Quick Questions / Quick Answers

Do they still do that in 4.5? AI does benefit more from it since they grow much more.
 
Do they still do that in 4.5? AI does benefit more from it since they grow much more.
Seems so, not sure the number of games i play is representative thou :)
Yea, AIs do rly grow fast..
Last game i losed to Aztec, i analysed their game and im testing new strat, that first caravans are with food to expansions.
Most of the time if im not ultra rushing religion, by the time im getting one, mandirs are usually taken, that is why i never rly had a chance to test them.
But next games i will try to observe ifs AI take it eventually, or if they rly do try grab them asap.

Just curious, if AIs benefit them so much, maybe taking them, if you have the ocasion, would be a valid strategy, just to deny them tons of yields :) ?
 
Last edited:
You can also see the AI scoring on your own religion choices. Does the game recommend Mandir?

I almost always found first in my games unless against religious AIs, and the game did use to recommend Mandir always. I still never picked it (never building first).
 
Are you guys using InfoAddict?
Long time ago i was loving this mod so much, it tearms of learning experience, but it seemd to me that it crashed my games, especially around industial and modern era, so i kinda
stop using it. Is it safe now?
 
Are you guys using InfoAddict?
Long time ago i was loving this mod so much, it tearms of learning experience, but it seemd to me that it crashed my games, especially around industial and modern era, so i kinda
stop using it. Is it safe now?
I've been using it for every game since forever, and never had any issues with it. Are you sure that it was the reason for crashes?
 
I've been using it for every game since forever, and never had any issues with it. Are you sure that it was the reason for crashes?
No, you know how it is.. you add bunch of mods, and when it crushes, you cant rly say why, i mean not now, new releases, you always try to just add the bare minimum.
But before i got crushes when entering both to Science tree and Info addict itselve, and periodic CTD during normal game, during turns or even scroling too fast :) But those seems not very often those days.
Maybe those were same things that triggered CTD, but not the InfoAdddic itselve.
But im glad to hear it, it should be fine.. then i will give it a try :) Im starved for information, trying to learn from my mistakes :)
 
I've noticed that often rival civs will get a tourism bonus vs my civ of "bonus from boredom within their civilization". How is this number determined? Should I try to get more boredom in my civ to help me get a tourism bonus vs other civs, even though it will hurt my happiness? Actually, there is no "boredom" modifier on my modifier popup. Any help understanding this is much appreciated.
 
Are you guys using InfoAddict?
Long time ago i was loving this mod so much, it tearms of learning experience, but it seemd to me that it crashed my games, especially around industial and modern era, so i kinda
stop using it. Is it safe now?
I've been using it for every game since forever, and never had any issues with it. Are you sure that it was the reason for crashes?
It significantly increases the chance of crashing when you are loading a save from in-game (versus the menu) or trying to back to the main menu from in game.

It can also cause memory-related crashes when opening it late game like the person experiencing tech-tree crashes above
 
I've noticed that often rival civs will get a tourism bonus vs my civ of "bonus from boredom within their civilization". How is this number determined? Should I try to get more boredom in my civ to help me get a tourism bonus vs other civs, even though it will hurt my happiness? Actually, there is no "boredom" modifier on my modifier popup. Any help understanding this is much appreciated.
The way I understand, you get bonus tourism against them if *they* have boredom unhappiness in their empire.
There are some tools to help increase boredom :
- Increase self per-turn culture, which raise the world median and increase boredom across the globe,
- Steal their art, which will reduce their culture, increase yours, and increase your tourism,
- Broker war against them : if they invest on military, they won't invest in internal development.
 
No, you know how it is.. you add bunch of mods, and when it crushes, you cant rly say why, i mean not now, new releases, you always try to just add the bare minimum.
But before i got crushes when entering both to Science tree and Info addict itselve, and periodic CTD during normal game, during turns or even scroling too fast :) But those seems not very often those days.
Maybe those were same things that triggered CTD, but not the InfoAdddic itselve.
But im glad to hear it, it should be fine.. then i will give it a try :) Im starved for information, trying to learn from my mistakes :)
These CTDs are memory related, look at my post #9,276, which may help you :)
 
Can someone tell me where the formula is for recruiting spies?

I'd like to get the first spy in Medieval instead of Renaissance, and reward Tall by reducing the number of spies Wide gets as a function of number of cities owned.
 
I'd like to get the first spy in Medieval instead of Renaissance, and reward Tall by reducing the number of spies Wide gets as a function of number of cities owned.
I believe, if you hoover on the spy icon there is some description and also the points. You get a Spy everytime you overflow the number of spy points required to get the spy.
I believe on normal you need 50 spy points to get a spy, so if you get something like "100 spy points" it means you get 2 spies. How many points you get depends on the map size,
number of city states originally on the map, and probably some events. First "trigger" is the building in Renesiance era (forgot the name), when all civs receive points, and then same amount every era.
To my knowledge it is impossible to get spy points before that, unless you are England obviously. Honestly, im not sure exacly, if any other actions grant you spy points..
Let say you end up with 49/50 spy points, can you squize 1 point somehow? Dont really know.
 
You can get spies before Renaissance (outside England) if you have enough culture and get the Statecraft policy which grant spy points.
What I mean is that I'd like to change the formula so you get -15 spy points for every non-puppet city you own.
 
I guess an alternative way of doing what I want is to make spy actions 5% more expensive for every non-puppet city that you control.

Either way I'm just wondering if there's a lua file somewhere that I can change.
 
You can't remove spies once they're given, so it's not recommended to have anything reduce spy points.
 
QUESTION 1
Victory types - i usually play domination only, but AIs when competing for like science victory, dislike you when you are ahead, generally AIs dont like you, when you are competing with them.
If i turn off science victory, do AIs dislike me less, if im ahead in science? I just wonder, if maybe games would be more interesing, when i just leave other victory types on?
Would more victory conditions influence on AIs dislike each other more due to copetitiveness, and therefore result in more wars? Or usually some civilisations have certain biases towards specific
win types, and dont rly care about the others? Or competivieness is set "in stone" so AIs dont like more advanced civz regardless if science victory is possible or not?

QUESTION 2
Chosing game Diffiiculty - Im trying to find some sweet spot between difficulty (= my ambition :) ) and pleasure, if its too easy, im kinda bored and abandoning the game around Renessiance/Industrial.
If its too hard, usually on Diety, its kinda frustrating and im leaving the game overwhelemd. If you play with human, its all about decission making, but to compensate AIs you need to give them some extra yields, but
i have a feeling, that on Diety, its kinda getting ridiculous :) I did some math and counted how much science it is accumulated between each Era//Tier (Like Ancient T2 / Classical T1)
and considering how much science you need to accumulate and how many techs AIs are usually ahead, seems likse overall AIs have between 50%-100% more science accumulated.. always.. no matter what i do..
Whatever i focus on, im lacking in other departments. The problem is that, even if, to some point, i can compete with AIs, more production for AIs and less cost of building causes, that AIs can actually build all
the buildings between researches, and then when their army is full, they can just, without any pressure switch to science/culture processes while im stuck in building building/units.
So basically i learned, that if you are not being able to compete with production, everything going downhill from that.. Which is kinda hard, because AIs also get big buffs in department of growth and happiness.
The only partial successes so fare i had with Aztecs with growth pantheon and Celts with +2culture per city and +1prod/+1gold per each connected resource.
And i started to use caravans with food to grow my expansions asap, not to mention rerolling starting locations countless times to get some unethical start :)
I mean, i dont mind that game forces me to standing on my toes, untill i believe that my correct decission making is enough. But its getting frustrating, since i just dont know what i could do better or different..
So my conclussion is that, on Diety, its just almost impossible to just win a random game, with random civilization on random start.. well.. at least for me :)
So this question may sound stupid, but how can i improve, when i literally have no ideas what can i do better :) ?
Or maybe just diety is designed in such way, what usually you shouldnt win, and Emperor is the last semi-realistic difficulty level?
Are you also getting bored of the game, the moment you start dominating the AIs?
Honestly, my actual problem is that i from longest time i wanted to play around some submarines and fighers/bombers, but most of the times, game is done before that..

QUESTION 3
Demographics(or graphs) vs Instant yields - From longest time i was just wondering, and honeslty i dont know why i didnt ask earlier :) If you get like Authority,
you get a lot of production from border expansions. I noticed that in the star icon, where there are shown instant yields from last 10 turns, there is shown average per turn/per city for like
production and gold. If i see some stats in demographics, or some graphs in InfoAddict, do those instant yields are included in that? I mean, if AI has authority and i have similar production then me,
does it means it has aclual gold/production income similar, or in fact it has much more?
 
Last edited:
QUESTION 1
Victory types - i usually play domination only, but AIs when competing for like science victory, dislike you when you are ahead, generally AIs dont like you, when you are competing with them.
If i turn off science victory, do AIs dislike me less, if im ahead in science? I just wonder, if maybe games would be more interesing, when i just leave other victory types on?
Would more victory conditions influence on AIs dislike each other more due to copetitiveness, and therefore result in more wars? Or usually some civilisations have certain biases towards specific
win types, and dont rly care about the others? Or competivieness is set "in stone" so AIs dont like more advanced civz regardless if science victory is possible or not?

QUESTION 2
Chosing game Diffiiculty - Im trying to find some sweet spot between difficulty (= my ambition :) ) and pleasure, if its too easy, im kinda bored and abandoning the game around Renessiance/Industrial.
If its too hard, usually on Diety, its kinda frustrating and im leaving the game overwhelemd. If you play with human, its all about decission making, but to compensate AIs you need to give them some extra yields, but
i have a feeling, that on Diety, its kinda getting ridiculous :) I did some math and counted how much science it is accumulated between each Era//Tier (Like Ancient T2 / Classical T1)
and considering how much science you need to accumulate and how many techs AIs are usually ahead, seems likse overall AIs have between 50%-100% more science accumulated.. always.. no matter what i do..
Whatever i focus on, im lacking in other departments. The problem is that, even if, to some point, i can compete with AIs, more production for AIs and less cost of building causes, that AIs can actually build all
the buildings between researches, and then when their army is full, they can just, without any pressure switch to science/culture processes while im stuck in building building/units.
So basically i learned, that if you are not being able to compete with production, everything going downhill from that.. Which is kinda hard, because AIs also get big buffs in department of growth and happiness.
The only partial successes so fare i had with Aztecs with growth pantheon and Celts with +2culture per city and +1prod/+1gold per each connected resource.
And i started to use caravans with food to grow my expansions asap, not to mention rerolling starting locations countless times to get some unethical start :)
I mean, i dont mind that game forces me to standing on my toes, untill i believe that my correct decission making is enought. But its getting frustrating, since i just dont know what i could do better or different..
So my conclussion is that, on Diety, its just almost impossible to just win a random game, with random civilization on random start.. well.. at least for me :)
So this question may sound stupid, but how can i improve, when i literally have no ideas what can i do better :) ?
Or maybe just diety is designed in such way, what usually you shouldnt win, and Emperor is the last semi-realistic difficulty level?
Are you also getting bored of the game, the moment you start dominating the AIs?
Honestly, my actual problem is that i from longest time i wanted to play around some submarines and fighers/bombers, but most of the times, game is done before that..

QUESTION 3
Demographics(or graphs) vs Instant yields - From longest time i was just wondering, and honeslty i dont know why i didnt ask earlier :) If you get like Authority,
you get a lot of production from border expansions. I noticed that in the star icon, where there are shown instant yields from last 10 turns, there is shown average per turn/per city for like
production and gold. If i see some stats in demographics, or some graphs in InfoAddict, do those instant yields are included in that? I mean, if AI has authority and i have similar production then me,
does it means it has aclual gold/production income similar, or in fact it has much more?
1. The AI in VP is actually smart, so having a technological edge over them more likely to result in a negative opinion modifier (because you could be a threat, for example). However, this is heavily influenced by AI bias (for example some are "angrier" if you mess with City-States, others if you're warring a lot, others with scientific development, etc.) and their general opinion of you. So a friendly AI is - probably - more forgiving for such things.
You can also turn off two options in Advanced Setup - lategame AI aggression boost and victory competition (I personally almost always use the former). These two also have an impact on their behaviour. You can also mess around with certain configs in files, but those don't have that much of an effect from my experience.

2. Deity is completely unfair, and that's intentional. You probably can't win without conquering at least some AI-s (probably, there are a lot of variables in this, such as maps, civs, etc.). You can change certain things in Difficulty files, to tailor it more for your taste. For example, I often play only on King, because in my modmod I give the AI a bunch of bonuses, but most of them start kicking off in midgame. That way, I can enjoy a fairer early game and a bit harder late game, that feels less "unfair" (+ I tend to play on huge maps with lots of civs, which is also a factor for difficulty).

3. No, instant yields are not counted to either of them. Both vanilla demographics screen and Infoaddict uses Lua API which counts only static yields.
 
Back
Top Bottom