Borya
Warlord
- Joined
- Oct 28, 2005
- Messages
- 120
Playing with VP.Piety? You use CBP instead of VP?
Yes, looks like it!My bet is on a quest for taking a city, because it gives all your units XP.
I did conquer a city last turn.
Playing with VP.Piety? You use CBP instead of VP?
Yes, looks like it!My bet is on a quest for taking a city, because it gives all your units XP.
I tried to trade the AI a newly settled satellite city to complete a CS quest but the AI just don't want it. Is there a turn limit for trading cities to the AI, where a city must be settled for x turns before being eligible for trade?
Razed cities won't generate any unhappiness and enemies can't retake them. If you raze 3 cities and then found/take another one, the penalty for having cities is reduced by 2 cities.What is the advantage of razing a puppetted city? I have these 3 cities that are not the best, I dont want to take them, but in total they generate 12 unhappiness. I feel that the %5 penalty for taking them is too much.
Razed cities won't generate any unhappiness and enemies can't retake them. If you raze 3 cities and then found/take another one, the penalty for having cities is reduced by 2 cities.
Razing puppeted cities no, because puppeted cities do not raise the penalty for technology and policy cost.Can you explain the last sentence? Razing cities give anything beyond just removing the bonuses of puppeted city and its unhappiness?
SELECT 'DIPLOAI_DISABLE_WAR_BRIBES', '0';Any simple way to disable bribed wars?
can anyone explain the aqueduct production bonus?
"and +25% of the production of the city is added to the city's current production"
Do global penalties for broken promises get applied to Civs you haven't met yet? It doesn't show atleast. Also if Casus Belli gets repealed or Global Peace Accord gets passed, do the penalties of past but recent conquests get increased?