Quick Questions / Quick Answers

You need two proposals enacted: United Nations and your ideology as World Ideology. The first is unlocked once someone (not necessarily you) researches Atomic Theory, the latter is unlocked once someone researches Telecommunications.

Once both are enacted, a special session for Global Hegemony will automatically happen 10 turns after each normal session. Having enough votes for yourself at this special session will result in the Diplomatic Victory. If nobody gets enough votes, the most voted one gains additional delegates instead.
 
At what point in the game should you bulb ur great people instead of planting them, and is it at the same time for all GP?
 
Can someone remind me where you see the Statecraft Opener bonuses?
I think you just hover the mouse over the policy tree background. It should tell you what opening does, what each added policy will do (not the individual policy itself) as well as adopting all policies in the tree.
 
At what point in the game should you bulb ur great people instead of planting them, and is it at the same time for all GP?
depends on the policies you have and enacted congress proposals and whatnot (they change the amount of yields on great person improvements or yields of bulbing). Also, it depends on how long you think the game will go on. For example: if you're in medieval and about to attack the last remaining AI with your impis, the answer is always bulbing. If you're going for science victory, bulbing might come later. Also, if your cities are big, you have more population to work those good tiles you're creating, thus making bulbing less attractive.

tldr: it depends on many factors.
 
I think you just hover the mouse over the policy tree background. It should tell you what opening does, what each added policy will do (not the individual policy itself) as well as adopting all policies in the tree.

Sorry I wasn't clear. I meant where in the tooltips do I see that bonus displayed? Aka how much of each yield am I currently getting right now.
 
I'm probably missing something obvious but while invading Pocatello my units suffered 5 dmg (I think) every turn while on his territory (or even on my own, just close to his borders). I've googled a bit but couldn't find anything. What's that?
 
I'm probably missing something obvious but while invading Pocatello my units suffered 5 dmg (I think) every turn while on his territory (or even on my own, just close to his borders). I've googled a bit but couldn't find anything. What's that?
Shoshone Unique Improvement, the Encampment, does 5 damage to units (like a mini citadel/Kasbah). Doesn't stack with itself, not sure if it stacks with Citadels.
 
War with Vassals

I'm using version 7-15 of VP. I took the Aztecs as my vassal. I pledged to protect a city state near them. Monty bullied it, and I told him there would be consequences. He got mad and declared war, but the leader head UI still showed him as a vassal. I saved the game here, when I reloaded we were not at war.

Is the bug that Montezuma shouldn't have been able to declare war, or is it that he should have been liberated when he declared war? Do vassals ever self-liberate? (I've never seen it happen)
 
If I recall correctly, you had the option to recall your trade routes (maybe it was 'whoward's Trade Route Enchancements' mod incorporated). I don't see that option anymore, was it removed?
You just have to download it and activate it as your mod. It was removed because it wasn't considered AI-friendly and to make it AI friendly would be harsh (see better gold, diplomatic relations, ooh time to retrade).
 
1. How is number of spies per era determined? In one game I can get 1 and in another I can get 3. Same settings (huge map with 15 civs and 30 city states).
2. Is it intended that you can declare war on another civ's vassal through the "apology" screen after the vassal steals stuff from you? You can have a one-turn war with the vassal and then automatically make peace with them the turn after. They won't even be able to retaliate! It's in 4-30 version so it could already be fixed.
 
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