I would think so. I'd be surprised if the AI sells buildings before capture, mainly because it can't be sure the city will be captured.
It only sells while razing. Thanks to me.
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I would think so. I'd be surprised if the AI sells buildings before capture, mainly because it can't be sure the city will be captured.
How am i suppose to find a religion when AI finds all religion by turn 84? or am i not supposed to? why AI prioritizes religion first and most instead of building wonders etc? I am not happy with this balance.
In emperor AI are founding around turn 110, some of them earlier, some later. With a religious civ focusing on religion you can almost always found first. But if you find that too difficult, just prepare to conquer your closest holy city.How am i suppose to find a religion when AI finds all religion by turn 84? or am i not supposed to? why AI prioritizes religion first and most instead of building wonders etc? I am not happy with this balance.
You get the bonus for every city you settle in all settled cities. First city gives bonus on your capital, second city gives bonus on your capital and in your first city, third city gives bonus on all the rest. You can capitalize on your strong cultural start or you can keep expanding. The bonus decays each new era. So, for me, it's best to stay in the same age for the longest posible time, and rush the next era. Expanding in the long era to get the best from your bonus. China is the best civ for playing extra wide, along with Rome.If i connect allied or friendly cs with lighthouse via road, do i connect my oversea city?
edit: another question regarding China and its UA bonus. I am playing them first time right now and as far as i can see, that declining scales with era?(or whatever else). So it is considered as warmonger civ? I mean, if i won't go on conquest, and will earn bonuses only for settling and gw creating, i will end up in culture deficit at some point? Does that bonus works also for artifacts?
Rather. If you manage to expand real fast in ancient, even with decay you are in a nice spot for snowballing.so it is rather warmonger civ, even it does not pretend that way. with its decline it would be ok, but with it scaling, its warmonger heavy or gw heavy. or rather both heavy because without each other i loose much more each era than i gain.
You actually want to overlap as much as possible as late game citizens become occupied with being a specialist and empty improved tiles are often left unworked.How far do you settle your cities from each other? Avoid overlap at any cost? Pack them as tightly as possible?
I normally settle to avoid overlaps, and always wander, how one could possibly settle 7-9 cities, without settling extremely close to a neighbor or running into extreme overlaps...
Not sure about this, but I thought there was no connection with city states, allied or not.yea, im top in score, have a most wide-spreaded religion, second in pop and and overall good all of my cities. still it does not fit my playstyle, being forced to somewhere and do something or no benefit.
okay and some info about my first question?
You actually want to overlap as much as possible as late game citizens become occupied with being a specialist and empty improved tiles are often left unworked.
No difference. 3 tiles between cities. Or 2 tiles if they are on different islands.So settle minimum distance of 4 tiles? Explains, how you folks can squeeze so many cities onto so little land
Is there a difference in settling-distance between tradition, progress and authority?
My rule is to have 5-6 good tiles per settled city. If you can't make it, place the city farther. Great People can cover some of the weakest cities.I meant, if it's better so settle a bit more separated when going tradition compared to a progress/authority run.
10 techs behing by medeival is okay, you can catch up later. If you want Science Victroy - you should take Jesuit Education, it gives enourmous amount of science cause you can build Universities and Schools very fast.. Holy Law + Scripture is also an awesome combo. And ye Science Victory really benefits from lots of conquestHow should I improve my science game? I can only ever win in Deity with Authority, I find it quite impossible with Progress, since technologically I only ever get further behind the AI, and have to rely on constant warfare to keep them down and for myself to snowball. Consequently, I've also never beaten Deity on a map that wasn't Pangaea, since I can't get warfare going early enough.
In general, I would say I: build Councils and Barracks as priority builds, only after Wells/Water Mills, Shrines, and Monuments; usually take Council of Elders when getting a Religion; always try and have trade routes with the tech leader; always have Spies placed with either the tech leader or, if I need to remain on good terms with them, a tech frontrunner; and I can't think of anything else relevant? I just wanted to try a wide Spain game and I'm coming up to 10 techs behind the Aztecs by Medieval.