As far as I recall, cultural units only can get upgraded into better ones, not be upgraded into themselves.I would like to know in advance
If I have created a specific culture and a unique unit of this culture becomes available, is it possible to upgrade an outdated unit from the basic series to it? Or are all unique units created only anew?
I think unique units are always trained anew right now. This might be something that could be changed after the unit review. Our UUs don't work to replace the main type as they did in Civ IV core, more meant as an elite side-build.I would like to know in advance
If I have created a specific culture and a unique unit of this culture becomes available, is it possible to upgrade an outdated unit from the basic series to it? Or are all unique units created only anew?
Some questions go unanswered because we don't know. My ability to research a question is event time limited lately. And for these last few I'm not sure is my answer.Don't think what I asked previously is possible. That said, is there a way to enable "Increasing Difficulty" but having it stop at Deity?
I guess this is because there's just too many of them to keep track in the Upgrade Tree.I think unique units are always trained anew right now. This might be something that could be changed after the unit review. Our UUs don't work to replace the main type as they did in Civ IV core, more meant as an elite side-build.
TNX for your experienceI think unique units are always trained anew right now. This might be something that could be changed after the unit review. Our UUs don't work to replace the main type as they did in Civ IV core, more meant as an elite side-build.
Some questions go unanswered because we don't know. My ability to research a question is event time limited lately. And for these last few I'm not sure is my answer.
It's fine I was messing around with it myself and came to that conclusion as well. I only ask because the leap from Deity to Nightmare is too much for me so having a way to stop the difficulty at Deity would be perfectI think unique units are always trained anew right now. This might be something that could be changed after the unit review. Our UUs don't work to replace the main type as they did in Civ IV core, more meant as an elite side-build.
Some questions go unanswered because we don't know. My ability to research a question is event time limited lately. And for these last few I'm not sure is my answer.
That was part of it. We removed the UnitClass aspect of CivIV that made them replacements for other units so as to save a ton of memory but we also had decided before that to be able to have some uniques be hybrid units that fulfill 2 types and other totally nuts stuff that didn't even have a correlating base core unit so Hydro officially severed the 'replacement' aspect of them. After the review, I'm going to be looking to at least anchor the base benefits of a unit on something but there will still be some hybrid types and crazies that fit in at least power rating wise a little better to the concurrent atmosphere of the era.I guess this is because there's just too many of them to keep track in the Upgrade Tree.
Technically, they SHOULD be included in it, but I also agree that some systematization is required.
Simply because SOME cultural units aren't "base unit + a bonus", but literally "go sideways" in some aspect.
Like, there's definitely a unit that is strong, yet is technically also a type that should be very weak - so it gets confusing for upgrading purposes, which "lineage" it should keep.
I was talking about stuff like "Traders that are as strong as Warriors" - not necessarily due to their hybrid SubClass, but literally as a hardcoded stat.That was part of it. We removed the UnitClass aspect of CivIV that made them replacements for other units so as to save a ton of memory but we also had decided before that to be able to have some uniques be hybrid units that fulfill 2 types and other totally nuts stuff that didn't even have a correlating base core unit so Hydro officially severed the 'replacement' aspect of them. After the review, I'm going to be looking to at least anchor the base benefits of a unit on something but there will still be some hybrid types and crazies that fit in at least power rating wise a little better to the concurrent atmosphere of the era.
Both of you need Writing for this.I can't trade technologies. I discovered the tech which should give me opportunity to trade techs yet i'm unable to do so. When i select TRADE in diplomatic negotations i can trade cities, resources but no techs are visible. /where is the problem?
THX for answerBoth of you need Writing for this.
Feels like a bug, because I don't see any logical reason for it.THX for answer
I've got another problem. I play on archipelago map. I declared the war on neighbour yet my fleet cannot enter his territorial waters. I've tried everything. What's wrong this time?
As you wish.Feels like a bug, because I don't see any logical reason for it.
Can you post a screenshot with mouse-over of the moment you try and can't?
And a save as well, but maybe a screenshot would be faster to deduce.
Checked the save.As you wish.
Thx for reply once again
As you wish.
Thx for reply once again
While the things Somebody613 said about your save may be true or not (I have no idea), I don't think you need that in order to explain why your ships can't enter the enemies territory in this screenshot. The ships are Galleys, they can't enter deep sea water tiles until you researched seafaring. Your actual tech is specialization, wich shows that you have not researched seafaring yet.Checked the save.
"Bad format, 3 instead of 4."
In other words, bad mod update.
Try reinstalling from scratch, may cause to start a new game.
This save is clearly corrupted or outdated.
Maybe you post a screenshot of the situation first. There are several possible reasons for your city producing zero culture, civic change, revolt (wich can be caused by enemy spies) or whatever. Like you can see in my post above to poleszuks problem, sometimes a screenshot allready shows the solution, and it's much less work for us than changing the games version to correspond with yours and look into your savegame.The bug beginns at this turn. Next turn my capital produce zero culture points. My version is 11636. If someone could fix this please ? This makes me sad, that my efforts are in vain now if this bug will stay for the rest of the game.