Thanks guys! I sure am excited to see the reduced turn times! 
Didn't want to to double-post, hence my edit here:
Do you guys recommend the invisibility stuff and the advanced combat options in the current state of the most recent SVN? I have shied away from them as they appear difficult to balance properly and I am fairly happy with the combat system overall. Or does playing current SVN without those options take away a lot of fun/customizability? Thank you

Didn't want to to double-post, hence my edit here:
Do you guys recommend the invisibility stuff and the advanced combat options in the current state of the most recent SVN? I have shied away from them as they appear difficult to balance properly and I am fairly happy with the combat system overall. Or does playing current SVN without those options take away a lot of fun/customizability? Thank you

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