Quick Questions / Quick Answers

Is it just me, or do city-states tend to start one tile away from rivers quite often? Not a huge issue, I guess it's like the crooked picture on the wall. Just irks me slightly. Wondering if anyone else has noticed this.
Yeah I've noticed this. It's annoying when I see it in a prime settling spot (if it was on the river). For example when they're on flood plains or have a natural wonder. It tempts me to just conquer it lol
 
In a completely bloodless war my Spain's warscore went down by 1 point against my vassal (England) right down to 50, so that technically I 'won' the war. Any idea how?
 
I meant my enemys warscore vs my vassal went down by 1 point per turn. From the other side of the continent to my vassal.
 
Hi,

Why games are soo fast in standard speed in terms of science?

In my last 3-4 games the best AI (or in successful games myself also) researched the complete tech tree before turn 400. I am not complaining about the power of AI, I don't mind if they are ahead of me (I am playing in emperor) I just don't like to see cruassiers/musketman around turn 150 (AD 1250) or railroad a around than turn 210 (AD1600) :(

Any setting to slow down the global research? I usually add two extra AI for the game. Should I add more or less?

My setting are:

-version 5-26
-Emperor
-Communitas or Perfect World
-standard, Large map
+2 AI for each kind of map
-no tech trading, nor brokering
-research agreement is on

Thanks.

If you are on turn 400, you should have researched the entire tree, or be very, very close.
 
Hi
QUICK QUESTION:
I downloaded the August 2017 Version of Vox Populi, installed It completely, activated ALL components in mod section fo the game (1,2,3,4,5 & 6a)
AND
I can't find the Option to allow MAP Exchange and/or Technology exchange...
I guess I'm missing something somewhere...

I read although in Changelog that Frigates wouldn't consume 1 Iron anymore...
and the Frigate in "?" civilopedia always says It need Iron, and the tech tree tells -1 Iron too for frigate units...

where is the problem????
 
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Also, can anyone tell me what are the corporations names based on? I can see Firaxite Materials and TwoKay Foods are Firaxis and 2K, and I guess Civilized Jewelers is from the name of the game itself?
  • Trader "Sid's". Trader Joe's.
  • Centaurus Extractor. It was renamed this recently, I forgot what the original name was.
  • H "exxon" Refinery. Exxonmobil.
  • Giorgio Ar "meier". Giorgio Armani.

Hi,

Why games are soo fast in standard speed in terms of science?

In my last 3-4 games the best AI (or in successful games myself also) researched the complete tech tree before turn 400. I am not complaining about the power of AI, I don't mind if they are ahead of me (I am playing in emperor) I just don't like to see cruassiers/musketman around turn 150 (AD 1250) or railroad a around than turn 210 (AD1600) :(

Any setting to slow down the global research? I usually add two extra AI for the game. Should I add more or less?

My setting are:

-version 5-26
-Emperor
-Communitas or Perfect World
-standard, Large map
+2 AI for each kind of map
-no tech trading, nor brokering
-research agreement is on

Thanks.

Use this setting. I use it with my mod tests and it seems to be very effective in getting with the timeline.
https://forums.civfanatics.com/threads/technology-cost-of-history.607548/
 
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I can't find the Option to allow MAP Exchange and/or Technology exchange...
Both are enabled by default. The "Advanced Setup" menu has a "No Tech Trading" option, but I don't think there's a built-in way to disable map trading.

I read although in Changelog that Frigates wouldn't consume 1 Iron anymore...
and the Frigate in "?" civilopedia always says It need Iron, and the tech tree tells -1 Iron too for frigate units...
The changelog is correct. I'm looking at the civilopedia, though, and I don't see an iron requirement listed for frigates.
 
Hi
QUICK QUESTION:
I downloaded the August 2017 Version of Vox Populi, installed It completely, activated ALL components in mod section fo the game (1,2,3,4,5 & 6a)
AND
I can't find the Option to allow MAP Exchange and/or Technology exchange...
I guess I'm missing something somewhere...

I read although in Changelog that Frigates wouldn't consume 1 Iron anymore...
and the Frigate in "?" civilopedia always says It need Iron, and the tech tree tells -1 Iron too for frigate units...

where is the problem????

Those options are a part of (4) Civ4 Diplomacy. You can, if you want, play vanilla civ with the Community Balance Path and Civ4 Diplomacy on. However, if you turn it off, I think you may be restricted from playing the Community Balance Overhaul, which is the mod that changes all the rules and mechanics.

Frigates don't require iron.
 
  • Trader "Sid's". Trader Joe's.
  • Centaurus Extractor. It was renamed this recently, I forgot what the original name was.
  • H "exxon" Refinery. Exxonmobil.
  • Giorgio Ar "meier". Giorgio Armani.
Interesting. Maybe Hexxon has to do with how the tiles are all hexagons too?

Hi
QUICK QUESTION:
I downloaded the August 2017 Version of Vox Populi, installed It completely, activated ALL components in mod section fo the game (1,2,3,4,5 & 6a)
AND
I can't find the Option to allow MAP Exchange and/or Technology exchange...
I guess I'm missing something somewhere...

I read although in Changelog that Frigates wouldn't consume 1 Iron anymore...
and the Frigate in "?" civilopedia always says It need Iron, and the tech tree tells -1 Iron too for frigate units...

where is the problem????
Did you research the technologies necessary to allow map / technology exchange before trying to look for them?

Use this setting. I use it with my mod tests and it seems to be very effective in getting with the timeline.
https://forums.civfanatics.com/threads/technology-cost-of-history.607548/
Can I change it and have it take effect on a ongoing game or new only?
 
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wich is the TECH that allows map exchange and/or Tech exchange??
I checked in my TECH tree and could not find (maybe the TECH tree is not exhaustive afterall... !?)

I also read somewhere in logs that Tech exchange should replace "research agreement", and when I go in diplomacy, I still see "research agreement" available (even If the line is "in grey" cuz I don't have the research nor the 300 fo money to make It come true) I though It would have disappeared then...

i'll make a full game and let's see !!!! need tot take some time alone before I play with mates in multiplayer :grouphug:
 
Tech exchange : replaceable parts (late game)
Edit : mea culpa, I was wrong
 
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wich is the TECH that allows map exchange and/or Tech exchange??
I checked in my TECH tree and could not find (maybe the TECH tree is not exhaustive afterall... !?)

I also read somewhere in logs that Tech exchange should replace "research agreement", and when I go in diplomacy, I still see "research agreement" available (even If the line is "in grey" cuz I don't have the research nor the 300 fo money to make It come true) I though It would have disappeared then...

i'll make a full game and let's see !!!! need tot take some time alone before I play with mates in multiplayer :grouphug:
Scientific Theory for tech trade and Military Theory for map exchange. The replacement of research agreements with tech exchange in optional, you can check on the advanced setup before starting a game.
 
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Two questions :

Why can I choose world map from the AI in the trade screen way before anyone has the tech for it? I can't click to sell mine but theirs is clickable.

And can you still do that thing where you make a defensive pact with a weak civ and then pay a strong civ to attack it, thus getting you in to war with the big civ without diplo hits? If not what happens? Does the AI take DPs in consideration when deciding if they are going to attack someone?
 
Thanks, but why? Standard is "designed" to be 500 turn max, no?
This was Gazebo's answer to a complain of ours: Never seeing late game units into action.

So the rationale is this, research the whole tree fast when you are focusing on science so you can produce some late game units and if you happen to be at war, they could be useful. In theory, spaceship parts are costly enough to let AI know that you are threatening victory and they should be annoyed and aggressive. There's a long time since I went that far in a game, and even longer since it was a science game, so I can't say if it is working as intended.
 
H
This was Gazebo's answer to a complain of ours: Never seeing late game units into action.

So the rationale is this, research the whole tree fast when you are focusing on science so you can produce some late game units and if you happen to be at war, they could be useful. In theory, spaceship parts are costly enough to let AI know that you are threatening victory and they should be annoyed and aggressive. There's a long time since I went that far in a game, and even longer since it was a science game, so I can't say if it is working as intended.

Hm, ok make sense. But it is only true for time victory, I assume. At least for WC and science I need to got through the tech tree so I will see late game units. Not around turn 400 but around 500.

Anyway, thank all for the answer. I got the information i was looking for.
 
H


Hm, ok make sense. But it is only true for time victory, I assume. At least for WC and science I need to got through the tech tree so I will see late game units. Not around turn 400 but around 500.

Anyway, thank all for the answer. I got the information i was looking for.
By the way the science slowing mods work fine with VP (I slow down the research pace by 25% myself)
 
Scientific Theory for tech trade and Military Theory for map exchange. The replacement of research agreements with tech exchange in optional, you can check on the advanced setup before starting a game.

"The replacement of research agreements with tech exchange in optional, you can check on the advanced setup before starting a game."
=> that's what I'd been reading in logs before starting the game, and couldn't find while in game...

Military theory? => "Military Science" you mean...

anyway, It comes really late, what's the matter of map exchanging when nothing's left yet to know... !?
Though It would come way earlier... like in Civ IV... :undecide:
 
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