Quick Questions / Quick Answers

So you have like 2 waves. I was thinking in something more like 1 city for each new policy, or a rule like that. That's talking in a void, I understand that neighbours make plans to change. I usually let the AI manager decide, but I was trying some early rushing and this wasn't working.

It's hard to get around the need to knock out four or so cities regardless of policy count, unless you're building a wave of Pictish Warriors or something. For me the problem lies in forgetting to expand soon enough, after the first wave. I wait to get Writers Guilds and libraries built and manned before starting the second wave. That may be too long.
 
Is there an expiration for the "I swear not to spy on you any more" promise? (like the land expansion promise has an expiration).

Sorry for posting here. This forum's search function is such a mess.
 
Is there an expiration for the "I swear not to spy on you any more" promise? (like the land expansion promise has an expiration).

Sorry for posting here. This forum's search function is such a mess.
Either way I don't think it gives you a backstab penalty if that's what you're concerned about. It clearly doesn't for the AI.
 
Probably answered before, but is it still beneficial to set your city to production focus before it grows? Or is food from the 'grow tile' used in the same turn?
 
Probably answered before, but is it still beneficial to set your city to production focus before it grows? Or is food from the 'grow tile' used in the same turn?
not useful, the bug has been corrected.
 
Do GPIs count as resource-specific improvements for the purposes of buildings granting bonuses to those tiles (i.e., towns counting as plantations for the Herbalist +:c5production:)?
 
Do GPIs count as resource-specific improvements for the purposes of buildings granting bonuses to those tiles (i.e., towns counting as plantations for the Herbalist +:c5production:)?
No, they don't count.
The herbalist enhances plantation improvements. The town is not a plantation.

Furthermore, pantheons that give yields for resources improved in certain terrain don't give the yields when improved by a GPTI.
 
Furthermore, pantheons that give yields for resources improved in certain terrain don't give the yields when improved by a GPTI.
The tundra and desert pantheons apply their buff to anything that improves the resource. Great person tiles and other random stuff (like Kasbas) get the bonus
 
Not in my experience.
Unless it changed last patch, I'm 100% sure it keeps the bonus for those two pantheons. And it makes sense, the description just says "improved resources on desert/tundra". A great person tile won't get the bonus if on copper with earth mother, which makes sense because the pantheon buffs mines and a town isn't a mine
 
Unless it changed last patch, I'm 100% sure it keeps the bonus for those two pantheons. And it makes sense, the description just says "improved resources on desert/tundra". A great person tile won't get the bonus if on copper with earth mother, which makes sense because the pantheon buffs mines and a town isn't a mine
I remember quite well to have lost my benefits from desert pantheon after placing a town. Unless it got changed later and I was unaware of it. It happened the same thing with the Hunt pantheon. So I never try it again, to place GPTI on pantheon resources.
 
I remember quite well to have lost my benefits from desert pantheon after placing a town. Unless it got changed later and I was unaware of it. It happened the same thing with the Hunt pantheon. So I never try it again, to place GPTI on pantheon resources.
It won't work on the hunt pantheon because the hunt pantheon buff camps, and a town is not a camp.

But if you plant a town on desert marble, it still improves the marble so the desert pantheon activates.
 
Do "all yields" bonuses such as pagodas and the Piety finisher give tourism? I would think not but am curious.
 
Do "all yields" bonuses such as pagodas and the Piety finisher give tourism? I would think not but am curious.

No, from my experience with pagodas. In my interpretation, tourism is not a yield, since it's not "harvested" from raw material in the land. Granted, neither are culture, science, faith, and taxes, but Civ5 and now CBO has fiddled with these concepts. In Civ5, tourism was never gathered by a citizen working the land.

Edit: Mostly because tourism is not a one-to-one conversion between the other yields. Again there are exceptions, such as how one unit of culture is worth much more than one gold, but back in Civ4 all of those "yields" were converted from one commerce :commerce:.
 
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When is the ''declare war on major civ'' quest reward awarded? Assuming after the peace treaty but I never accepted it and figured easier to ask here :P
 
I think you're rewarded even if the other civ declares war on you (at least it was so a couple of patches ago, don't know how it is now).
 
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Alright, it takes a turn to update and then the tooltip is a bit vague. The quest reward ends under ''Global Building Happiness''.

Is there a timer on this quest? I'm not going to piss #3rank and #2 military France in defensive pact with #1 rank and #1 military Byz for now :)
 
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