Quick Science Victory

Discussion in 'Civ5 - Strategy & Tips' started by pwsiegel, Apr 12, 2015.

  1. Absoleus

    Absoleus Chieftain

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    Question : when do you start bulbing all those GS that you've been stocking during all the game ? I am in the middle of a Babylon game, got like 5-6 GS sitting around my cap.
    Their bulbing power depends on what ? Your SP per turn, the turn number, your science advancement (era or whatever) ?
     
  2. NiSaSh

    NiSaSh Chieftain

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    I only found the formula that it is your output of your last 8 turns of science. I usually experienced a 5% derivation on that, I don't know why and I haven't really found any proper formula that explained it.

    So I think around (8 last turns of science) -5% is what you usually get per GS. So obviously you should wait till you got maxoutput, some times waiting to long would delay a lot of stuff which is inefficent as well. Best way to do it is to calculate for yourself ingame.
     
  3. Acken

    Acken Deity

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    It's your last 8 turns of CITY-science. No scholasticism no rationalism opener.
     
  4. claudiupb

    claudiupb King

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    It's the last 8 turns of science, but science from Scholasticism and RAs doesn't count. Your BPT is constantly increasing so it's not exactly your current BPT * 8, maybe that's where you get the minor difference.

    L.E. I didn't know Rationalism opener does not count, this explains it then.
     
  5. Absoleus

    Absoleus Chieftain

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    Alright, so I guess you can bulb when you've maxed out your SPT. Which means research labs in all your biggest cities and good pop.
    Thanks :goodjob:
     
  6. claudiupb

    claudiupb King

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    But wait 8 turns after you get Research Labs. Also you need to be careful about overshooting. If you overshoot, your beakers are capped at 5 turns of research so don't bulb techs that cost less than 3 turns to research because the some of the extra beakers are lost.
     
  7. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Indeed, you usually can only bulb GS per per turn to avoid hitting the cap.
     
  8. Cornhog

    Cornhog Warlord

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    Acken, I noticed in your video that you posted way, way back on Page 2 of this thread that you discovered Philosophy on turn 47 -- before you have even built a single library. Why research it this early when it's not being used? I try to sneak in a few other techs and time it so that I finish philosophy when I can start building NC. Is that something I should even worry about?
     
  9. Acken

    Acken Deity

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    No. Researching philo that early is not necessary unless you want to start on the Oracle right away. Also it's with babylon so I already had most my early techs that I want.

    Honestly looking back on this video it was a bit sloppy and salt start is not very representative.
     
  10. Iberian

    Iberian Prince

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    It has been a while and I don't remember the timings but I do remember my no mod Korea Continents Emperor game I had 4 cities turning 600bpt by turn 200 without observatories and playing for a total domV. I conquered my continent then xcom dropped the 2nd by 300 conquering every city (not the CS). Easily could have launched a 300 spaceV. This was on a self rolled map. No reloads either.

    My benchmarks are

    Turn 100 = 100 bpt
    Turn 150 = 300 bpt
    Turn 200 = 600 bpt

    These are good numbers with a Korea or Babylon others will not meet these normally.
     
  11. stormtrooper412

    stormtrooper412 Peacemongering Turtlesaur

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    That's about alright, but by turn 200 on standard speed you should be close to 800-900 because you *should* have RLabs by then
     

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