Quick Questions / Quick Answers

Question about spies and frequency of spy activities.
I’m playing Tradition and I’m a leader. My capitol is the biggest city. I have a Level 3 spy in there and all buildings that help counter-act other spies (until Atomic). And still every 2-3 turns (literally) something happes (stolen tech, money, gpp, etc.) I suppose that probably all civs have their spies in my capitol, but still it is annoying. I kill a spy once in a while, but rather very rarely compared to their activities.
Question is: is it normal? Should I get used to this situation? Are there any other ways to prevent enemy spies?
 
Question about spies and frequency of spy activities.
I’m playing Tradition and I’m a leader. My capitol is the biggest city. I have a Level 3 spy in there and all buildings that help counter-act other spies (until Atomic). And still every 2-3 turns (literally) something happes (stolen tech, money, gpp, etc.) I suppose that probably all civs have their spies in my capitol, but still it is annoying. I kill a spy once in a while, but rather very rarely compared to their activities.
Question is: is it normal? Should I get used to this situation? Are there any other ways to prevent enemy spies?
You'll have to ask all the civs you're willing to piss off to quit spying on you. It works with the ones that already hate you if you're militarily relevant.
 
You'll have to ask all the civs you're willing to piss off to quit spying on you. It works with the ones that already hate you if you're militarily relevant.
Oh, yes, totaly forgot about that. I usually forgive them to improve the relation a bit, but they hate me so much, that it probably doesn’t matter. Thanks!
 
During late-game war almost all my units suddenly received 24 XP out of the blue. I conquered a city, but there was nothing special in it. What gives?
Did you fulfill a city-state quest?
 
Yes, there are actually 2 types of cs quests which gives exp for units:one for conquering a specific city and one for demanding tribute from a specific cs.
 
Can't say, I was focused on the war and keeping my hapiness positive. Funny thing, few turns later it happened again... Is there a quest from CS that gives so much XP?
Yes. An irrational militaristic CS can gives a LOT of XP for capturing a targeted city.
 
Could someone explain why Bronze Working is the only tech in Ancient era 2nd column that has only 1 prerequisite tech (i.e. Mining)? All other techs in 2nd column have 2 prereqs, and BW only 1... It clearly favors warmongers, and VP is all about balance.
 
Could someone explain why Bronze Working is the only tech in Ancient era 2nd column that has only 1 prerequisite tech (i.e. Mining)? All other techs in 2nd column have 2 prereqs, and BW only 1... It clearly favors warmongers, and VP is all about balance.
If you miss out on the wonder all you get is spearmen, chopping, and maybe some iron. Meanwhile, Military Theory gets the all powerful horsemen AND barracks. Bronze Working looks fine to me.
 
@balinte @Moi Magnus Thx guys :) I remember that there was a quest for city capture, if you mention it, but i thought that CS quests can give Influance only. Good to know such case exists, those xp were massive.
Hey, it's not only xp. CS usually gives you extra yields, gold, hammers, for fulfilling the quests, in addition to the influence. It's a bit random how much of what yield they will give, though. Read descriptions whenever you see a quest.
 
Guys, few Diplomacy questions (I have Transparent Diplomacy ON)
1. Why do I get 'Territorial disputes' with civs on another continent? I've just met England and Aztects for the 1st time, we've exchanged embassies, and bam - negative modifier.
2. 'You stole their land' doesn't fade away, like never. Is it ok?
3. Isabella has just denounced me and declared the war out of the blue. She is on another continent, only modifiers are 'Divergent policies (-5)' and 'No contested borders (+6)'. Is she crazy in VP?
Generally, once you get into denounce-war-denounce-war-.. cycle, I find it difficult to break it. Any advice?
 
Oh, yes, totaly forgot about that. I usually forgive them to improve the relation a bit, but they hate me so much, that it probably doesn’t matter. Thanks!
Unlike in vanilla, I don't think you actually get a relations bonus for forgiving them (though you avoid the relations penalty for asking them to stop).

1. Why do I get 'Territorial disputes' with civs on another continent? I've just met England and Aztects for the 1st time, we've exchanged embassies, and bam - negative modifier.
Yeah, you're not alone. (See screenshot.)

2. 'You stole their land' doesn't fade away, like never. Is it ok?
I'm not sure whether any negative modifiers fade away, other than warmongering and the ones based on territorial disputes.

3. Isabella has just denounced me and declared the war out of the blue. She is on another continent, only modifiers are 'Divergent policies (-5)' and 'No contested borders (+6)'. Is she crazy in VP?
Generally, once you get into denounce-war-denounce-war-.. cycle, I find it difficult to break it. Any advice?
For the war declaration, it could have been the result of bribery. I believe if someone was bribed, the button to make peace won't even appear for a set number of turns when you go to the diplomacy screen with them.
 

Attachments

  • 20171121221900_1.jpg
    20171121221900_1.jpg
    495.6 KB · Views: 136
Yeah, you're not alone. (See screenshot.)
Ok... and nobody finds it weird or consider an error to be fixed?

For the war declaration, it could have been the result of bribery. I believe if someone was bribed, the button to make peace won't even appear for a set number of turns when you go to the diplomacy screen with them.
I think, when you start a war, it has to last some minimum turns (10?), no matter how you started it?
 
i have found another really uppseting thing. thought i don't know if that is normal. i have a worker on a tile with antiquity site, just working road,switched by railroad to have time build my own archeolog. still arabians archeolog come, kick my worker into ass an start a digging. it made me really crazy, because i can'not dig, where their workers improve a things...... what other fair magic to human AI carry?
 
How do Natural Wonders work? I have settled near Mt. Kalash (I think it is), but I do not have the option to work the tile. A 6 Faith Icon appears instead of a work icon. I thought maybe the tile gets worked automatically, which would be a great idea, especially for the ones that do not have such great yields in the early game, however, the faith is not being added to my total anywhere.
 
How do Natural Wonders work? I have settled near Mt. Kalash (I think it is), but I do not have the option to work the tile. A 6 Faith Icon appears instead of a work icon. I thought maybe the tile gets worked automatically, which would be a great idea, especially for the ones that do not have such great yields in the early game, however, the faith is not being added to my total anywhere.

Can you take a screenshot?
 
Back
Top Bottom