isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Just one quick question re: sphinx. In the description, it says it provides faith and culture to surrounding desert tiles; does that apply to flood plains or oases as well? But not grassland/plains/etc.?
Looks fun. Will try it tomorrow.
On the technical side, it is set up as an ability assigned to Egypt (and America, since they can build "fake Sphinxes" after their first movie studio.) It scans each tile and determines whether it meets two criteria:
- Is this a desert or desert hill tile?
- Is it within 1 hex of a Sphinx?
One other thought, re: aqueducts. I like any change that brings regional effects, it adds another layer of strategy to the game. However, if they still provide a Great Engineer point, it will still be tempting to build one in every city where it is possible, especially since they don't count against the district cap. I was thinking about this the other day; let Rome have that particular bonus with the Bath, but dropping it for everyone else would let the Bath feel more unique.
Another option would be what CrazyScot did in his mod--make aqueducts supply extra food to every tile in a 2-tile radius; that seemed a bit overpowered to me, but a one tile radius isn't completely crazy.
I hear what you're saying about Engineers. Thing is tho, I don't think +1 Great Engineer point is strong enough to build them everywhere. Especially since you can't build them everywhere. They're one of the most restricted districts in the game. That said I'm willing to think about it. If it's something you feel strongly about feel free to rebut.
