Please post Steam update
This is the non-Beta release, identical to the latest Steam version of the mod but with the "Beta" tag removed. Otherwise there are no changes from 3.09.5.
A couple of bug fixes and a few new abilities.
FYI, I made an attempt at rolling more of the Improvements Patch in, but most of it is still not rolled in. I'm having some issues with overlapping code. No ETA yet on when I can get it all married together.
New Stuff
Changes to Greece
- Pericles now receives a free Civic boost for every City State he is Suzerain of when he enters a new era.
- The Acropolis district now provides a free city state envoy...
Thanks for the feedback guys. I actually have no idea what Apadana does. I need to look into it.
I could look into putting a cap on the number of boosts Peri gets. Maybe at 2 or 3. I don't mind it being powerful. I personally struggle with staying Suzerain of even 1 city state at a time, which was my benchmark. But maybe there are meta strategies out there that make it much easier than I'm assuming.
The Apadana is restricted to a hex next to your capital. It gives +2 envoys (on top of the envoy your mod gives for all wonders), plus 2 envoys for every subsequent wonder built in your capital (again, on top of your bonus envoy). So 3 envoys for every wonder built in the capital; add that to the bonus towards envoys during peacetime, and Pericles could completely dominated all city-states.
Capping at 2 or 3 would be very reasonable. An alternative would be, if possible, a lump sum of X yield (depending on the city state) with every new age, scaling for age, the way a lot lump sum yields scale in Vox Populi.
Having an issue with the newest beta: Playing as England, and I am not getting the option to build the Royal Navy Dockyard. I've discoved Celestial Navagation (and Shipbuilding, for good measure), and it just isn't appearing as an option to build. Normal harbors are there (and are at a significant discount), and can be built; the cities that build normal harbors can not build the Dockyard either.
The other new aspect of England--free melee unit in coastal cities--is working fine, and let me kick Montezuma's ass (for once).
I never played as England is previous builds, so I am uncertain if this is a carryover effect or not.
Other mods include the official DLC, CQUI, Reformation Victories, Sukitract's Mt. Fuji and Tonle Sap, as well as his Historicity++ and Civ Selection Screen and Unique District Icons, Tomatekh's Historical Religions, Better Civ Icons, and Real Great People.
I can't seem to start a game with this mod enabled on Mac. It's the only mod enabled to be sure.
What happens when you try to start it?
Getting a consistent freeze at the start of my turn, on turn 182. Playing as Sumeria, with the same mods as those listed above in the RNDY post. It appears that the only things of note to happen at the start of the turn are the production of a settler, and the discovery of Metal Casting. Maybe the clock runs out on my levied military from Hattusa; no way to tell unfortunately. Regardless, I can't imagine any of those things would be the culprit.