Quick Questions / Quick Answers

No matter what I do, the AI always has about 5x more corvettes/frigates than I do in industrial era. It's exceptionally worse when I'm playing tall. I don't think I can defend my cities with just ships alone. Are there any rules you guys follow regarding this?
My fleet is also ridicully ridiculously small. What has worked better for me is having all the coastal cities in the same ocean, three cities, starting from the pole. So all attacks go to the most meridional city. Couple of cannons, many melee ships and a few ranged ships is enough to repel most attacks.
 
I have a request. Can someone PLEASE tell gazebo to tone the fudge down the barbarian dromons? Seriously, these are the most annoying things of the first eras BY FAR. Any barbarian camp on a coast apparently SPAMS those things and they are a NIGHTMARE to deal with. Archers arent good for ****, they deal a tiiiiiny bit of damage but dromons do like 50 dmg per attack. I seriously just settled a city on a coast and revealed like FIVE dromons roaming around and they are pounding the living **** out of my 1 pop village, meanwhile my rocks do like 10 dmg to them, AND if I try to take out their camp of course they all rush to my units and I cant get close to it because the sea dragons wipe you out before you can even bring the camp to half hp, so it just heals while you try to run away.

TL;DR: NERF BARBARIAN DROMONS
 
Depends on who you ask, I guess... In the first 40-50 turns, I always steal workers when I have the chance to get them at home (quite often actually, pathfinders survive one city attack and one warrior attack). If a major civ leaves its worker unprotected, I would always steal it (at this moment of the game, of course). Chances are good you just accelerated your infrastructure and have one neighbour less to threaten you...
 
Playing as Morocco, having Brazil and Assyria as my neighbors. The question is: why do I get culture from trade routs with the latter (as per my UA), but don't get culture from the trade routs with Brazil? (I mean the traderoutes initiated by me)
 
I have a request. Can someone PLEASE tell gazebo to tone the **** down the barbarian dromons? Seriously, these are the most annoying things of the first eras BY FAR. Any barbarian camp on a coast apparently SPAMS those things and they are a NIGHTMARE to deal with. Archers arent good for ****, they deal a tiiiiiny bit of damage but dromons do like 50 dmg per attack. I seriously just settled a city on a coast and revealed like FIVE dromons roaming around and they are pounding the living **** out of my 1 pop village, meanwhile my rocks do like 10 dmg to them, AND if I try to take out their camp of course they all rush to my units and I cant get close to it because the sea dragons wipe you out before you can even bring the camp to half hp, so it just heals while you try to run away.

TL;DR: NERF BARBARIAN DROMONS
Just enable "Chill barbarians". Otherwise if you're leaving areas unsecured, of course they're going to spawn, especially in desert/tundra.
 
I have a request. Can someone PLEASE tell gazebo to tone the **** down the barbarian dromons? Seriously, these are the most annoying things of the first eras BY FAR. Any barbarian camp on a coast apparently SPAMS those things and they are a NIGHTMARE to deal with. Archers arent good for ****, they deal a tiiiiiny bit of damage but dromons do like 50 dmg per attack. I seriously just settled a city on a coast and revealed like FIVE dromons roaming around and they are pounding the living **** out of my 1 pop village, meanwhile my rocks do like 10 dmg to them, AND if I try to take out their camp of course they all rush to my units and I cant get close to it because the sea dragons wipe you out before you can even bring the camp to half hp, so it just heals while you try to run away.

TL;DR: NERF BARBARIAN DROMONS
I'm sorry. We were the people that asked G to make barbarians scary. We actually like this way. It prevents people from exploring too fast, or forces you to go sailing if you want to explore seas (and neglect land units).
 
I have a request. Can someone PLEASE tell gazebo to tone the **** down the barbarian dromons? Seriously, these are the most annoying things of the first eras BY FAR. Any barbarian camp on a coast apparently SPAMS those things and they are a NIGHTMARE to deal with. Archers arent good for ****, they deal a tiiiiiny bit of damage but dromons do like 50 dmg per attack. I seriously just settled a city on a coast and revealed like FIVE dromons roaming around and they are pounding the living **** out of my 1 pop village, meanwhile my rocks do like 10 dmg to them, AND if I try to take out their camp of course they all rush to my units and I cant get close to it because the sea dragons wipe you out before you can even bring the camp to half hp, so it just heals while you try to run away.

TL;DR: NERF BARBARIAN DROMONS
I don't think its barb dromons, its dromons in general. Their RCS is too high, too strong against land units. They are basically invincible unless that player also has sailing. Catapults used to be a decent counter as well

What I hate is barbarian galleys. They come when most civs have invented fishing, which is really early. Even if I beeline for sailing, I'm still going to be 2 or 3 techs away from having my own ships, if a barb camp appears near my capital its going to raid my city for hundreds of yields and I can't do anything about it. You used to be able to embark spearmen as a sort of defense, but now galleys kill embarked spearmen in one shot.
 
I don't think its barb dromons, its dromons in general. Their RCS is too high, too strong against land units. They are basically invincible unless that player also has sailing. Catapults used to be a decent counter as well

What I hate is barbarian galleys. They come when most civs have invented fishing, which is really early. Even if I beeline for sailing, I'm still going to be 2 or 3 techs away from having my own ships, if a barb camp appears near my capital its going to raid my city for hundreds of yields and I can't do anything about it. You used to be able to embark spearmen as a sort of defense, but now galleys kill embarked spearmen in one shot.

Yes, if there happen to be dromons near one of your cities, you should beeline for Sailing. Kinda like you now need to build spearmen or horsemen to counter barb horsemen. It's annoying, but that's life in the Ancient era.

In my opinion, archers and city defenses do a decent job vs galleys. I actually view them as archer training targets.
 
Yes, if there happen to be dromons near one of your cities, you should beeline for Sailing. Kinda like you now need to build spearmen or horsemen to counter barb horsemen. It's annoying, but that's life in the Ancient era.

In my opinion, archers and city defenses do a decent job vs galleys. I actually view them as archer training targets.
I'm losing 30 hammers once or twice a turn to being terrorized. But I get an extra 20 XP on my archers? No thank you
 
I don't recall losing that amount of hammers to galleys very often. They remind me of bees on their last legs.
Its rare but its still BS. I don't see any reason barbarians should get galleys this early. Most of the time it doesn't matter, but occasionally you get just screwed. Its not good design
 
Its rare but its still BS. I don't see any reason barbarians should get galleys this early. Most of the time it doesn't matter, but occasionally you get just screwed. Its not good design

Seriously, I'm all in favor of reducing those game-warping attacks as much as possible.

If possible, dromons should have their punch vs land units reduced. And galleys could arrive not with Fishing (I think it's Carthage), but with Sailing.
 
Playing as Morocco, having Brazil and Assyria as my neighbors. The question is: why do I get culture from trade routs with the latter (as per my UA), but don't get culture from the trade routs with Brazil? (I mean the traderoutes initiated by me)
Are you sure you're seeing the effects from your UA and not just the new culture bonus you get for having fewer policies than your target? I don't know where Morocco's bonuses actually get displayed.
 
Does anybody know roughly how AI computing time scales with unit number (while at war)? I have the problem of suddenly very long computing times lategame (like x20 - x50 jump in one turn) and was wondering if that's normal or how much it would help to reduce map size.
 
Does anybody know roughly how AI computing time scales with unit number (while at war)? I have the problem of suddenly very long computing times lategame (like x20 - x50 jump in one turn) and was wondering if that's normal or how much it would help to reduce map size.
Seeing this too. One time the Zulus went on for what must've been 20mins, and the Songhai suddenly took up on long processing too. I haven't gotten back to my current game since those two have been going on and off with crazy turn length lately.
 
Really? Zulu and Songhai? Do you experience this also with other civs? It might be random, but I had it happen with only these two civs (in different games).
I suspected something in the War-AI as the sudden jump occured on a war declaration.
 
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