Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
Also the mod does not work on a mac.
Is the cost increase for techs and social policies from number of owned cities exponential?
Has anyone picked the "Give a speech at our Palace" choice from war weariness and actually lost 1 happiness per city?
Every single time I come upon this and choose this option, nothing occurs. Like for the last 7 times I picked it without any issue. It says 75% chance to occur and yet... Its kind of freaking me out. Am I getting lucky or is it not working
I've never actually gotten the positive result from that gain 100 GAP chance to lose 200 (or was it 400) GAP event.
I just did a test and it was not exponential, for example the cost of future tech went up by like flat 1.200 science for every city. Can someone clarify?
I was like 99% sure it wasn't exponential, and if it is that changes the balance massively
Yes it is the latest version and i have all the expansions and dlc, just installed it and the 1st thing i did with the game was install vox on it, its in english, the installer is definitely new and this problem has occured before in past versions.
I tried playing nq instead but the same exact problem occured. Everything is changed the way it should except for the civ's UA.
It is not exponential, it is a simple linear scale.
Why do I get a bunch of new units when I advance to a new era? Has this something to do with the Terracotta Army?
Edit: They spawn around my capital. This is not the last SP from honor.
Vassals provide them.
Do you have EUI installed manually? Or subscribed in Steam?
Question about zoo. Does tourism modifiers applies to it? Or it is flat 200 points*era without modifiers.(so tourism penalty will not decrease them for example)
Then you need to manually uninstall EUI first. EUI for Vox Populi is not exactly the same and you need to let Vox Populi installer take care of it.
Hello how is the duration of a trade route calculated? I cant find any information regarding this
It seems to me sending more trade routes from one city somehow increases the duration but im not sure
If it helps, you can click on the Trade overview button (top right with EUI). It shows you how many turns are remaining per trade route.
Yeah I know that (thats why im asking otherwise I prob wouldnt notice)
Id like to know because of the ottomans and other finished trade route bonuses like frenchaises
Thx for help tho
There's a huge distance between us. Does this diplo modifier just take into account if they want to capture my capital or something?
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