Quick Questions / Quick Answers

okay.. I have a bucket load of questions when trying to adapt to VP (currently restarting in or before medieval).

But I think my biggest so far is...

Number of cities!

I always seem to either build too many or too few or too fast or not at all.

So I'm looking for some pointers. I'm playing Prince/King, Communistas (or Continents), Normal/Large, Epic

- how many cities should I go for?
- how fast should I go for them?
- should I only settle cities to get new lux's?
- should I go for 6 distance, 4, or even 3?
- to prepare for harder diffs: should I always settle on hill for defense?
- are there any "rules" to city building? ie when happiness AND/OR Gold AND/OR <insert> is above X build city else..

And quite possibly many many more questions about city building, pace, location etc that I haven't thought off.. I'm really feeling this is my first major problem.
 
So I'm looking for some pointers. I'm playing Prince/King, Communistas (or Continents), Normal/Large, Epic

- how many cities should I go for?
- how fast should I go for them?
- should I only settle cities to get new lux's?
- should I go for 6 distance, 4, or even 3?
- to prepare for harder diffs: should I always settle on hill for defense?
- are there any "rules" to city building? ie when happiness AND/OR Gold AND/OR <insert> is above X build city else..

And quite possibly many many more questions about city building, pace, location etc that I haven't thought off.. I'm really feeling this is my first major problem.
If tradition, I would stop at 5 cities. Its okay to conquer more later on.

Progress, I wouldn't settle more than 10. Its okay to settle a smaller number if you don't have enough land.

Authority, I usually settle 3 to 5. Then take other people's cities.

The main advantage to settling more cities early on is extra faith. The main disadvantage is slower culture or science.

I usually don't factor city distance very much. Just try to settle somewhere with resources, especially your luxury monopoly.

You don't have to always settle on hill, especially if you think you will be the attacker. However, if your neighbors are warmongers such as Greece, its a good idea.
 
If I recall correctly. Ground and naval units can get a single anti-air promotion. This does not let them be as effective as an AA unit or interception planes but may be enough to account for the source of extra damage.

It adds 5 extra damage....at least that's what its supposed to do. @Gazebo....can you shed some light on this mystery?

How does air strike damage truly work now? Can interceptors still "add damage" on attacks against other units even if their "interception" is used up?
 
If tradition, I would stop at 5 cities. Its okay to conquer more later on.

Progress, I wouldn't settle more than 10. Its okay to settle a smaller number if you don't have enough land.

Authority, I usually settle 3 to 5. Then take other people's cities.

The main advantage to settling more cities early on is extra faith. The main disadvantage is slower culture or science.

I usually don't factor city distance very much. Just try to settle somewhere with resources, especially your luxury monopoly.

You don't have to always settle on hill, especially if you think you will be the attacker. However, if your neighbors are warmongers such as Greece, its a good idea.

Thanks for the reply.. I tend to play progress, so you recommend 10 cities.. is that:

shrine > monument > warrior > 10 x settlers? or should I build them slower?

and in non capital cities I guess it's shrine > monument > worker > rest?
 
Thanks for the reply.. I tend to play progress, so you recommend 10 cities.. is that:

shrine > monument > warrior > 10 x settlers? or should I build them slower?

and in non capital cities I guess it's shrine > monument > worker > rest?
I always go monument first in my second city, and I highly recommend it. For other cities, shrine or monument are pretty even.

Usually I want to settle enough cities to connect enough luxuries to get a monopoly bonus (on a standard map, that usually means 5 copies). So 1 or 2 settlers, maybe 3.

Then take around 15 turns to develop. Get some workers and improved tiles, probably another military unit. This 15 turn pause will help your science and culture reach a better place.

Also, that is 10 cities MAX (so only 9 new settlers). Anything more and you will get happiness problems. If you can only place 5 more settlers, that is perfectly okay.
 
Does someone know how the extra tourism bonus from "Boredom in their Empire" is calculated? If I have more unhappiness from Boredom than they do, does the AI get the bonus? And vice-versa? And the amount is the difference? (just thinking)

Thanks :mischief:
 
Thanks for the reply.. I tend to play progress, so you recommend 10 cities.. is that:

shrine > monument > warrior > 10 x settlers? or should I build them slower?

and in non capital cities I guess it's shrine > monument > worker > rest?
I see your problem. You're likely taking too long to improve your territory.
With Tradition sending or purchasing a worker after every settler is a must. With progress you can delay workers, but not that much as you wanted to.
Maybe start with monument, shrine, warrior, settler, worker, settler. In your secondary cities go shrine, settler then monument. Not in this order, if you have plenty of territory to settle, favor settlers, otherwise faith or culture. Depending on your policies, you may build more buildings or wait a little longer.
 
Does someone know how the extra tourism bonus from "Boredom in their Empire" is calculated? If I have more unhappiness from Boredom than they do, does the AI get the bonus? And vice-versa? And the amount is the difference? (just thinking)

Thanks :mischief:

The one with less boredom gets a bonus towards the other one with 3% * boredom unhappiness of the other one in magnitude. As far as I know, it's not the difference in boredom that counts, but the raw unhappiness (though only the one with less boredom gets the modifier).
 
Just want to double check here, if a city with marble is linked by road to the capital, does the capital receive the bonus production towards wonders?
 
When it say my spy can't steal works from "civ", does that mean I can't steal from that particular city, or the whole civ?
 
You miss out on Pasture bonuses (but not those affecting Cattle), which are quite a lot IIRC.
 
If my pantheon is Earth Mother and I settle a city on a gem tile, do I miss out on the Earth Mother yields? I think I do because a city is not a mine.
If I settle the city on a cattle tile instead, will I miss out on anything important?
Yes, if there is no another horse\cattle\sheep in city range sometimes you will be not able to build stables(but it will be in list) - such behavior was some month ago, don't check that in last versions.
 
I am Spain. Siam is my neighbour. Which UU has the advantage?
Siam's. But you can build all units in one city with Heroic Epic and if you have authority I think you will win any war. Or just speed up religion to get Crusader Spirit(you are Spain so it will be easy!) and forgot about all war troubles :)
 
I am Spain. Siam is my neighbour. Which UU has the advantage?
Siams UU has attack bonus vs cavalry. You've got one of the best UU's, just not vs siam's Naresuan's Elephants. Depending on map and size you can still use the conquistadors on flanks.
 
Spoiler :
kek.jpg

How comes that france can be at war with austria, if i vassalized them? If they vassalized them while i was at war with them, it'd result in an instant peace treaty between austria and me.
 
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