Did you put roads under the resources?I have Sailing tech.. I am talking about this situation on the screenView attachment 642993
No problem. I think worst case scenario you'd need to build forts on each resource but like I said I'm pretty sure you only need one.That could be.. I have built wooden watchtower on one of the tiles, but should probably build wooden palisade instead and wait until mathematics. I will try. Thanks GreatLordofPie!
You CAN'T build forts next to each other.No problem. I think worst case scenario you'd need to build forts on each resource but like I said I'm pretty sure you only need one.
The fort is merely providing you with culture that makes it "your territory", in which case the difference is merely in how many plots it affects.IIRC what level of fort you need to get the resource (at least the one on it) is written in the fort details in the Civilopedia ?
Forts do harvest resources, at least when they've reached a certain tech level.The fort is merely providing you with culture that makes it "your territory", in which case the difference is merely in how many plots it affects.
The actual resource getting is tied to having routes or other "trade methods" (like rivers, lol) to connect it with your cities, which has nothing to do with forts.
Quoting the game itself: "A fort acts like a city."Forts do harvest resources, at least when they've reached a certain tech level.
Such as coastal fort. Glad we're in agreement.via some kind of a "trade route" (not only roads), lol.
A coastal fort with a road, though, or so I'd expect.Such as coastal fort. Glad we're in agreement.
My point was that earlier levels of fort do NOT do that."A fort acts like a city."
That's what I also said: Forts act like cities, but it means you must be capable of trading between your actual cities in such a case as well, otherwise it's useless.I think that a 'fort that acts as a city' is considered to provide the 'port' requirement that connects the roads from the fort to the improvement and the fort to the cities across the water so as to provide the resources on a landmass that doesn't have a city, however, only if the techs you have allow for trade across all the types of water tiles between the landmasses. I think that's how it works?