I use X-Mouse Button Control program to assign the "B"button (Ranged Strike) to clicking on the mouse wheel. It should be able to map anything you want.Is there a way to rebind the return key (next turn - exit city screen etc) to something else?
Is it possible to bind the return key to a 3rd mouse button?
I have a mobility issue at the moment.
I know I can click the next turn button on screen, but it would be easier if I could just use the mouse for this function.
Thanks! I'll look into the program to get it assigned.I use X-Mouse Button Control program to assign the "B"button (Ranged Strike) to clicking on the mouse wheel. It should be able to map anything you want.
What version are you playing and what other mods do you use? Just a few days ago i played a warmonger game on 4.16 VP while owning 2 opponent capitals plus having a vassal i can't recall getting such a modifier.What can I edit to get rid of the "you own too many capitals" warmonger penalty? Was in a situation recently where it was my continent of best friends vs another continent of best friends. As soon as I conquered one capital on that side, I crossed the capital threshold and suddenly every civ on my continent hated me. Would like to get rid of this. I had very little warmonger status before it as I made sure to liberate a lot.
The latest version and no other mods apart from info addict. This game I owned 1 capital and 2 vassals from war, in a 12 player game. When I captured 1 more capital, everyone's modifier turned to "warmonger is an existential thread" even though before it only said "they have early concerns" for the civs that hated me, and nothing for the civs that loved me. I don't remember where I read it here but if you cross a threshold of owned civs (depending on amount of total civs) you become an existential threat to everyone. It wasn't the case when I last played vox populi some years ago and I would like to change it, if it is changeable.What version are you playing and what other mods do you use? Just a few days ago i played a warmonger game on 4.16 VP while owning 2 opponent capitals plus having a vassal i can't recall getting such a modifier.
Sure, there is a previous releases full subforum with all the threads and files archived (not very old but like last 2 years).I'm still playing 4.16 but I'm going to upgrade to 4.20. Is there a way I can see versions 4.17 to 4.19 to see what changes were implemented?
Nice one. Much appreciated.Sure, there is a previous releases full subforum with all the threads and files archived (not very old but like last 2 years).
It is on Archive -> Sub forums -> Previous Releases. On main VP forums, at the top. Under Playthroughss and Photojournals.
I don't post a direct link cause that will lock a post until approval.
If I want more XP for Recon units from exploration, should I increase BALANCE_SCOUT_XP_BASE value? Also, what is BALANCE_SCOUT_XP_RANDOM_VALUE?
I'm pretty sure number 2 is a known issue; it happens to me and all my friends who play. I'm not sure on the reason why or why it hasn't been fixed.Hello! I downloaded just the Community Patch through the installer, and I have a few questions about some of its features.
I believe these are the only issues I've been having with the CP - I'm enjoying it otherwise. However, as I usually play as Poland, I receive policies quickly and would rather not have to rush or put off my cities just to receive the free buildings, as they're a big allure of Tradition to me. Thank you so much in advance!
- I know that Vox Populi totally altered the policy trees, so Tradition does not give the free Monument or Aqueduct anymore. However, as I'm just playing with CP, these should still be free in my first four cities. I get them in some cities, but it's not consistent - does CP modify it so that the cities need to be established before the policies for culture buildings/the finisher are taken? I just tested this out in a game - I founded four cities and held off on finishing Tradition; three received the free Monument and one did not, and when Aqueducts became available I finished the tree and all four cities received them. However, in another save, I had finished Tradition before my third city and it did not have a free Monument or Aqueduct.
- Whenever I try to auto-route a road to a city, it stops after each piece of road is finished, as though I didn't click on the routing tool to begin with. Is this a glitch, perhaps?
- Another possible glitch: when I have a Worker finish an improvement, the icon recommending the improvement is still there the turn it's finished.
- This is completely personal preference, but is there any way to remove the added Great Works? I prefer to stick to the original game ones.