@JaguarDemon We don't make a practice of turning down offers of help where the help is needed. This is a team that has and always will give of themselves just to see the overall whole be better for it. There have been only a few cases where the personalities and culture clashed to a point we had to make any 'decisions' to turn down an offer or two of assistance. We're all volunteers and do our best to respect that about each other not only from the perspectives of what we're willing to do but also what we expect of each other, which really comes down to no expectations at all, just thankfulness usually, for what contributions we can afford in our lives to give. So what I'm trying to say, in a nutshell, is that we'd be thrilled to have your help, particularly if it is as techno skilled as you claim, which I believe - I've met some of the best thinkers on this project.
I've recently been looking at a large scale of architectural plans to greatly improve our AIs, and we've been getting a lot done in that direction from a few different project fronts. Therefore, before you dive in, I'll need to somehow find the time, best perhaps on Discord, to dive into the architectural redesign concepts that I've spent more than a year or so giving plans and considerations without quite yet putting any of those plans into action.
However, its understood that a neural experience driven AI could potentially achieve better, sure. To do so, we'd really have to talk about some of the technical details and limitations we may be working with here and how we would actually go about this in a manner that could not only be designed, perfected, and applied, but also helping to define where the edges are between directed AI and honest artificial data driven AI. The data storage and management on this sort of project as I understand such AI concepts could be... well to say demanding would be laughably understating it if I understand how these things work. What I think you might find in its implementation is just how many broken or poorly established AI input points there may actually be. If you are as good as you say, I might expect if you joined us, the first thing you'll find is how insane things actually are under the hood - it's decades of different design technique and eras of 'best practices' being on display here, like any very very old home might display in its very architectural core, and then there are issues interfacing with the deepest part of the core that MAY end up being deeply frustrating as well. I won't sugar coat that we often have deeply talented contributors push us to simply start over from scratch thanks to some great limitation discovery or another discovery of deep flaws, not the least of which is our overall memory limitations thanks to this ancient exe, and that is always on the consideration heap. A neural AI would probably need to at least be an external process that somehow plugs in without creating much more memory weight on the underlying process thread.
I'm positive towards getting your help. I'm curious if the plans you have can be implemented. Even moreso to see how much room it gives us to manipulate the way the end result works.
At the same time, be patient with all of us, myself as much or more - I have not had much time to devote to C2C of late which is frustratingly sad to me and I feel like life keeps forcing me to deal with other projects harder and harder the more my will to get back into a groove of working on things here continues to grow, almost as if the hand of the divine is personally offended that I would mod further. But I do at least try to find the time to discuss the thoughts I always have about the project. So yeah definitely join us on Discord for more chat and we can explore what you have in mind on a deeper level.