap generated from pop, so I just use the same number in this calculation.

So 26 (tall) vs. 38 (wide). That is quite a difference...

I am not saying that (in this scenario) tall should have twice the supply cap from pop but definetly need some buff to make a chance to fight with wide empires.

Unfortunately, I don't know what is the limitation of modding this but here are an idea how to balance it:

- cities with city size 20-30 get +1 supply cap
- cities with city size 30-40 get +3 supply cap
- cities with city size 40-50 get +6 supply cap
- cities with city size 50+ get +10 supply cap

This could be either exclusive or even cumulative (need more calculation).

I know +10 seem a huge but actually I barley see cities with that size. In my current game two empire has 50+ cities but those have 6-6 city each and a total pop of aroung 220, while other (incuding me) has 15-20 cities with total population around 400-450.

Just one more reason why should tall empire "deserve" some extra supply cap: Making a city from size 50 to 51 is require a lot more food and time than making a city from 10 to 11 pop. However now both increase the supply cap the with very same amount
 
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It uses city size, you're right (as, in fact, every aspect of the game as far as I know, the demographics' number is just "cosmetics").

From a balance point of view, it makes sense, as you don't need that many units to defend your empire. Offensive wars against wide empires are tough, of course, you need some sort of strategical or technological advantage (or allies to attack from multiple fronts).
 
It uses city size, you're right (as, in fact, every aspect of the game as far as I know, the demographics' number is just "cosmetics").

From a balance point of view, it makes sense, as you don't need that many units to defend your empire. Offensive wars against wide empires are tough, of course, you need some sort of strategical or technological advantage (or allies to attack from multiple fronts).

Interesting what you said about the defence of my empire. I haven't though about it. Still, I think tall empire has quite much disadvantage when we talking about wars. No matter it is a defensive or offensive.
 
Interesting what you said about the defence of my empire. I haven't though about it. Still, I think tall empire has quite much disadvantage when we talking about wars. No matter it is a defensive or offensive.
Well, I partially disagree. I agree for offensive wars, but for defensive war, you can easily have too many frontline at the same time on wide empire, and logistics on a wide empire before industrial era, while on tall empire, all your units are nearby, and if you placed correctly your cities (with some luck on map generation), you can avoid being outnumbered.
(Well, except for naval war. Being outnumbered by ships is very difficult to avoid)
 
I experienced the foreign spy initiated revolution when 12 pikemen and crossbows spawned around my capital due to Ethiopia's meddling (I hadn't researched crossbows yet so a formidable force). I had just entered negative happiness due to my overexpansion. Does this event only occur when your empire is unhappy or have I just been fortunate in past games? I'd like to do my best to avoid this event in the future; if it's unavoidable even in happier times then that'll be one more incentive to keep my military up to date and close by.
 
Well, I partially disagree. I agree for offensive wars, but for defensive war, you can easily have too many frontline at the same time on wide empire, and logistics on a wide empire before industrial era, while on tall empire, all your units are nearby, and if you placed correctly your cities (with some luck on map generation), you can avoid being outnumbered.
(Well, except for naval war. Being outnumbered by ships is very difficult to avoid)

I rarely have a problem surviving with little more than a garrison force, even in 12- or 13-city empires. But I've learned that it pays to keep cranking out ships. I've never had too many.
 
Why cant I sell (or even just give) a city to an AI? They always say the deal is impossible.
 
Why cant I sell (or even just give) a city to an AI? They always say the deal is impossible.
Not always, they will accept if it is beneficial for them. Sometimes they will even ask you to give them a city. The conditions were made stricter to prevent humans from exploiting AI.
 
No matter what I do, the AI always has about 5x more corvettes/frigates than I do in industrial era. It's exceptionally worse when I'm playing tall. I don't think I can defend my cities with just ships alone. Are there any rules you guys follow regarding this?
 
No matter what I do, the AI always has about 5x more corvettes/frigates than I do in industrial era. It's exceptionally worse when I'm playing tall. I don't think I can defend my cities with just ships alone. Are there any rules you guys follow regarding this?

Build more ships, by developing better financial and industrial infrastructure. You could also minimize the issue by minimizing the number of your coastal cities.
 
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