awesomeEditEdit: Ok, resolved the bug.


my another problem from today game


awesomeEditEdit: Ok, resolved the bug.
Now SVN revision is out
I played with your save and after researching water wheels research stayed at 10080. I can't really say what happened differently on your side.awesomethanks for answer and explanation
my another problem from today gameany idea, why science output collapsed after researching water wheels? it does not obsolete anything, I didn't change any civic, didn't do anything in cities, and it suddenly drops from 10k to 6k? attaching screens and also save as you asked often for it and maybe can be helpful
BC 2302 finishing researching water wheels with 10k, BC 2286 starting engineering with 6k
It sounds like you may have tried to change trait options ingame. That's just going to create a major mess. Also, the traits shown in the pedia are apparently supposed to be all the trait options. It's confusing. I tried to keep it from being that way but it was insisted all options should show regardless of what option you are on.thanksI don't know too, didn't repeat in next games since then
in my current game, I only have access to 0-level traits, civilopedia shows old I-III traits too but they are not possible to choose, can it be caused by marking some option on game start, maybe I forgot complex traits or something? or there was trait update in svn 11391? current tech level is sedentary lifestyle researched, picture https://i.imgur.com/p9xjXIC.png
edit: in my civilopedia, it looks that way https://i.imgur.com/DAuNUOH.png
some previous traits of I level are replaced with 0 and changed modifiers, so that particular trait has level 0, II and III, and roman numbers are unchanged compared to previous svn, however, there are also unchanged traits with I-III levels, where it says that those are accessible if using "complex traits" options, which is not written near these with 0 level. Makes me wonder if I didn't forget to mark proper option on game startdon't know if I described it in comprehensible way, I'm not native English, but hope you will understand
There is copper plating promotion, seems like python event is broken, upload save just before event fired.A Random Event message granted the Copperplating Promotion for all my wooden ships. After checking, I saw no Copperplating promo on my ships at all. Then in WB I saw no Promotion for Copperplating existed. Has this promo been removed? If so, maybe the Random Event granting the promo should also be removed?
I am sorry, I can't find the message in event log (and I looked thoroughly), so I can't pinpoint a save. However, here is a screenshot of ship promos for Frigate and no Copper Plating available, also attached is a recent save.There is copper plating promotion, seems like python event is broken, upload save just before event fired.
Events is one of most unpolished features in game.
I guess it should be torn down and rebuilt from scratch.
With a spy. Criminals aren't spies but are a foot in the espionage world and a foot in the combat world. Interesting to see the AI is actually managing its needs pretty well at that stage. Hmm. Cool!View attachment 617623
How to steal technology? there are enough spy points.
I don't think the denial of entry works if you don't at least have a defender there.hey, any idea how it's possible? I founded new city, but didn't have any unit there yet (few turns to arrive), city had 65% defense and walls are supposed to prevent enemy from entering when defense is above 60%, then next turn suddenly it says that city was captured by enemy, but... there is no enemy present in city, nor anywhere near it? picture (collage, smaller picture is turn earlier)
Sounds like it isn't on civilian units, perhaps because they don't have the military training?I don't see buttons for higher speed (enhanced march) in case of caravan units and some more (other examples: apothecaries, law enforcement), was it intended?