Duh I'm an idiot. I knew that.two tier 3 tenets on your ideology if Im not mistaken.

Duh I'm an idiot. I knew that.two tier 3 tenets on your ideology if Im not mistaken.
Yes. Historic Events:Hello,
Playing as Arabia. Arabia gets bonuses for completing historic events. In the wiki there are four such events.
I just completed a trade route (not on the historic event list) with a foreign Civ and it triggered Arabia's special bonus for historic events. Is this intentional?
This is correct and something I just learned myself. I am going to be putting in a proposal in the next congress to note for those trade buildings that it counts as an historic event, to prevent such confusion in the future.Hello,
Playing as Arabia. Arabia gets bonuses for completing historic events. In the wiki there are four such events.
I just completed a trade route (not on the historic event list) with a foreign Civ and it triggered Arabia's special bonus for historic events. Is this intentional?
do you know how i can install this properly? seems like the mods you usually place in the MODS folder is of the type .modinfo but this mod ends with .civ5modDon't know if it's compatible with VP, have you tried this http://www.picknmixmods.com/mods/CivV/UI/Notification Options.html
Thanks for the info Rekk! (I thought I was going crazy for a moment when the bonuses popped up....)This is correct and something I just learned myself. I am going to be putting in a proposal in the next congress to note for those trade buildings that it counts as an historic event, to prevent such confusion in the future.
This is not something you need to make a proposal for, you can open an issue on Github.This is correct and something I just learned myself. I am going to be putting in a proposal in the next congress to note for those trade buildings that it counts as an historic event, to prevent such confusion in the future.
The terminology is quite inconsistent then. Nowhere else in the game are Trade Route Completions labelled Historic Events. In the notifications, it says "Tourism and Trade" instead of "Historic Event". In the policy descriptions, it says "Receive a tourism boost when a trade route is completed". In the Civilopedia, it even says "Tourism is generated by Historic Events or by completing Trade Routes"...Yes. Historic Events:
- Great Person Birth
- Winning a War
- Changing an Era
- Building a World Wonder
- Completing an Archaeological Dig
- Trade Route Completion originating in a city with Caravansary/Harbor/Zoo/Bazaar
- Trade Route Completion with Statecraft
Its not just the Arabia UA then, for example the futurism policy also would affect those trade completions. I've already put int he tooltip updates on Github so that should hopefully clear up the confusion.The terminology is quite inconsistent then. Nowhere else in the game are Trade Route Completions labelled Historic Events. In the notifications, it says "Tourism and Trade" instead of "Historic Event". In the policy descriptions, it says "Receive a tourism boost when a trade route is completed". In the Civilopedia, it even says "Tourism is generated by Historic Events or by completing Trade Routes"...
To keep it consistent, it would be better just to change the description of the Arabia UA.
In my current 2.6 game, Arabia had done 124 historic events on turn 296.Is 24 historic events as Arabia by mid medieval good or am I way too low?
Is an average of 20 turns for each policy over the course of a game good?
1) How can I modify game files, so barbarian camps spawn every turn?
2) Can I make them attack capitals since the beginning of the game?
1) As of next version, turn on Raging Barbarians.Is there a way to up the scale and intensity of Barbarians? Want to make a true survival game
Ill wait for next version; but also, is there a way to make it more crazy than just Raging Barbarians?1) As of next version, turn on Raging Barbarians.
2) As of next version, set EarliestBarbarianReleaseTurn to 0 in DifficultyMod.xml.
3) Wait for next version and use Raging Barbarians.
Raging barbarians means that their camp spawn every turn?1) As of next version, turn on Raging Barbarians.
Yes.Raging barbarians means that their camp spawn every turn?