Quick Questions / Quick Answers

Question regarding continents style maps: 2 games in a row now, a civ has gone completely apeshit snowball on the other continent before I ever reached ocean embarkation and could do anything about it. Coincidentally both times it was Inca, with their stupid city spamming and they had absorbed all other civs starting on their continent.

By the time I got around to exploring the other side of the map with my scout, they were already up 20 or so cities and being 10 or so techs ahead of everyone else. I clawed back with long distance invasion force and naval prowess, but because they were so far ahead in tech it was a lengthy war of attrition and wasn't particularly fun.

Any tips on dealing with situations like that not counting scorched earth military?
 
Question regarding continents style maps: 2 games in a row now, a civ has gone completely apehorsehocky snowball on the other continent before I ever reached ocean embarkation and could do anything about it. Coincidentally both times it was Inca, with their stupid city spamming and they had absorbed all other civs starting on their continent.

By the time I got around to exploring the other side of the map with my scout, they were already up 20 or so cities and being 10 or so techs ahead of everyone else. I clawed back with long distance invasion force and naval prowess, but because they were so far ahead in tech it was a lengthy war of attrition and wasn't particularly fun.

Any tips on dealing with situations like that not counting scorched earth military?
Just a few example off the top of my head:
- World Congress resolutions: sanction on them, sanctions on their Luxury resources, open door on their City-State allies, etc.
- sway away their City-State allies and friends
- increase Spy activity in their cities, wreak havoc both economically and by other means ("arm local populace", etc.)
- try to have a cultural influence over them, so when they have a different ideology later, they will take a massive happiness hit and can potentially severely weakened or even break apart

None of them is particularly easy, and as you described they had a significant lead, so probably a mixture of these and military actions (maybe even iteratively, together with others in a coalition) would be the most efficient.
 
I have installed the last VP ver 4.4.2 and now i have not the resourse icons on upper bar anymore. Have I missed some mod loading?
Many thanks for a help.

Before
prima.jpg


now
adesso.jpg
 
It's an error in the civ's Loot strategic resource that messes with the display of resouces.

Follow the instructions here to fix.
 
Could anyone explain to me what the best use of internal trade routes is, especially in the later half of the game?

I'm currently playing a Japan Order game where I took the Nationalization and Iron Curtain tenet. I have 10 cities, 10 trade routes, most of the cities are between 25-35 pop with pretty high production. Let's say hypothetically I want to use all 10 trade routes for internal routes....what's the best way? 9 of them from my capitol to each other city, and then one from my second strongest city back to the capitol? And should I go for production so I can turn that into more science/culture/whatever through conversion processes, or food so I continue to grow the cities to get even more specialists and tiles used.

It's more for general understanding than specifically winning this game, because it's already in the bag I'm just playing it out. I just realized I have no real idea how to best use internal trade routes in different eras other than "send food/production to a new city early on to get it online quicker".
 
I use ITR mainly for two different things :
- help a new, weak city, or newly conquered, to develop faster,
- help my capital build more wonders

In your case, I presume your cities are fully developed, and you don't consider taking any new one ? In this case, sending to or from the capital makes no differences yield-wise if your are converting, but in the event you unlock a new wonder and want to build it, you better send everything to the capital.
 
I agree. Production to the capital. But Food is a valid option if you are a Tradition capital. Either keep the population growing or max out specialist.

I definitely recommend internal food early game, regardless of tennat. But with Tradition it's OP. I usually run food for most of the game to the capital until I'm ready to spread franchises. Unless I'm Order or course.
 
Could anyone explain to me what the best use of internal trade routes is, especially in the later half of the game?

I'm currently playing a Japan Order game where I took the Nationalization and Iron Curtain tenet. I have 10 cities, 10 trade routes, most of the cities are between 25-35 pop with pretty high production. Let's say hypothetically I want to use all 10 trade routes for internal routes....what's the best way? 9 of them from my capitol to each other city, and then one from my second strongest city back to the capitol? And should I go for production so I can turn that into more science/culture/whatever through conversion processes, or food so I continue to grow the cities to get even more specialists and tiles used.

It's more for general understanding than specifically winning this game, because it's already in the bag I'm just playing it out. I just realized I have no real idea how to best use internal trade routes in different eras other than "send food/production to a new city early on to get it online quicker".
First of all Nationalization is not a policy you should always pick regardless of the circumstances unlike Military industry complex or Iron fist for example; always weigh your gains and your losses before picking it.
Internal trade routes are really good especially in the early game to get a new city on it's feet faster or to push a particular production heavy city to grow faster to reach the point where more pop won't net you much difference before soft or hard stagnating growth.
it's worth noting that ITR also produce not so amazing but still useful amounts of gold by passing through towns and villages which can alleviate some costs.
 
Since it's specifically the later half of the game I would say it's pumping up food in the capital so you can work every tile and every specialist. If the capital is "done" then just the next city that can take the pop growth. Down the line it goes.
 
Wow that's crazy good.

It's alright. Allows you to play as a raiding civ, you declare war rush in and pillage as much as you can then exit without taking any cities.

Unfortunately the AI isn't smart enough to do this while playing them.

They keep getting put on the nerf chopping block which is anyoing. Thankfully they seem to be left alone now. Too many genetic "war for conquest" civs as it is.
 
It's alright. Allows you to play as a raiding civ, you declare war rush in and pillage as much as you can then exit without taking any cities.

Unfortunately the AI isn't smart enough to do this while playing them.

They keep getting put on the nerf chopping block which is anyoing. Thankfully they seem to be left alone now. Too many genetic "war for conquest" civs as it is.
Replying to a 2016 question is a very internety thing to do
 
I know that subs recently had some changes (as in past couple years recently) made to their promotion tree line, is there an actual updated tree somewhere, or an explanation of exactly which promotions lead to what? I'm having trouble tracking it down.
 
Hi, I'm new to VP and this community! I hope this thread is the right place to ask. I'm at war with Songhai, who has conquered the city state of Ur. When I liberated the city state, it canceled my trade deals and research agreement with Mongolia, my vassal state. Loading the save, it doesn't happen when I puppet the city, only when liberating it. Is this some mechanic my newb self isn't aware of?

I play with the 4 mod components added by the installer and 4UC. I've attached a save right before this happens, with a fleet destroyer next to Ur about to capture it.
 

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Quick Question, it botters me from some time, but i didnt made any testing, to be sure.
What happens when you have Authority production/gold instant yields, and you have for example Culture process..
Let say, you have it for so long, that you actually reached two border pop ups?
Sometimes i switch to some building after longer time, and there is some production there, but im never sure, it this is as much as it should..
Is instant production become instant culture in such case?
I noticed, that if i put something like public works, and just move it up and down the que there is some prodcution there..
Is there some solid logic, for how it should behave?
 
I know that subs recently had some changes (as in past couple years recently) made to their promotion tree line, is there an actual updated tree somewhere, or an explanation of exactly which promotions lead to what? I'm having trouble tracking it down.
Just in case: While in-game you can click on the Chevron button at the top right of the UI to see promotion branches for the selected unit. If memory serves, you can also select if you want to see a different unit branch even if it's not selected.
 
Another quick question, i wasnt able to answer long time just simply by playing..

What is the scaling between religion accumulated pressure, number of citizens in the city and number of followers?
If i knew this propperly maybe i would plan better for how many misionaries i actually need.
Current game i play with Celts, but im kinda far away, so i have fairly disconnected city state for myself.

Celts are nice to see this, since you dont get external pressure that messes up the conclussions, so in my cities
1000 is good to make 4 citizen city got 3-4 followers
1000 is good to make 8 citizen city got also 4-ish followers
2000 is good to make 8 citizen city got also 7-8 followers
2000 is good to make 12 citizen city got also 11 followers

So, it was become obvious for me, that simple 1 spread is just not enough, to get stable amount of followers, in my cities.
And that 2000 is actually good for a long time.

But here is city state close to my borders with barely any other folowers, and while my city size 12 i had 11 folowers,
this city had only 9. Additionald 40 of random pressure comparing to 2400 of my own religion should not be something like 20% ish procent less of followers?
To down the number by 2 folowers, assuming proportions, it should be at least like 250-400 of other pressure..
So what am i missing?

Any way my recent conclussion, is that you should any way always account for double spread early game, and probably another like 15-ish city size, assuming your pressure was bad.
But my question is, are there are some city size breakpoints when it is obvious, you should do 3-4th spread?
Im mean this is obviously assuming, there is lower presence of the other religions.

The reason for this overthinking is that, with Celts i dont have too much ability to spread my religion to my neighbours, so
i chose Founder belief that scale with the number of followers, so that i can reach full potential faster with more taller cities,
so i was starting to explore this aspect in more detail :)

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