Somebody613
Somebody613
- Joined
- Nov 18, 2019
- Messages
- 2,813
Not gonna help much.I've offered a soft cap (each next unit of the same type/category gets progressively more expensive to build) like in Realism Invictus yesterday on Discord, since national is out of question. Press like if you want to petition for this.
You'd either get cripplingly overly expensive units for YOUR civ, or you'd still get dozens of ballast units for AI - there's literally no middle ground in applying mere COSTS as a limit.
Now, HARD limits (as in, a direct number cap stopper), is another thing.
Either (easiest to program) per civ or (much better, but way harder to implement) per city.
This WOULD apply to you as well, but we're talking about AI building units DOZENS of times more than EVER NEEDED anyways.
Basically, what should be a healthy amount for YOU, would be a healthy amount for AI as well - and vice versa just as much.
The problem is that it is a subjective number - but I also realize that it could be made a BUG numerical option that YOU decide in the first place, lol.
Basically, while you are a small civ, keep it at something like "5 units per city" - and so will AI.
But then, when you grow to a much bigger civ yourself, turn it up to, say, "20 units" - and AI would only THEN start spamming all that ballast, not from the very start of the game.
Might be actually viable, really.