Quick Questions / Quick Answers

Is there a reason that a player might not be able to become a vassal to an AI if their current vassalage with said AI has just expired?

Someone on the VP subreddit was asking.
 
I've noticed that in my last games there's no natural heritage sites proposal option in world congress. Could please someone confirm that it was indeed removed from game (or it's just caused by some modmod)?
Maybe if you play with more wonders mod.
 
Is there a reason that a player might not be able to become a vassal to an AI if their current vassalage with said AI has just expired?

Someone on the VP subreddit was asking.
Vassalage doesn't "expire" in the first place like trade deals, no? Weird how it's every 70 turns. The OP on reddit might be using other mods.

Unless the AI constantly liberates them every time it becomes available, which is strange behavior IMO.
 
Hello good people, I'm hoping someone can help me or at least direct me.

I have Civ 5 from Steam with all DLCs. I've installed VP with default choices from the installer, everything went well, mod is amazing and having lots of fun. However playing on Marathon speed and huge worlds, somewhere around the end of the Ancient era/start of the second one the game reaches a point where it crashes and will not go past the turn where it crashes. I've tried half a dozen games already, it's never the same turn or technology or any specific reason, and it can never go past it even if I load an older save and do things differently.

I'm not using other mods (except the VP flavor of IGE which I don't even use in some games), and I've never had this issues with Civ V before, although this is the first time I've played it in at least 3 years.

Since my set up is so vanilla, and no one else is reporting this problem, anyone has a clue how I could further investigate this or things I could try?
 
Spoiler :
Hello good people, I'm hoping someone can help me or at least direct me.

I have Civ 5 from Steam with all DLCs. I've installed VP with default choices from the installer, everything went well, mod is amazing and having lots of fun. However playing on Marathon speed and huge worlds, somewhere around the end of the Ancient era/start of the second one the game reaches a point where it crashes and will not go past the turn where it crashes. I've tried half a dozen games already, it's never the same turn or technology or any specific reason, and it can never go past it even if I load an older save and do things differently.

I'm not using other mods (except the VP flavor of IGE which I don't even use in some games), and I've never had this issues with Civ V before, although this is the first time I've played it in at least 3 years.

Since my set up is so vanilla, and no one else is reporting this problem, anyone has a clue how I could further investigate this or things I could try?
This would be be addressed better if you make a report on Github

 
Try using lowest setting for leader quality in graphics option and do NOT use GPU texture decode. See if that helps.
 
Is it intended that if a City State I'm allied with attacks and captures another Civs city (that I'm not at war with - we were actually friends) then that Civ(Denmark) will automatically declare war on me?

This seems a bit unfair as this is out of my control. I had put a lot of effort into befriending this much more powerful Denmark then all my trade deals/routes, good will with some other Civs and my unguarded boarders were being attacked.
 
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How to make unlimited XP from barbarians?
How to make unlimited GG points from barbarians?

Set BARBARIAN_MAX_XP_VALUE to -1 in Mods\(2) Community Balance Overhaul\Balance Changes\CoreDefines.sql

Barbarian GG/GA Points is a checkable box in Advanced Setup settings.
 
Anyone know exactly how the free tech from ruins works? I know you never get the tech you are currently researching but I'm not sure if there is more to it, does it also exclude techs you have researched a bit in?

I don't think the mod changes this but I cant find an answer on the normal civ5 wiki or similar.
 
Anyone know exactly how the free tech from ruins works? I know you never get the tech you are currently researching but I'm not sure if there is more to it, does it also exclude techs you have researched a bit in?

I don't think the mod changes this but I cant find an answer on the normal civ5 wiki or similar.

I suspect that it can give you techs you have started researching but haven't finished. I remember that happening to me at least once or twice.

I vaguely remember getting the tech I was currently researching on one occasion as well? although it was a little while ago now so I could be wrong :)
 
I'm pretty sure that partially researched techs are NOT excluded. only like 90% certain though

The tech currently being researched is definitely excluded, to the point where I sometimes even account for it. If I'm feeling like min maxing, whenever I'm about to grab a ruin, I might swap my current research to whichever tech I want to not get, just in case it's a tech ruin. and then swap back. Also when there's a tech I want to get asap and I'm less than half done or so, I'll swap research to anything other than that tech before the ruin grab, so that there's a chance the ruin gives it to me.
 
Does the diplomatic AI explicitly take broken promises into account? I greatly reduced the opinion penalties from breaking a promise about not attacking a civ when troops are near the border. However, when I did break the promise several other civs that I were friendly with before suddenly turned on me.
 
After making a deal to jointly declare war in 10 turns, where can I find information about the number of remaining tuns?
 
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