Quick Questions / Quick Answers

I have religion with full branch fealty. Neighbour has religion and does NOT have fealty.
So why the hell are all my cities receiving more religious pressure from his religion?

1) Maybe he has more followers that can make pression on your cities than you? (take a city, look at the number of follower of neaby cities from each religion. Followers in cities that have a different main religion count)
2) Trade routes?
3) Check the tenets of his religions, maybe one is the culpric?

Moreover, can someone confirm that cultural influence increase religion pressure? I'm not sure, but it sound logical.
 
Fealty only increases pressure on cities without your majority/founded religion. Your cities following your religion should not get the extra +50% pressure.

Check for number of cities (and city-states) following the other religion, building beliefs and temples on both sides. These are the usual determinants of pressure. Also, Scripture/Ritual enhancers.
 
When using Trade Routes, how come some cities will transfer religious pressure (according to the UI) in some cases, but not others.....even though both have a good amount of pressure generation.
 
How does Interception "Passively" work? I've noticed that even when I sweep through all the interceptors my planes take significantly more damage near anti-air units, so I assume their is some kind of "passive interception" that deals damage. This may be that little yellow warning it gives you that says "Anti-Air can boost damage".
 
How does Interception "Passively" work? I've noticed that even when I sweep through all the interceptors my planes take significantly more damage near anti-air units, so I assume their is some kind of "passive interception" that deals damage. This may be that little yellow warning it gives you that says "Anti-Air can boost damage".
The player who owns the AA unit need not direct it to attack; he only needs to position it near where air units will be incoming in order to get some hits in.
 
The player who owns the AA unit need not direct it to attack; he only needs to position it near where air units will be incoming in order to get some hits in.

As far as I know that is "interception", which is not what I'm talking about. What is happening is that even after I have done several air sweeps to clear interception and then attack, my planes will sometimes still take a lot of damage. I normally would think that is interception but its not saying it is in the combat message. So that's why I'm checking if interception adds some kind of "air damage boost" to surrounding units.
 
Ceremonial Burial is worded: "When a great person is expended ..."
Should this be read as "When you expend a great person" or "When anyone expends a great person"?
 
Is there any mod compatible with Vox Populi that enables capturing of great people?
There's a WHoward mod, "Capture Great People". I've used it in the past, but it recently started not functioning with the last few versions of VP. Until there's a solution I can't help you out unfortunately.
 
Hi, I thought that vassals will always vote for their master at the global hegemony resolution?

Spoiler Someone voted me :

715AKT2.png

I will still win diplomatically, my concern is, France is Morocco's vassal, yet he voted for me.
I'm just curious, because this information could be helpful for future games, like I wanted to vassal someone, but he will vote for someone.
 
Hi, I thought that vassals will always vote for their master at the global hegemony resolution?

Spoiler Someone voted me :

715AKT2.png

I will still win diplomatically, my concern is, France is Morocco's vassal, yet he voted for me.
I'm just curious, because this information could be helpful for future games, like I wanted to vassal someone, but he will vote for someone.
No, that's Civ 4. Vassals here have to be traded or "demanded" to vote for you.
 
How does Interception "Passively" work? I've noticed that even when I sweep through all the interceptors my planes take significantly more damage near anti-air units, so I assume their is some kind of "passive interception" that deals damage. This may be that little yellow warning it gives you that says "Anti-Air can boost damage".
I think interceptors are other air fighters, not the AA unit. Each fighter can intercept once per turn, unless promoted. To prevent these units destroying your bombers, you do air sweeps with your own fighters. Bombers is how you take down walls in a city that is apparently well protected.
I don't know exactly how AA unit behaves, other than it has a range of 1 and can only defend. I guess that if you attack directly the AA unit with a fighter, it will get some damage, but if you are attacking other units and AA intercepts you, then it takes no damage.
 
@tu_79, I am pretty sure the range of AA units is bigger. I think it was 2 and was increased to 3 last year.

But the point is that @Stalker0 says that it seems his air units are taking more damage when AA units or interceptors are around EVEN after he sweeps the area with his fighters several times (so the enemy AAs should not have any interceptions left).
 
Is there any case where you'd pick 2 policy trees from the same era? For example statecraft+ artistry?

In addition to the Artistry/Fealty mix already mentioned (for Great Person/Religion synergy) I've also had success mixing Industry/Rationalism when I needed the Production/Gold to maintain infrastructure and military while also desiring a boost in Science/Growth. I haven't tried this mix since Rationalism was changed so it may no longer work quite as well but the situation would be one where I didn't have trade route needs or a surplus of mines/quarries/lumber mills, making the left side of the Industry fairly weak in comparison to Rationalism.
 
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