I've been using it for every game since forever, and never had any issues with it. Are you sure that it was the reason for crashes?Are you guys using InfoAddict?
Long time ago i was loving this mod so much, it tearms of learning experience, but it seemd to me that it crashed my games, especially around industial and modern era, so i kinda
stop using it. Is it safe now?
No, you know how it is.. you add bunch of mods, and when it crushes, you cant rly say why, i mean not now, new releases, you always try to just add the bare minimum.I've been using it for every game since forever, and never had any issues with it. Are you sure that it was the reason for crashes?
But those seems not very often those days.
Im starved for information, trying to learn from my mistakes 
Are you guys using InfoAddict?
Long time ago i was loving this mod so much, it tearms of learning experience, but it seemd to me that it crashed my games, especially around industial and modern era, so i kinda
stop using it. Is it safe now?
It significantly increases the chance of crashing when you are loading a save from in-game (versus the menu) or trying to back to the main menu from in game.I've been using it for every game since forever, and never had any issues with it. Are you sure that it was the reason for crashes?
The way I understand, you get bonus tourism against them if *they* have boredom unhappiness in their empire.I've noticed that often rival civs will get a tourism bonus vs my civ of "bonus from boredom within their civilization". How is this number determined? Should I try to get more boredom in my civ to help me get a tourism bonus vs other civs, even though it will hurt my happiness? Actually, there is no "boredom" modifier on my modifier popup. Any help understanding this is much appreciated.
These CTDs are memory related, look at my post #9,276, which may help youNo, you know how it is.. you add bunch of mods, and when it crushes, you cant rly say why, i mean not now, new releases, you always try to just add the bare minimum.
But before i got crushes when entering both to Science tree and Info addict itselve, and periodic CTD during normal game, during turns or even scroling too fastBut those seems not very often those days.
Maybe those were same things that triggered CTD, but not the InfoAdddic itselve.
But im glad to hear it, it should be fine.. then i will give it a tryIm starved for information, trying to learn from my mistakes
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I believe, if you hoover on the spy icon there is some description and also the points. You get a Spy everytime you overflow the number of spy points required to get the spy.I'd like to get the first spy in Medieval instead of Renaissance, and reward Tall by reducing the number of spies Wide gets as a function of number of cities owned.
What I mean is that I'd like to change the formula so you get -15 spy points for every non-puppet city you own.You can get spies before Renaissance (outside England) if you have enough culture and get the Statecraft policy which grant spy points.
) and pleasure, if its too easy, im kinda bored and abandoning the game around Renessiance/Industrial.
I did some math and counted how much science it is accumulated between each Era//Tier (Like Ancient T2 / Classical T1)

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If you get like Authority,1. The AI in VP is actually smart, so having a technological edge over them more likely to result in a negative opinion modifier (because you could be a threat, for example). However, this is heavily influenced by AI bias (for example some are "angrier" if you mess with City-States, others if you're warring a lot, others with scientific development, etc.) and their general opinion of you. So a friendly AI is - probably - more forgiving for such things.QUESTION 1
Victory types - i usually play domination only, but AIs when competing for like science victory, dislike you when you are ahead, generally AIs dont like you, when you are competing with them.
If i turn off science victory, do AIs dislike me less, if im ahead in science? I just wonder, if maybe games would be more interesing, when i just leave other victory types on?
Would more victory conditions influence on AIs dislike each other more due to copetitiveness, and therefore result in more wars? Or usually some civilisations have certain biases towards specific
win types, and dont rly care about the others? Or competivieness is set "in stone" so AIs dont like more advanced civz regardless if science victory is possible or not?
QUESTION 2
Chosing game Diffiiculty - Im trying to find some sweet spot between difficulty (= my ambition) and pleasure, if its too easy, im kinda bored and abandoning the game around Renessiance/Industrial.
If its too hard, usually on Diety, its kinda frustrating and im leaving the game overwhelemd. If you play with human, its all about decission making, but to compensate AIs you need to give them some extra yields, but
i have a feeling, that on Diety, its kinda getting ridiculousI did some math and counted how much science it is accumulated between each Era//Tier (Like Ancient T2 / Classical T1)
and considering how much science you need to accumulate and how many techs AIs are usually ahead, seems likse overall AIs have between 50%-100% more science accumulated.. always.. no matter what i do..
Whatever i focus on, im lacking in other departments. The problem is that, even if, to some point, i can compete with AIs, more production for AIs and less cost of building causes, that AIs can actually build all
the buildings between researches, and then when their army is full, they can just, without any pressure switch to science/culture processes while im stuck in building building/units.
So basically i learned, that if you are not being able to compete with production, everything going downhill from that.. Which is kinda hard, because AIs also get big buffs in department of growth and happiness.
The only partial successes so fare i had with Aztecs with growth pantheon and Celts with +2culture per city and +1prod/+1gold per each connected resource.
And i started to use caravans with food to grow my expansions asap, not to mention rerolling starting locations countless times to get some unethical start
I mean, i dont mind that game forces me to standing on my toes, untill i believe that my correct decission making is enought. But its getting frustrating, since i just dont know what i could do better or different..
So my conclussion is that, on Diety, its just almost impossible to just win a random game, with random civilization on random start.. well.. at least for me
So this question may sound stupid, but how can i improve, when i literally have no ideas what can i do better?
Or maybe just diety is designed in such way, what usually you shouldnt win, and Emperor is the last semi-realistic difficulty level?
Are you also getting bored of the game, the moment you start dominating the AIs?
Honestly, my actual problem is that i from longest time i wanted to play around some submarines and fighers/bombers, but most of the times, game is done before that..
QUESTION 3
Demographics(or graphs) vs Instant yields - From longest time i was just wondering, and honeslty i dont know why i didnt ask earlierIf you get like Authority,
you get a lot of production from border expansions. I noticed that in the star icon, where there are shown instant yields from last 10 turns, there is shown average per turn/per city for like
production and gold. If i see some stats in demographics, or some graphs in InfoAddict, do those instant yields are included in that? I mean, if AI has authority and i have similar production then me,
does it means it has aclual gold/production income similar, or in fact it has much more?
Hey, are you sure? I just did some testing, and food and production is actually counted.3. No, instant yields are not counted to either of them. Both vanilla demographics screen and Infoaddict uses Lua API which counts only static yields.

Without more details and logs I can't really comment on that, but I believe you. Since Lua calls C++ functions from the DLL, if it was done like that in VP that instant yields are added into static calculations then it'd make sense. But if only food and production are added that's kinda weirdHey, are you sure? I just did some testing, and food and production is actually counted.
Those two stats if you look at instant yields icon, is also re-calculated to (per city / per turn).
Not sure why only those two, but i just noticed this strange fenomenon lately and didnt investigated it fully, untill now
My test was:
I locked city slots on some specific tiles, lock growth, set full Authority to get instant production,
added smokehouse, to get instant food and then i popup border growth 10 times in IGE.
Then just hit next turn, like 10+ times, until all instant yields dissapear from the instant yield view, and the graph looked like below.
So it seems, that this two, food and production, that are also re-calculated to "per city / per turn" are added properly to manufacturing and crop fields in InfoAddict graphs and
demographics. I mean, to be exact, it seems this average "per city / per turn" is added to static values correctly.
EDIT: Didnt show other graphs like culture or GNP, since, it seems instant values are not added there.
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