Quick Questions / Quick Answers

I don't understand one thing arround city states quests. Some refuse to give me any quest after a passive war ( You have agressively attacked cs and it will not give you any quest for 30 turn), while another gives me happily quest imediately regardless i have killed some their units or even besieged them. how this works........ worth to mention, that most of my wars i am not an initiator, so it feels double unfair.
 
Sometimes, city states are allied with other civs that has declared war on you. Therefore, you killing/capturing their units will not incur(?) penalties in this instance. Likewise. If you declared war on another Civ, their allied city states will join the war against you, and you'd suffer no penalties for killing/capturing that city state's units. However, directly declaring war on a city state will incur the penalty of no quest. (and some other stuff which I probably don't know)
 
I do not want to conquer cities every time because I do not always want to play warlike and because of the war driver Malus almost always thereafter is automatically forced to lead even more war. That would not be so bad if you could just give back cities. Or if the war driver Malus only counts as soon as you keep the conquered cities so don't return. In reality, peace treaties have also mostly been negotiated in this way. The winner returned the conquered territories and got concessions for it. I have now played two games on epic and must say it just doesn't quite match my ideas. The epochs are slowing down, that's good. But the fastering times make the game very tough.
 
Yep. On rough terrain. If you have resources that give culture since the beginning.
It's especially nice if you found on top of a jungle or forest and get that production boost for the first thing you build. If you don't, though, on higher difficulties I find that you often won't end up getting many goodie huts with your second pathfinder, because the AIs start with so many extra units.
 
In a typical tradition empire, where am I working my spacialists? Capital - all of them I guess. But in my other satellites?
Until now, I was almost always working all artists and scientists. Engineers if possible.
What do you do with merchants and diplomats?
 
All the time? OK, can you explain your reason?
It chooses automatically a merchant specialist when I'm low in gold, scientist when I'm low in science, ... you get the idea. It overall makes a good work, and doesn't forget to assign specialists. Unless you are going for something very specific, like pushing for the next policy while ignoring research, you can let AI do the work. At least in Emperor it still works. If ever, I change city focus.

It still produces more merchants than I wished for, but I guess it's not that bad to have WLTKD once in a while.
 
The AI is usually good about assigning specialists, but in the early game I often prefer to assign manually, especially with Tradition. You want your capital to have a healthy growth rate, so you can’t afford to work all your specialist slots right away. In the mid-late game, the AI assignment is usually good enough.

I do wish you could manually assign a particular specialist without having to manually assign all of them.
 
In a typical tradition empire, where am I working my spacialists? Capital - all of them I guess. But in my other satellites?
I let AI decide for me :)

Well on Deity i always control all specialists and usually several good tiles manually. You can get a lot from that, depending on what you aim for. Its hard to give a universal advice, for example, if you want to win via Tourism - you typically want to work all culture specialists, but there are some major exclusions - for example you want to have as much hammers as you can in every of your cities when yoiu get to Archaeology, cause you need to build as many Archaeologists as you can. So once i get there - i manually reassign all cities for max Engeneers and hammers and start to build 5-6 Archaeologists in every city. Same when you build Windmills and Factories.

But here is a trick: Select all tiles, that you are sure you want to work (usually GP improvements and maybe 2-3 best food tiles), set your Specialists to manual mode, then start to click most-wanted Specialists one-by-one. Pay attention to tiles that disappear. When you do this - city will automatically turn most useless citizen to specialists one-by-one, and you can decide when to stop.
 
How am i suppose to find a religion when AI finds all religion by turn 84? or am i not supposed to? why AI prioritizes religion first and most instead of building wonders etc? I am not happy with this balance.
 
How am i suppose to find a religion when AI finds all religion by turn 84? or am i not supposed to? why AI prioritizes religion first and most instead of building wonders etc? I am not happy with this balance.

Everyone should prioritize religion in principle, because its benefits are usually more game-changing than an early Wonder. But the AI doesn't found all religions by turn 84 on Immortal and below. I've never missed if I make it by t90, and have gotten lucky as high as t107-8.
 
Do the AI sell buildings in cities they’re about to lose? I captured the Ottoman capital on turn 100, and it had no buildings at all. Granted, it was early game, but he should have had enough buildings that one of them would have survived the conquest.
 
Do the AI sell buildings in cities they’re about to lose? I captured the Ottoman capital on turn 100, and it had no buildings at all. Granted, it was early game, but he should have had enough buildings that one of them would have survived the conquest.

AI cities lose some buildings when captured (along with walls). If they didn't have many, it could wind up leaving you with nothing.
 
AI cities lose some buildings when captured (along with walls). If they didn't have many, it could wind up leaving you with nothing.
It’s a 1/3 chance to lose each building (except walls and monument), right? So it was just really bad luck, and not the AI deliberately destroying their buildings to spite me?
 
It’s a 1/3 chance to lose each building (except walls and monument), right? So it was just really bad luck, and not the AI deliberately destroying their buildings to spite me?

I would think so. I'd be surprised if the AI sells buildings before capture, mainly because it can't be sure the city will be captured.
 
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