I just reverted back to the
pristine v43 (January 16th) and tested it. If I don't let the modifiers be recalculated it still happens, but recalculating them will result in different events on the next turn (e.g. different leader requests, different great person type), so I assume a new random seed is generated as well while recalculating the modifiers. And I also assume updating to the current SVN revision will also cause a recalculation and thus new random seed, which would explain your observations.
After a couple of turns with the original version I did manage to catch another one though, this time on tile
55,39 60,39. It turns from a Farm into a Seed Camp.
1595 is the turn before it happens, 1596 after it did.
// Edit
And one turn later, the Lumbermill right next to it at 61,39 becomes a Lumberjack.
There is a Celtic Cutthroat in the city right adjacent to the tile, but I surrounded the city with Marshals/Sheriffs, so it shouldn't be able to move out of it? At least I can't move a Cutthroat if I surround it with enemy Marshals.
I do not see the improvement being reduced if I remove the Cutthroat with the World Builder, but maybe this causes another random seed to take place?
// Edit2
Even without the Cutthroat I see that Lumbermill at 61,39 being destroyed a couple of turns later (the Farm remains though).