Quick Questions / Quick Answers

Is there a way to increase 10 days to prepare for a teamed war? Playing on Epic, and with increased unit costs. 10 days is nothing. Is this change save game compatible?
 
Quick question here hoping for a quick answer:

With the newest update 4.7.3 (as of this post) I have noticed something and am not sure if it is a glitch or some proposal that got passed and I just didn't see it.

In my new games (Standard Size, Communitas, Warlord), I have noticed that some AI's seemed to be teamed up right from the beginning.

For example, a civ forward settled on me and I declared war. In the war screen it shows I'm declaring war on two different AI's at the same time. One was on the other side of the world. I also noticed that there seemed to be little blue or purple flags on the lower right side of their icon on the diplomacy side.

If this is a glitch, please let me know. If this is a feature, how do I disable it?
Are you using really advanced setup?
 
I rarely even consider these because they tend to come at bad times and presented with crappy amounts but this was a decent amount .
Do I keep this if I redeclare on Attila after 15 turns or does that break the deal?
I assume the deal (like any deal) is over if Ashur declares on me?
Ofc somewhat likely Assyria goes into defensive pact with Atilla and it will be null either way.
Im not on very good terms with Assyria.
So 15 turns = 855 gold

Spoiler :

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1) Is the empire size modifier on policy cost, tech cost etc additive or multiplicative?

I.e.
a) 1 + 0.05*n
b) (1.05)^n

Where n is number of cities after the capital. Based on my calculations it seems multiplicative but I'm not entirely sure because maybe there are other factors.

2) Do walls etc reduce the impact of empire size on policy and tech costs, or does it only change the impact on city needs?
 
1) I'm pretty sure it is additive, though I haven't done any calculation to confirm it.

2) It is for needs calculation only.
 
The bonus During "We Love the King Day", City :c5production: Production, :c5science: Science, and :c5gold: Gold increase by +10%.. of Wonder Mausoleum of Halicarnassus only affects the city it was in built or all cities in my CIV?

If it's only in the city, in your opinion, is it worth building this wonder?

This is my first VP play and I chose Poland, a map of islands where I went out on the island with VeniceCIV and captured this city (eliminating everyone on my island) and now I have about 12 cities. I chose the progress branch and founded a religion, I'm about to enter the medieval age. I'm starting on difficulty 4.

what focuses should it have?
 
I'm really perplexed by my fishing food yields in this city, I'm wondering if someone can help me to understand it.

The way I calculate it:

Base coastal yield = 2
Base fish yield = 2
Fishing boat yield after compass = 1
Lighthouse = 1
Harbour = 1

My prediction = 7 food.
Reality = 11 food.


Meanwhile, in the neighbouring city which is very similar except that it doesn't have a harbour, it collects 6 food from the fish, which is exactly what I would be predicting. So the extra 4 is a mystery. Both cities have the same religion with no sea bonuses. I have carefully read through every building building tooltip and looking for something relevant. If anyone has some suggestion what I might be overlooking I'd really appreciate it.

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Halicarnassus is only in one city. It does come with a stonework, which allows for production-internal trade route, which in turn can help new cities develop faster. That is, if you don't already have some stone in any city.
 
If you have "events" on, you might have got an event which gives a temporary +5 food to a specific city's fishing boats.
 
Thanks, that's it! Honestly I think I might turn off events next time, I'm not sure that it adds much interesting to the game and it just causes me little nuisances and confusion.
Keep in mind that this can affect the difficulty quite a bit. Yes, there are good and bad events. But if you play well, you will tend to get more positive events. Many of these add additional yields to buildings that will produce exponential gains over time. Without these added Buffs the game may be more difficult.
 
Keep in mind that this can affect the difficulty quite a bit. Yes, there are good and bad events. But if you play well, you will tend to get more positive events. Many of these add additional yields to buildings that will produce exponential gains over time. Without these added Buffs the game may be more difficult.
Hard disagree on that one. I often time get below 50% happiness due to expanding a lot; however this situation is manageable. But I do get negative events because of this. And the hurricane/forest fire/river flood events are always bad unless in the end game where you can get some benefits, and afaik those are not linked to happiness.
 
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Hard disagree on that one. I often time get below 50% happiness do to expanding a lot; however this situation is manageable. But I do get negative events because of this. And the hurricane/forest fire/river flood events are always bad unless in the end game where you can get some benefits, and afaik those are not linked to happiness.
Yes but consider all the added yields from things like "A meteorite is found" which comes very early and adds things like culture or faith to buildings. These things add up quite a bit and are exponentially boosted by other buffs. Whether or not it's more difficult to play with or without events is definitely open to debate.
 
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Yes but consider all the added yields from things like "A meteorite is found" which comes very early and adds things like culture or faith to buildings. These things add up quite a bit and are exponentially boosted by other buffs. Whether or not it's more difficult to play with or without events is definitely open to debate.
Strangely, I remember those events but I haven't met one like this for eons. Any event which brings a lasting effect on my empire have entirely disappear for me for some reason.
 
Strangely, I remember those events but I haven't met one like this for eons. Any event which brings a lasting effect on my empire have entirely disappear for me for some reason.
Well thats interesting. I'm not entirely sure about the meteorite one, but many of them come when you've built a few of the required buildings. For instance at some point your advisors should ask how you should run your Monuments. I believe you're given a choice of a +1 to either culture, gold or faith.
 
Well thats interesting. I'm not entirely sure about the meteorite one, but many of them come when you've built a few of the required buildings. For instance at some point your advisors should ask how you should run your Monuments. I believe you're given a choice of a +1 to either culture, gold or faith.
This are not from regular events, those are from modmod.
 
I never installed such a modmod, and I got them. Maybe they have been removed from VP to be put into a dedicated modmod, idk.
@Bryan317 shrines and monuments are the very first buildings in any of my cities (with very rare exception, mostly pantheon-dependent). I just think they are gone.
 
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