Quick Questions , Quick Answers

So is inflation now a standard thing? I thought you needed to have advanced economy option enabled for inflation to occur. The only reason I'm asking is because inflation is taking 8983 gold per turn and I'm only in the classical era.
 
So is inflation now a standard thing? I thought you needed to have advanced economy option enabled for inflation to occur. The only reason I'm asking is because inflation is taking 8983 gold per turn and I'm only in the classical era.
Since inflation is now such a simple thing, it's only based on number of hurry production with gold that has been done recently (The number decays per X turn, X depending on gamespeed), I decided it should be a core economic factor that helps balance games regardless of options. This inflation is the ying to the yang that is treasury upkeep. Treasury upkeep push you to spend money, while hurry prod inflation penalize you for doing so.

Civic and other such modifiers to inflation, only modify the base value which is only based on the number of hurry productions you've performed recently.

Later, when/if I expand the inflation system to consider all gold spending and amount spent, I might put parts of it under the advanced economy option.

I've added some AI that consider the inflation penalty, but that's not yet on the SVN.
e.g. city governor on automate production, won't hurry production if inflation is high and so on.
 
Since inflation is now such a simple thing, it's only based on number of hurry production with gold that has been done recently (The number decays per X turn, X depending on gamespeed), I decided it should be a core economic factor that helps balance games regardless of options. This inflation is the ying to the yang that is treasury upkeep. Treasury upkeep push you to spend money, while hurry prod inflation penalize you for doing so.

Civic and other such modifiers to inflation, only modify the base value which is only based on the number of hurry productions you've performed recently.

Later, when/if I expand the inflation system to consider all gold spending and amount spent, I might put parts of it under the advanced economy option.
I didn't know and screwed my game. This is going to be a pain to deal with.
 
My past experience with inflation is that it never goes away.
 
I hope or I'll stop playing the game.
 
(The number decays per X turn, X depending on gamespeed)
Just checking - it continues to decay even if money is spent elsewhere, yes/no? Example: If I buy 10X things on turn 1, then continue to buy 1X things each turn ad infinitum, does the inflation rate decay from that generated from 10X to a steadystate of 1X or does it continue to increase from the 10X value, if slowly? The latter could make it very annoying lategame because you have to remember to not purchase something... The former I'd imagine players like Irishhombre can live with - you'll naturally slow down purchasing stuff as your income falls - but the latter could easily ruin games.

Edit: @MacCoise there should be an option in WorldBuilder to 'edit city', and poking around the UI will show you an option to edit which religions and holy status are in a city.
 
Well I haven't rushed anything for a few turns and now my inflation is up to 10000. I only have 3 grand left in my treasury and only make no more than 100 a turn after turning sliders down every turn.
 
Thanks., I used to be pretty handy with the WB but it has all changed, is there a guide?

i can see where the Holy Cities are listed but can't work out how to edit them....
 
Well I haven't rushed anything for a few turns and now my inflation is up to 10000. I only have 3 grand left in my treasury and only make no more than 100 a turn after turning sliders down every turn.
Yeah, that's going to be an issue when inflation is introduced to an already existing game - if you're not careful, you can wreck your economy by continuing to purchase things that you won't be able to afford. Good news, based on those values, you ought to be able to acquire gold from "allies" in exchange for tech or whatnot, and once you're steady again let us know if you too easily end up back in the same situation.
 
Just checking - it continues to decay even if money is spent elsewhere, yes/no? Example: If I buy 10X things on turn 1, then continue to buy 1X things each turn ad infinitum, does the inflation rate decay from that generated from 10X to a steadystate of 1X or does it continue to increase from the 10X value, if slowly? The latter could make it very annoying lategame because you have to remember to not purchase something... The former I'd imagine players like Irishhombre can live with - you'll naturally slow down purchasing stuff as your income falls - but the latter could easily ruin games.
The number increments by 1 each time hurry production (gold) is performed, the number decrement every X turn.
It doesn't differentiate old sources vs newer ones, it just decrements the number, whatever it is.

In the future I would like to change it to consider all gold spending (not counting regular per turn expenses), that way inflation increase depends on how much gold was spent that turn rather the current situation where spending 20 gold on hurrying production having the same impact on inflation as spending 10 000 gold on hurrying production.
Unit upgrades, gold used on event decisions, etc.
Perhaps not spending gold in a diplomatic deal though...
 
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Yeah, that's going to be an issue when inflation is introduced to an already existing game - if you're not careful, you can wreck your economy by continuing to purchase things that you won't be able to afford. Good news, based on those values, you ought to be able to acquire gold from "allies" in exchange for tech or whatnot, and once you're steady again let us know if you too easily end up back in the same situation.
Can't really sell tech, barely ahead of them due to having slow down tech research.
 
Thanks., I used to be pretty handy with the WB but it has all changed, is there a guide?

i can see where the Holy Cities are listed but can't work out how to edit them....

So I can play around it but I just can't see which religion is selected. It just seems a random religion when I pick a city.....in the Religion screen in WB. I am missing something...
 
Well i guess I have to delete my saves and give up on C2C for awhile until inflation is sorted out. I haven't rushed anything for quite a few turns and it just keeps increasing. I am almost to 12000 a turn.
 
Well i guess I have to delete my saves and give up on C2C for awhile until inflation is sorted out. I haven't rushed anything for quite a few turns and it just keeps increasing. I am almost to 12000 a turn.
Deleting saves is... a bit extreme. I'm not sure why it would be increasing each turn if you aren't buying anything... either something is being bought by a govenor and you're not noticing, or something is maybe wonky in the inflation code. Which version are you playing, curr SVN or v41? If you still have the save, consider uploading it.
 
Well i guess I have to delete my saves and give up on C2C for awhile until inflation is sorted out. I haven't rushed anything for quite a few turns and it just keeps increasing. I am almost to 12000 a turn.
Aren't you playing with space content unlocked for Earth?
I bet you are getting gold overflows everywhere now.
 
I'm only in medieval era, Raxo. I know once I hit space eras to expect overflow.
 
Deleting saves is... a bit extreme. I'm not sure why it would be increasing each turn if you aren't buying anything... either something is being bought by a govenor and you're not noticing, or something is maybe wonky in the inflation code. Which version are you playing, curr SVN or v41? If you still have the save, consider uploading it.
Don't use governor to build buildings, only to manage citizens. Using latest SVN, already had to delete my saves once to not realizing the game options at start up got moved around. Will look through recycle bin.
Edit: Found my most recent save and uploaded my XML edits.
 

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