Quick Questions / Quick Answers

This is to avoid a human exploit. The excedent production after an investment was used for rushing settlers, allowing that cities to keep growing. AI was not able to do the same, so it was forbidden for hummies.
Ok, I see, but still production overflow from investments could just be erased. Just like when you use Great Engineer, when it would give more than you need to complete a wonder, he just gives the amount of production to complete a wonder, so no production overflow here.
 
Ok, I see, but still production overflow from investments could just be erased. Just like when you use Great Engineer, when it would give more than you need to complete a wonder, he just gives the amount of production to complete a wonder, so no production overflow here.
That was more difficult to code, apparently.
 
Hi guys, dumb and frequently asked question.

Will I get the founder, enhancer, and reformation benefits if I conquered the Holy City?
I found out that the Holy City of a religion is not on the opponent's capital, and is not well-defended, so I decided to try to conquer it, I'm just not sure if it is worth it.
 
How much does it matter that a holy city is not the capital? Accidentally bulbed my great prophet on the city it spawned in, which was not my capital, and only noticed when my next great prophet arrived.
 
How much does it matter that a holy city is not the capital? Accidentally bulbed my great prophet on the city it spawned in, which was not my capital, and only noticed when my next great prophet arrived.

Actually it depends, but if you're a tradition civ, it is bad.

Hi guys, dumb and frequently asked question.

Will I get the founder, enhancer, and reformation benefits if I conquered the Holy City?
I found out that the Holy City of a religion is not on the opponent's capital, and is not well-defended, so I decided to try to conquer it, I'm just not sure if it is worth it.

nvm, I conquered the Holy City, and I do got all the benefits.
 
How much does it matter that a holy city is not the capital? Accidentally bulbed my great prophet on the city it spawned in, which was not my capital, and only noticed when my next great prophet arrived.

The points to consider are whether you want to take any beliefs that benefit your holy city (and you care that these bonuses go to the capital), build any wonders that require to be built in the holy city (capital may be stronger in production) and whether you care that your religion otherwise won't be in the capital until a few turns (~10) later when you can buy your first missionary.

nvm, I conquered the Holy City, and I do got all the benefits.

You get the benefits if you didn't found yourself, I think :)
 
Actually it depends, but if you're a tradition civ, it is bad.

The points to consider are whether you want to take any beliefs that benefit your holy city (and you care that these bonuses go to the capital), build any wonders that require to be built in the holy city (capital may be stronger in production) and whether you care that your religion otherwise won't be in the capital until a few turns (~10) later when you can buy your first missionary.

Thanks. It's a Progress game but it's pretty bad. The city is defensible and had Mt Fuji, but not that much food and few good tiles outside of that. The delay in religious pressure on my other cities is also noticeable.
 
How much does it matter that a holy city is not the capital? Accidentally bulbed my great prophet on the city it spawned in, which was not my capital, and only noticed when my next great prophet arrived.
The holy city has a lot of free yields.
The citizens is the capital want more yields than the citizens in the other cities (I think its written on the Palace tooltip). So having your holy city being your capital help with unhappiness.
 
How much does it matter that a holy city is not the capital? Accidentally bulbed my great prophet on the city it spawned in, which was not my capital, and only noticed when my next great prophet arrived.
If you want to avoid this, you can stop working any faith in your secondary city 2 turns before spawning a GP.
 
If you want to avoid this, you can stop working any faith in your secondary city 2 turns before spawning a GP.

I was just wondering if there is any real reason to not have your holy city be your cap, and looks like the answer is generally no, which is what I initially suspected. Makes sense that highest faith city spawns GP.
 
I was just wondering if there is any real reason to not have your holy city be your cap, and looks like the answer is generally no, which is what I initially suspected. Makes sense that highest faith city spawns GP.
I had few games where my capital become the "I spam high XP units" city, and my second city is actually the one that build wonders, and actually has the role of a capital (but since civ 5 does not allow to change of capital, I can't do it officially).
In that situation, and if on top of that my second city happens to be less exposed to ennemy invation than my capital, then I will be happy to make it a holy city.

In other situations, the question will be "can I afford moving my GP?".
 
I was just wondering if there is any real reason to not have your holy city be your cap, and looks like the answer is generally no, which is what I initially suspected. Makes sense that highest faith city spawns GP.

Trade Confederacy in Statecraft grants increased yields from trade routes for your capital and holy city. That can be a minor consideration if your capital is in a problematic location for trading (the most typical being landlocked on an island).
 
Trade Confederacy in Statecraft grants increased yields from trade routes for your capital and holy city. That can be a minor consideration if your capital is in a problematic location for trading (the most typical being landlocked on an island).
Yep. If your capital is landlocked, at least your holy city should be coastal, wish you want to play Statecraft.
 
I've seen in Photojournals that people pass Ban Luxury to deprive enemies of their Monopoly bonuses.
Can people confirm that it works that way?
The text of the resolution only mention that civs won't get happiness from that resource, not any other effect.

Does it also prevent:
- Ivory: building elephants?
- Marble: gaining the +15% Wonder modifier?
 
I don't think so, but it's because the two you mention won't be around anymore when world congress starts. Elephant that needs ivory are not available at renaissance era and only pre-medieval wonder affected by 15% modifier that comes from marble.
 
The monopoly effect is the one I'm most keen to confirm; but I tried to fully investigate the ramifications.
You're right about Ivory.
But I think Marble stops working at Industrial?
 
@Gazebo or anyone else who can comment on it: It's stated that using EUI can cause memory leaks (I've had a lot of CTDs with it). Is there a solution to this or am I better off just not using it?

If I happen to not use it, does the default UI still display how many turns remaining for next policy, etc?
 
@Gazebo or anyone else who can comment on it: It's stated that using EUI can cause memory leaks (I've had a lot of CTDs with it). Is there a solution to this or am I better off just not using it?
What other mods do you use? For me Flag Promotions mod were causing CTDs. I don't have the issue using EUI or many other mods.
 
About monopolies and luxury ban, it was answered in the Brazil thread last year:

WC bans do break monopoly yields.

Assuming nothing changed when I wasn't looking, you can use bans to deny a key monopoly bonus for your rival.

Adding notification on github to update the tooltip.
 
Back
Top Bottom