Maybe if you play with more wonders mod.I've noticed that in my last games there's no natural heritage sites proposal option in world congress. Could please someone confirm that it was indeed removed from game (or it's just caused by some modmod)?
Vassalage doesn't "expire" in the first place like trade deals, no? Weird how it's every 70 turns. The OP on reddit might be using other mods.Is there a reason that a player might not be able to become a vassal to an AI if their current vassalage with said AI has just expired?
Someone on the VP subreddit was asking.
This would be be addressed better if you make a report on GithubSpoiler :Hello good people, I'm hoping someone can help me or at least direct me.
I have Civ 5 from Steam with all DLCs. I've installed VP with default choices from the installer, everything went well, mod is amazing and having lots of fun. However playing on Marathon speed and huge worlds, somewhere around the end of the Ancient era/start of the second one the game reaches a point where it crashes and will not go past the turn where it crashes. I've tried half a dozen games already, it's never the same turn or technology or any specific reason, and it can never go past it even if I load an older save and do things differently.
I'm not using other mods (except the VP flavor of IGE which I don't even use in some games), and I've never had this issues with Civ V before, although this is the first time I've played it in at least 3 years.
Since my set up is so vanilla, and no one else is reporting this problem, anyone has a clue how I could further investigate this or things I could try?
Unless the AI constantly liberates them every time it becomes available, which is strange behavior IMO.
How to make unlimited XP from barbarians?
How to make unlimited GG points from barbarians?
ArchivedWhere is country/leader section of the forum? Are they removed?
Anyone know exactly how the free tech from ruins works? I know you never get the tech you are currently researching but I'm not sure if there is more to it, does it also exclude techs you have researched a bit in?
I don't think the mod changes this but I cant find an answer on the normal civ5 wiki or similar.